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* when we disable lcd for impl reasons, add kGenA8 to document the original intentGravatar reed2014-09-16
* Fix bug in layer hoisting transition to SkRecord backendGravatar robertphillips2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Always disable the scissor test before BlitFrameBufferGravatar derekf2014-09-16
* Fix incorrect Rec601 YUV conversion matrix coefficient.Gravatar rileya2014-09-16
* Fix scaling issue with distance field text.Gravatar jvanverth2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Create an optimized draw state but not hooked in yet to gpu pipelineGravatar egdaniel2014-09-15
* Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.Gravatar rileya2014-09-12
* Revert of Added test for non cached ETC1 (patchset #2 id:20001 of https://cod...Gravatar bungeman2014-09-10
* Added test for non cached ETC1Gravatar sugoi2014-09-10
* Fix iteration bounds of Android GL API initializationGravatar tomhudson2014-09-10
* Revert of Use SkBitmapCache to optimize readPixels on a texture-backed bitmap...Gravatar fmalita2014-09-09
* Adding texture uploads without cache for YUV and ETC1Gravatar sugoi2014-09-09
* Fix two SkRecord-backed layer hoisting bugsGravatar robertphillips2014-09-08
* Remove extra proctected in GrRODrawState.hGravatar egdaniel2014-09-08
* Revert of Fix two SkRecord-backed layer hoisting bugs (patchset #1 id:1 of ht...Gravatar robertphillips2014-09-08
* Fix two SkRecord-backed layer hoisting bugsGravatar robertphillips2014-09-08
* Use SkBitmapCache to optimize readPixels on a texture-backed bitmapGravatar piotaixr2014-09-08
* Make GrDrawState and GrEffectStage use the pending io/exec ref mechanisms.Gravatar bsalomon2014-09-05
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Don't take a ref on GP in AutoEffectRestore.Gravatar bsalomon2014-09-05
* Small fix for RODrawStateGravatar joshualitt2014-09-05
* Change behavior of GrDS::AutoEffectRestort wrt GPs.Gravatar bsalomon2014-09-05
* Add pop_back() to GrAllocator and add unit test.Gravatar bsalomon2014-09-05
* Add method to GrProgramResource to record that pending a execution was comple...Gravatar bsalomon2014-09-04
* Add GrProgramElement base class for GrEffect with deferred exec ref.Gravatar bsalomon2014-09-04
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* Switch Layer Hoisting over to SkRecord backendGravatar robertphillips2014-09-04
* Add reference base class to GrGpuResourcewith pending IO references.Gravatar bsalomon2014-09-03
* Remove use of EXPERIMENTAL_getActiveOps from layer hoisting codeGravatar robertphillips2014-09-03
* Hide fields in SkImageInfoGravatar reed2014-09-03
* Replace SkPictureReplacementPlayback with GrRecordReplaceDrawGravatar robertphillips2014-09-03
* Remove GrDrawTarget::AutoRenderTargetRestore.Gravatar bsalomon2014-09-03
* make allocPixels throw on failureGravatar reed2014-09-02
* Reorganize Layer Hoisting codeGravatar robertphillips2014-09-02
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Add option to add precision to varyings in shaderGravatar egdaniel2014-09-02
* Use non-VBO vertex arrays on QC GPUs.Gravatar bsalomon2014-09-02
* Move MakeDivByTextureWHMatrix to GrCoordTransformGravatar bsalomon2014-08-29
* Don't assert on empty GrGLPathsGravatar cdalton2014-08-29
* Fix to use high precision on cubics not conics.Gravatar egdaniel2014-08-29
* Use highp for gpu bezier effectsGravatar egdaniel2014-08-29
* Make SkGrPixelRef responsible for owning GrSurface's texture rather than RT.Gravatar bsalomon2014-08-29
* Try out scalar picture sizesGravatar robertphillips2014-08-29
* Simplify SkGpuDevice constructionGravatar bsalomon2014-08-29