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author | Brian Salomon <bsalomon@google.com> | 2017-11-30 11:56:25 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-11-30 17:32:38 +0000 |
commit | 06c8da41eb13f46534d3acf79c5635c240b2cbe0 (patch) | |
tree | b951173c0d1b102350291964d00ddc7c8dca36f9 /src/gpu | |
parent | b4ec10431818200a41a082cfe2e82fe58a9b1ecc (diff) |
Set multitexturing image threshold for PowerVR.
Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf
Reviewed-on: https://skia-review.googlesource.com/78400
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/gl/GrGLCaps.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index 134692d7ac..a31b0c0daa 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -365,6 +365,14 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, // but it doesn't clearly align with Pascal vs Maxwell vs Kepler. fShaderCaps->fDisableImageMultitexturingDstRectAreaThreshold = 150 * 150; break; + case kImagination_GrGLVendor: + // Two PowerVR Rogues, Nexus Player and Chromebook Cb5-312T (PowerVR GX6250), show that + // it is always a win to use multitexturing. + if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { + fShaderCaps->fDisableImageMultitexturingDstRectAreaThreshold = + std::numeric_limits<size_t>::max(); + } + break; default: break; } |