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Commit message (
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Author
Age
*
Push much of the SkColorSpace_Base interface up to SkColorSpace
Brian Osman
2017-12-12
*
Remove GrBackendObject from tests (except image_from_yuv_textures)
Robert Phillips
2017-12-12
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
Prefer fullscreen clears on Qualcomm/GL
Chris Dalton
2017-12-12
*
Rename GrGLAssembleFooInterface to GrGLMakeAssembledFooInterface.
Brian Salomon
2017-12-11
*
Implement a fast path for solid color lattice rectangle
Stan Iliev
2017-12-11
*
Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.
Brian Salomon
2017-12-11
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Fix tautological comparison in GrTextureDomain.cpp
Hans Wennborg
2017-12-09
*
Fix tautological compare in GrSurfaceProxy.cpp
Hans Wennborg
2017-12-09
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
Use sk_sp to own GrCaps in GrContext.
Brian Salomon
2017-12-08
*
Remove instanced rendering
Brian Salomon
2017-12-08
*
CCPR: Move flatness checks from geometry shaders to CPU
Chris Dalton
2017-12-07
*
Temporarily readd old signature of GrContext::MakeGL
Brian Salomon
2017-12-07
*
Add gray_8_as_lum and _as_red private grpixelconfigs
Greg Daniel
2017-12-07
*
Fix gpu line dashing when line is zero length but has cap
Greg Daniel
2017-12-07
*
Make GrGLContext be uniquely owned.
Brian Salomon
2017-12-07
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
sk_spification of GrGpu creation.
Brian Salomon
2017-12-07
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
*
Avoid GrEllipseEffect for small radii on devices without 32 bit float.
Brian Salomon
2017-12-05
*
Restore ability to dump SKSL in addition to GLSL
Brian Salomon
2017-12-04
*
turn on extended Clang warnings on Windows too
Chris Dalton
2017-12-04
*
Add resource cache limits to SkSurfaceCharacterization
Robert Phillips
2017-12-04
*
Add unit test for SkDeferredDisplayLists (take 2)
Robert Phillips
2017-12-04
*
Add support for internal gl format in GrGLTextureInfo
Greg Daniel
2017-12-04
*
Avoid coverage aa for filled drrects when using msaa.
Brian Salomon
2017-12-04
*
Disable SkImage multitexturing for AMD GPUs.
Brian Salomon
2017-12-04
*
Revert "Revert "Enable explicit GPU resource allocation""
Robert Phillips
2017-12-04
*
Add cap on intel to avoid calling abs and floor on the same line in a
Greg Daniel
2017-12-02
*
Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
Brian Salomon
2017-12-01
*
Reland "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-12-01
*
Add explicit GPU resource allocation of deferred proxies
Robert Phillips
2017-12-01
*
Revert "Fix rendering of drrects with small circular inner rrects."
Brian Salomon
2017-12-01
*
Reland "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-12-01
*
Fix rendering of drrects with small circular inner rrects.
Brian Salomon
2017-12-01
*
Revert "Revert "Use a dst size threshold for multitexturing images.""
Brian Salomon
2017-12-01
*
Revert "Enable explicit GPU resource allocation"
Robert Phillips
2017-11-30
*
Revert "Use a dst size threshold for multitexturing images."
Brian Salomon
2017-11-30
*
Revert "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-11-30
*
Revert "Set multitexturing image threshold for PowerVR."
Brian Salomon
2017-11-30
*
Enable explicit GPU resource allocation
Robert Phillips
2017-11-30
*
Set multitexturing image threshold for PowerVR.
Brian Salomon
2017-11-30
*
Set multitexturing threshold for NVIDIA
Brian Salomon
2017-11-30
*
Add "lazy" texture proxies
Chris Dalton
2017-11-30
*
Use a dst size threshold for multitexturing images.
Brian Salomon
2017-11-30
*
Make sure to visit clips and dst proxies during gather
Chris Dalton
2017-11-30
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