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* More prep work in Gr for landing AA hairline renderer.Gravatar bsalomon@google.com2011-08-23
* Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...Gravatar bsalomon@google.com2011-08-19
* Remove GrContext::drawCustomVerticesGravatar bsalomon@google.com2011-08-16
* Remove unneeded sk/gr conversion codeGravatar bsalomon@google.com2011-08-16
* Small miter limit check on Gr::drawRect.Gravatar bungeman@google.com2011-08-09
* Fix some ref leaksGravatar bsalomon@google.com2011-08-09
* Clip GPU blur against clip bounds. Clip the size of the FBOs used for blursGravatar senorblanco@chromium.org2011-08-01
* Fixing the ignore transform flag in Ganesh with mask filter and drawBitmapGravatar junov@google.com2011-07-28
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* Make GrTextureCache into a generic GrResource cache. Also some GrContext text...Gravatar bsalomon@google.com2011-07-26
* Improve GPU blur performance by clearing only when necessary. This gives aGravatar senorblanco@chromium.org2011-07-22
* Revert r1937 while I try to figure out the GM failures.Gravatar senorblanco@chromium.org2011-07-21
* Improve GPU blur speed by clearing only when necessary. This gives aGravatar senorblanco@chromium.org2011-07-21
* Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures ofGravatar senorblanco@chromium.org2011-07-19
* Enable the GPU-based blur by default in Skia, and provide a #define to disableGravatar senorblanco@chromium.org2011-07-19
* Fix kernel width calculation in GPU-based Gaussian blur. When converting theGravatar senorblanco@chromium.org2011-07-18
* GPU strokeAndFill only does the fillGravatar bungeman@google.com2011-07-18
* More GPU blur fixes.Gravatar senorblanco@chromium.org2011-07-15
* Make CPU->GPU blur path use texture cacheGravatar bsalomon@google.com2011-07-14
* Fix clipping problem in GPU-based blur. The FBOs used for the fast GaussianGravatar senorblanco@chromium.org2011-07-14
* Remove unused SkGpuDevice functions, add GrRenderTarget handle gettersGravatar bsalomon@google.com2011-07-13
* GPU-based blur cleanup. Clean up some issues raised in code review:Gravatar senorblanco@chromium.org2011-07-12
* Fix windows build (unreviewed).Gravatar senorblanco@chromium.org2011-07-12
* Implement blur types for GPU-based Gaussian blur.Gravatar senorblanco@chromium.org2011-07-12
* GPU-based Gaussian blur.Gravatar senorblanco@chromium.org2011-07-08
* Modulate color shader's alpha with paint alpha when setting up gpu paint (fix...Gravatar bsalomon@google.com2011-07-08
* Allow texture-backed bitmaps to perform a read-back when lockPixels is called.Gravatar reed@google.com2011-07-07
* ColorShaders report no bitmaps, but only a color_gradient, which we now detectGravatar reed@google.com2011-07-06
* remove SkDeviceFactory from the collective consciousness, now that devices knowGravatar reed@google.com2011-07-06
* suppress printfsGravatar reed@google.com2011-07-05
* don't call setContext on shader (not necessary), since now gradients ensure thatGravatar reed@google.com2011-07-05
* Reverting r1775 at Mike and Brian's requestGravatar epoger@google.com2011-07-01
* Fixing several issues with rendering blurred bitmaps with GaneshGravatar junov@google.com2011-06-30
* Adding the notion of a volatile bitmap to SkBitmap. Gravatar junov@google.com2011-06-30
* Adding support for shadows when drawing bitmaps with skia gpu deviceGravatar junov@google.com2011-06-27
* Add support for 8 bits/component glyphs, toGravatar caryclark@google.com2011-06-22
* Add GrRenderTexture cons for gpu dev. Remove factory from gpu device.Gravatar bsalomon@google.com2011-06-17
* Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveL...Gravatar bsalomon@google.com2011-06-17
* make SkDevice constructors explicit between offscreen and on/directGravatar reed@google.com2011-06-16
* First pass at improving temporary tex/rt reuseGravatar bsalomon@google.com2011-06-16
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Consider hw render target limit for offscreen supersample and tileGravatar bsalomon@google.com2011-06-13
* round Y baseline for text, as we do in the raster caseGravatar reed@google.com2011-06-07
* draw rotated rects as paths if we're antialiasing, until we extend our rect-aaGravatar reed@google.com2011-05-26
* Batch up draws into triangle fans as large as possible when drawing convexGravatar senorblanco@chromium.org2011-05-19
* Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expo...Gravatar bsalomon@google.com2011-05-17
* Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevicesGravatar bsalomon@google.com2011-05-17
* Fixed color bleeding issue when drawing a sub region of a bitmap with filteri...Gravatar junov@google.com2011-05-16
* use SkPath for GrPath, removing GrPathIter entirelyGravatar reed@google.com2011-05-16
* Optimize colorfilter path when using a constant color.\nReviewed at http://co...Gravatar Scroggo2011-05-16