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Author
Age
...
*
Avoid coverage aa for filled drrects when using msaa.
Brian Salomon
2017-12-04
*
Disable SkImage multitexturing for AMD GPUs.
Brian Salomon
2017-12-04
*
Revert "Revert "Enable explicit GPU resource allocation""
Robert Phillips
2017-12-04
*
Add cap on intel to avoid calling abs and floor on the same line in a
Greg Daniel
2017-12-02
*
Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
Brian Salomon
2017-12-01
*
Reland "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-12-01
*
Add explicit GPU resource allocation of deferred proxies
Robert Phillips
2017-12-01
*
Revert "Fix rendering of drrects with small circular inner rrects."
Brian Salomon
2017-12-01
*
Reland "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-12-01
*
Fix rendering of drrects with small circular inner rrects.
Brian Salomon
2017-12-01
*
Revert "Revert "Use a dst size threshold for multitexturing images.""
Brian Salomon
2017-12-01
*
Revert "Enable explicit GPU resource allocation"
Robert Phillips
2017-11-30
*
Revert "Use a dst size threshold for multitexturing images."
Brian Salomon
2017-11-30
*
Revert "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-11-30
*
Revert "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-11-30
*
Enable explicit GPU resource allocation
Robert Phillips
2017-11-30
*
Set multitexturing image threshold for PowerVR.
Brian Salomon
2017-11-30
*
Set multitexturing threshold for NVIDIA
Brian Salomon
2017-11-30
*
Add "lazy" texture proxies
Chris Dalton
2017-11-30
*
Use a dst size threshold for multitexturing images.
Brian Salomon
2017-11-30
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-30
*
Revert "Make sure to visit clips and dst proxies during gather"
Chris Dalton
2017-11-29
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-29
*
Revert "Revert "Make PathGeoBuilder use consistent iterators.""
Brian Salomon
2017-11-29
*
Revert "Make PathGeoBuilder use consistent iterators."
Brian Salomon
2017-11-29
*
Make PathGeoBuilder use consistent iterators.
Brian Salomon
2017-11-29
*
shader cache now ignores shaders with a length of 0
Ethan Nicholas
2017-11-28
*
Fix shader initialization on a cache hit
Ethan Nicholas
2017-11-28
*
Fix issues related to backend texture/rendertarget creation
Robert Phillips
2017-11-28
*
CCPR: Transform path points before parsing
Chris Dalton
2017-11-27
*
Cleanup yes/no enums in Ganesh
Chris Dalton
2017-11-27
*
Batch ops together in SkAtasTextTarget
Brian Salomon
2017-11-27
*
Include opList ids in GrOnFlushCallbackObject::postFlush
Chris Dalton
2017-11-27
*
Fix caps for advanced blend extension with regards to layout qualifiers
Greg Daniel
2017-11-27
*
Revert "Make sure to visit clips and dst proxies during gather"
Robert Phillips
2017-11-27
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-27
*
Delete an opList's clips when it survives a flush
Chris Dalton
2017-11-27
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Revert "Only use flat varyings for integer texIndex."
Jim Van Verth
2017-11-20
*
converted ConstColorProcessor to SkSL
Ethan Nicholas
2017-11-20
*
Enable tonal color for shadows by default.
Jim Van Verth
2017-11-20
*
Only use flat varyings for integer texIndex.
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""
Brian Salomon
2017-11-19
*
Fix assert in blink chromeos
Greg Daniel
2017-11-19
*
Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs fo...
Greg Daniel
2017-11-18
*
Revert "Add Atlas Text interface for rendering SDF glyphs."
Greg Daniel
2017-11-18
*
Add Atlas Text interface for rendering SDF glyphs.
Brian Salomon
2017-11-17
*
converted Premul / Unpremul to SkSL
Ethan Nicholas
2017-11-17
*
Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_...
Brian Osman
2017-11-17
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