aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu
diff options
context:
space:
mode:
authorGravatar Jim Van Verth <jvanverth@google.com>2017-11-20 14:28:01 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-20 19:55:38 +0000
commit53d863c18cd3b53d8b4c4dcb8505f2c52f1e5c59 (patch)
tree2875e0aa9c65ee6adf960ca491df4f39f15d80b6 /src/gpu
parent1e18aa6d7df79ce36fa7f6b86dc24dc4ffe9a374 (diff)
Enable tonal color for shadows by default.
This change swaps the sense of the tonal color shadow flag, so tonal color will always be on unless explicitly disabled. Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173 Reviewed-on: https://skia-review.googlesource.com/73900 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrRenderTargetContext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index 141b45a530..2310ebda94 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -1047,7 +1047,7 @@ bool GrRenderTargetContext::drawFastShadow(const GrClip& clip,
SkScalar occluderHeight = rec.fZPlaneParams.fZ;
GrColor4f color = GrColor4f::FromGrColor(color4ub);
bool transparent = SkToBool(rec.fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag);
- bool tonalColor = SkToBool(rec.fFlags & SkShadowFlags::kTonalColor_ShadowFlag);
+ bool tonalColor = !SkToBool(rec.fFlags & SkShadowFlags::kDisableTonalColor_ShadowFlag);
if (rec.fAmbientAlpha > 0) {
SkScalar devSpaceInsetWidth = SkDrawShadowMetrics::AmbientBlurRadius(occluderHeight);