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* Avoid coverage aa for filled drrects when using msaa.Gravatar Brian Salomon2017-12-04
* Disable SkImage multitexturing for AMD GPUs.Gravatar Brian Salomon2017-12-04
* Revert "Revert "Enable explicit GPU resource allocation""Gravatar Robert Phillips2017-12-04
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-12-01
* Add explicit GPU resource allocation of deferred proxiesGravatar Robert Phillips2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
* Revert "Revert "Use a dst size threshold for multitexturing images.""Gravatar Brian Salomon2017-12-01
* Revert "Enable explicit GPU resource allocation"Gravatar Robert Phillips2017-11-30
* Revert "Use a dst size threshold for multitexturing images."Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-11-30
* Enable explicit GPU resource allocationGravatar Robert Phillips2017-11-30
* Set multitexturing image threshold for PowerVR.Gravatar Brian Salomon2017-11-30
* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-30
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29
* Revert "Revert "Make PathGeoBuilder use consistent iterators.""Gravatar Brian Salomon2017-11-29
* Revert "Make PathGeoBuilder use consistent iterators."Gravatar Brian Salomon2017-11-29
* Make PathGeoBuilder use consistent iterators.Gravatar Brian Salomon2017-11-29
* shader cache now ignores shaders with a length of 0Gravatar Ethan Nicholas2017-11-28
* Fix shader initialization on a cache hitGravatar Ethan Nicholas2017-11-28
* Fix issues related to backend texture/rendertarget creationGravatar Robert Phillips2017-11-28
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Cleanup yes/no enums in GaneshGravatar Chris Dalton2017-11-27
* Batch ops together in SkAtasTextTargetGravatar Brian Salomon2017-11-27
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Fix caps for advanced blend extension with regards to layout qualifiersGravatar Greg Daniel2017-11-27
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Robert Phillips2017-11-27
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-27
* Delete an opList's clips when it survives a flushGravatar Chris Dalton2017-11-27
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Revert "Only use flat varyings for integer texIndex."Gravatar Jim Van Verth2017-11-20
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
* Enable tonal color for shadows by default.Gravatar Jim Van Verth2017-11-20
* Only use flat varyings for integer texIndex.Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""Gravatar Brian Salomon2017-11-19
* Fix assert in blink chromeosGravatar Greg Daniel2017-11-19
* Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs fo...Gravatar Greg Daniel2017-11-18
* Revert "Add Atlas Text interface for rendering SDF glyphs."Gravatar Greg Daniel2017-11-18
* Add Atlas Text interface for rendering SDF glyphs.Gravatar Brian Salomon2017-11-17
* converted Premul / Unpremul to SkSLGravatar Ethan Nicholas2017-11-17
* Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_...Gravatar Brian Osman2017-11-17