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Commit message (Expand)AuthorAge
* Move GrTessellator from SkChunckAlloc to SkArenaAlloc.Gravatar Herb Derby2017-02-13
* Add preserves premul and modulate optimization to compose fragment processors.Gravatar Brian Salomon2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
* Add GrGLSLShaderBuilder::declareGlobalGravatar csmartdalton2017-02-10
* Re-enable ProcessorOptimizationValidationTest on iOS.Gravatar Brian Salomon2017-02-10
* Revert "Use SDF path miplevels based on the original path's size."Gravatar Jim Van Verth2017-02-10
* Use SDF path miplevels based on the original path's size.Gravatar Jim Van Verth2017-02-10
* Use new fragment processor optimization queries.Gravatar Brian Salomon2017-02-10
* Add support for RG float texturesGravatar csmartdalton2017-02-10
* Fix GrRenderTargetContext::drawArc's abandoned Context handlingGravatar Robert Phillips2017-02-10
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Refactor pixel conversion: premul and unpremulGravatar Matt Sarett2017-02-09
* re-land of skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* Remove last use of ktx.hGravatar Herb Derby2017-02-09
* Don't batch circles and circular rrects beyond index limitGravatar Jim Van Verth2017-02-09
* Revert "skslc type constructor cleanups"Gravatar Ethan Nicholas2017-02-09
* skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Add integer vectors to GrSLTypeGravatar csmartdalton2017-02-08
* Add a basic constructor to GrPipelineGravatar csmartdalton2017-02-08
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"Gravatar Robert Phillips2017-02-08
* Remove asTextureRef from SkSpecialImage & update effects accordinglyGravatar Robert Phillips2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Revert "SkColorSpace: remove named API, add gamut API"Gravatar Matt Sarett2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Add a fast case for copying vertices in GrDrawVerticesOp.Gravatar Brian Salomon2017-02-07
* Fix rounding error with tiled bitmap drawsGravatar Brian Osman2017-02-06
* GrTessellator (AA): improve antialiasing of thin shapes.Gravatar Stephen White2017-02-06
* Make workaround for std::unique_ptr<const T[]> bug in old libstdc++ work.Gravatar Brian Salomon2017-02-06
* Work around broken std::unique_ptr<const T[]> constructor from std::unique_pt...Gravatar Brian Salomon2017-02-06
* Fix two bugs when deciding to tile. Large images were always tiling.Gravatar Brian Osman2017-02-06
* Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.Gravatar Brian Salomon2017-02-06
* GrTessellator (AA): Fix for missing fill artifacts.Gravatar Stephen White2017-02-03
* Batch across matrix changes in drawVertices and add GM to test.Gravatar Brian Salomon2017-02-03
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Revert "Revert "SkScalar: delete code that doesn't compile.""Gravatar Hal Canary2017-02-02
* Revert "SkScalar: delete code thqat doesn't compile."Gravatar Leon Scroggins2017-02-02
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Have Vulkan advertise that compressed textures are currently unsupportedGravatar Robert Phillips2017-02-02
* SkScalar: delete code thqat doesn't compile.Gravatar Hal Canary2017-02-02
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
* Broaden checking of GrSurfaceProxy::MakeDeferred's return valueGravatar Robert Phillips2017-02-01
* Add test for proactive proxy-creation failureGravatar Robert Phillips2017-02-01
* GR_PROXY_MOVE: Work around Win/Clang eval order bugGravatar Hans Wennborg2017-02-01
* Add more pre-checks to surfaceProxy creationGravatar Robert Phillips2017-02-01
* Reduce use of SkImage_Base::peekTextureGravatar Robert Phillips2017-01-31
* Make sure to preserve stencil on vulkan copy as drawsGravatar Greg Daniel2017-01-31