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Commit message (
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Author
Age
*
Remove instanced rendering
Brian Salomon
2017-12-08
*
CCPR: Move flatness checks from geometry shaders to CPU
Chris Dalton
2017-12-07
*
Temporarily readd old signature of GrContext::MakeGL
Brian Salomon
2017-12-07
*
Add gray_8_as_lum and _as_red private grpixelconfigs
Greg Daniel
2017-12-07
*
Fix gpu line dashing when line is zero length but has cap
Greg Daniel
2017-12-07
*
Make GrGLContext be uniquely owned.
Brian Salomon
2017-12-07
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
sk_spification of GrGpu creation.
Brian Salomon
2017-12-07
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
*
Avoid GrEllipseEffect for small radii on devices without 32 bit float.
Brian Salomon
2017-12-05
*
Restore ability to dump SKSL in addition to GLSL
Brian Salomon
2017-12-04
*
turn on extended Clang warnings on Windows too
Chris Dalton
2017-12-04
*
Add resource cache limits to SkSurfaceCharacterization
Robert Phillips
2017-12-04
*
Add unit test for SkDeferredDisplayLists (take 2)
Robert Phillips
2017-12-04
*
Add support for internal gl format in GrGLTextureInfo
Greg Daniel
2017-12-04
*
Avoid coverage aa for filled drrects when using msaa.
Brian Salomon
2017-12-04
*
Disable SkImage multitexturing for AMD GPUs.
Brian Salomon
2017-12-04
*
Revert "Revert "Enable explicit GPU resource allocation""
Robert Phillips
2017-12-04
*
Add cap on intel to avoid calling abs and floor on the same line in a
Greg Daniel
2017-12-02
*
Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
Brian Salomon
2017-12-01
*
Reland "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-12-01
*
Add explicit GPU resource allocation of deferred proxies
Robert Phillips
2017-12-01
*
Revert "Fix rendering of drrects with small circular inner rrects."
Brian Salomon
2017-12-01
*
Reland "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-12-01
*
Fix rendering of drrects with small circular inner rrects.
Brian Salomon
2017-12-01
*
Revert "Revert "Use a dst size threshold for multitexturing images.""
Brian Salomon
2017-12-01
*
Revert "Enable explicit GPU resource allocation"
Robert Phillips
2017-11-30
*
Revert "Use a dst size threshold for multitexturing images."
Brian Salomon
2017-11-30
*
Revert "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-11-30
*
Revert "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-11-30
*
Enable explicit GPU resource allocation
Robert Phillips
2017-11-30
*
Set multitexturing image threshold for PowerVR.
Brian Salomon
2017-11-30
*
Set multitexturing threshold for NVIDIA
Brian Salomon
2017-11-30
*
Add "lazy" texture proxies
Chris Dalton
2017-11-30
*
Use a dst size threshold for multitexturing images.
Brian Salomon
2017-11-30
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-30
*
Revert "Make sure to visit clips and dst proxies during gather"
Chris Dalton
2017-11-29
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-29
*
Revert "Revert "Make PathGeoBuilder use consistent iterators.""
Brian Salomon
2017-11-29
*
Revert "Make PathGeoBuilder use consistent iterators."
Brian Salomon
2017-11-29
*
Make PathGeoBuilder use consistent iterators.
Brian Salomon
2017-11-29
*
shader cache now ignores shaders with a length of 0
Ethan Nicholas
2017-11-28
*
Fix shader initialization on a cache hit
Ethan Nicholas
2017-11-28
*
Fix issues related to backend texture/rendertarget creation
Robert Phillips
2017-11-28
*
CCPR: Transform path points before parsing
Chris Dalton
2017-11-27
*
Cleanup yes/no enums in Ganesh
Chris Dalton
2017-11-27
*
Batch ops together in SkAtasTextTarget
Brian Salomon
2017-11-27
*
Include opList ids in GrOnFlushCallbackObject::postFlush
Chris Dalton
2017-11-27
*
Fix caps for advanced blend extension with regards to layout qualifiers
Greg Daniel
2017-11-27
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