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Commit message (Expand)AuthorAge
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
* Temporarily readd old signature of GrContext::MakeGLGravatar Brian Salomon2017-12-07
* Add gray_8_as_lum and _as_red private grpixelconfigsGravatar Greg Daniel2017-12-07
* Fix gpu line dashing when line is zero length but has capGravatar Greg Daniel2017-12-07
* Make GrGLContext be uniquely owned.Gravatar Brian Salomon2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* sk_spification of GrGpu creation.Gravatar Brian Salomon2017-12-07
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* Avoid GrEllipseEffect for small radii on devices without 32 bit float.Gravatar Brian Salomon2017-12-05
* Restore ability to dump SKSL in addition to GLSLGravatar Brian Salomon2017-12-04
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
* Add support for internal gl format in GrGLTextureInfoGravatar Greg Daniel2017-12-04
* Avoid coverage aa for filled drrects when using msaa.Gravatar Brian Salomon2017-12-04
* Disable SkImage multitexturing for AMD GPUs.Gravatar Brian Salomon2017-12-04
* Revert "Revert "Enable explicit GPU resource allocation""Gravatar Robert Phillips2017-12-04
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-12-01
* Add explicit GPU resource allocation of deferred proxiesGravatar Robert Phillips2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
* Revert "Revert "Use a dst size threshold for multitexturing images.""Gravatar Brian Salomon2017-12-01
* Revert "Enable explicit GPU resource allocation"Gravatar Robert Phillips2017-11-30
* Revert "Use a dst size threshold for multitexturing images."Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-11-30
* Enable explicit GPU resource allocationGravatar Robert Phillips2017-11-30
* Set multitexturing image threshold for PowerVR.Gravatar Brian Salomon2017-11-30
* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-30
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29
* Revert "Revert "Make PathGeoBuilder use consistent iterators.""Gravatar Brian Salomon2017-11-29
* Revert "Make PathGeoBuilder use consistent iterators."Gravatar Brian Salomon2017-11-29
* Make PathGeoBuilder use consistent iterators.Gravatar Brian Salomon2017-11-29
* shader cache now ignores shaders with a length of 0Gravatar Ethan Nicholas2017-11-28
* Fix shader initialization on a cache hitGravatar Ethan Nicholas2017-11-28
* Fix issues related to backend texture/rendertarget creationGravatar Robert Phillips2017-11-28
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Cleanup yes/no enums in GaneshGravatar Chris Dalton2017-11-27
* Batch ops together in SkAtasTextTargetGravatar Brian Salomon2017-11-27
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Fix caps for advanced blend extension with regards to layout qualifiersGravatar Greg Daniel2017-11-27