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* Fix pure virtual call from destructor and turn VertBench back onGravatar bsalomon@google.com2011-10-28
* warning fixesGravatar bsalomon@google.com2011-10-27
* Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (bac...Gravatar bsalomon@google.com2011-10-27
* Extract GrDrawTarget::DrState into independent GrDrawState struct.Gravatar tomhudson@google.com2011-10-27
* Fix leak, reset not called in ~GrTAllocatorGravatar bsalomon@google.com2011-10-27
* Don't use GrDrawTarget's AA state bit to convey whether to do custom-aaGravatar bsalomon@google.com2011-10-27
* Move helper functions out of header file, write new genProgram helpers.Gravatar tomhudson@google.com2011-10-25
* get proc addresses of gl funcs not declared in gl SDK headers on macGravatar bsalomon@google.com2011-10-25
* Recommit r2510 now that mac build bot issue has been fixed.Gravatar bsalomon@google.com2011-10-24
* Temporary revert of r2510. The test that it introduced fails on the Mac build...Gravatar bsalomon@google.com2011-10-20
* Add test that validates GrGLInterfacesGravatar bsalomon@google.com2011-10-20
* Move a bunch of headers from include/gpu to src/gpu. Delete some unused files.Gravatar bsalomon@google.com2011-10-20
* Fix macro call for getting fn ptr to EXT version of glGetQueryObjectui64v on ...Gravatar bsalomon@google.com2011-10-20
* GrGLInterface fixes wrt r2499Gravatar bsalomon@google.com2011-10-19
* Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext,...Gravatar bsalomon@google.com2011-10-19
* Extract six functions from GrGLProgram::genStageCode() to shorten it byGravatar tomhudson@google.com2011-10-19
* Ensure all vertex attributes (except zero that we always use) are disabled af...Gravatar bsalomon@google.com2011-10-19
* Set stage params in program descriptor to canonical values when stage isn't usedGravatar bsalomon@google.com2011-10-18
* move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol sty...Gravatar bsalomon@google.com2011-10-13
* Move gpu/include/* to include/gpu and gpu/src/* to src/gpuGravatar bsalomon@google.com2011-10-12
* Change SkAutoMaskImage so that we're less likely to write leaky code.Gravatar bungeman@google.com2011-10-04
* Fix some VS2010 warningsGravatar bsalomon@google.com2011-09-29
* use common code for treating thin lines as hairlines (much faster)Gravatar reed@google.com2011-09-21
* Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy useGravatar tomhudson@google.com2011-09-13
* Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(),Gravatar tomhudson@google.com2011-09-12
* Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, u...Gravatar bsalomon@google.com2011-09-02
* Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity().Gravatar tomhudson@google.com2011-08-30
* More prep work in Gr for landing AA hairline renderer.Gravatar bsalomon@google.com2011-08-23
* Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...Gravatar bsalomon@google.com2011-08-19
* Remove GrContext::drawCustomVerticesGravatar bsalomon@google.com2011-08-16
* Remove unneeded sk/gr conversion codeGravatar bsalomon@google.com2011-08-16
* Small miter limit check on Gr::drawRect.Gravatar bungeman@google.com2011-08-09
* Fix some ref leaksGravatar bsalomon@google.com2011-08-09
* Clip GPU blur against clip bounds. Clip the size of the FBOs used for blursGravatar senorblanco@chromium.org2011-08-01
* Fixing the ignore transform flag in Ganesh with mask filter and drawBitmapGravatar junov@google.com2011-07-28
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Make GrTextureCache into a generic GrResource cache. Also some GrContext text...Gravatar bsalomon@google.com2011-07-26
* Improve GPU blur performance by clearing only when necessary. This gives aGravatar senorblanco@chromium.org2011-07-22
* Revert r1937 while I try to figure out the GM failures.Gravatar senorblanco@chromium.org2011-07-21
* Improve GPU blur speed by clearing only when necessary. This gives aGravatar senorblanco@chromium.org2011-07-21
* Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures ofGravatar senorblanco@chromium.org2011-07-19
* Enable the GPU-based blur by default in Skia, and provide a #define to disableGravatar senorblanco@chromium.org2011-07-19
* Fix kernel width calculation in GPU-based Gaussian blur. When converting theGravatar senorblanco@chromium.org2011-07-18
* GPU strokeAndFill only does the fillGravatar bungeman@google.com2011-07-18
* More GPU blur fixes.Gravatar senorblanco@chromium.org2011-07-15
* Make CPU->GPU blur path use texture cacheGravatar bsalomon@google.com2011-07-14
* Fix clipping problem in GPU-based blur. The FBOs used for the fast GaussianGravatar senorblanco@chromium.org2011-07-14
* Remove unused SkGpuDevice functions, add GrRenderTarget handle gettersGravatar bsalomon@google.com2011-07-13
* GPU-based blur cleanup. Clean up some issues raised in code review:Gravatar senorblanco@chromium.org2011-07-12
* Fix windows build (unreviewed).Gravatar senorblanco@chromium.org2011-07-12