diff options
author | 2017-11-20 14:28:01 -0500 | |
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committer | 2017-11-20 19:55:38 +0000 | |
commit | 53d863c18cd3b53d8b4c4dcb8505f2c52f1e5c59 (patch) | |
tree | 2875e0aa9c65ee6adf960ca491df4f39f15d80b6 /src/gpu | |
parent | 1e18aa6d7df79ce36fa7f6b86dc24dc4ffe9a374 (diff) |
Enable tonal color for shadows by default.
This change swaps the sense of the tonal color shadow flag, so
tonal color will always be on unless explicitly disabled.
Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173
Reviewed-on: https://skia-review.googlesource.com/73900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/GrRenderTargetContext.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp index 141b45a530..2310ebda94 100644 --- a/src/gpu/GrRenderTargetContext.cpp +++ b/src/gpu/GrRenderTargetContext.cpp @@ -1047,7 +1047,7 @@ bool GrRenderTargetContext::drawFastShadow(const GrClip& clip, SkScalar occluderHeight = rec.fZPlaneParams.fZ; GrColor4f color = GrColor4f::FromGrColor(color4ub); bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag); - bool tonalColor = SkToBool(rec.fFlags & SkShadowFlags::kTonalColor_ShadowFlag); + bool tonalColor = !SkToBool(rec.fFlags & SkShadowFlags::kDisableTonalColor_ShadowFlag); if (rec.fAmbientAlpha > 0) { SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight); |