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Commit message (
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Author
Age
*
Revert "Always make SkImageShaders in heap."
Herb Derby
2017-02-13
*
Fix stack alignment in Windows before_loop/after_loop.
Mike Klein
2017-02-13
*
tools/git-sync-deps: less verbose when fetch is needed
Hal Canary
2017-02-13
*
Make SkAutoTMalloc movable
csmartdalton
2017-02-13
*
fiddle: Fix JSON output logic.
Joe Gregorio
2017-02-13
*
SkPDF: skip shader lookup for SkShader::kColor_GradientType
Hal Canary
2017-02-13
*
Move GrTessellator from SkChunckAlloc to SkArenaAlloc.
Herb Derby
2017-02-13
*
SkPDF: better tolerance path conversion to quadratics
Hal Canary
2017-02-13
*
A simple gradient test
Tenghui Zhu
2017-02-13
*
Add preserves premul and modulate optimization to compose fragment processors.
Brian Salomon
2017-02-13
*
Add plumbing for text only fiddles.
Joe Gregorio
2017-02-13
*
Always make SkImageShaders in heap.
Herb Derby
2017-02-13
*
Blacklist arithmetic jpeg on WIC
Matt Sarett
2017-02-13
*
Clean up hack of run api
Kevin Lubick
2017-02-13
*
Revert "Revert "IWYU""
Mike Reed
2017-02-13
*
Make header files idempotent; script to check
Hal Canary
2017-02-13
*
Update libjpeg-turbo to 1.5.1, enable arithmetic decoding
Matt Sarett
2017-02-13
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Initialize test textures for ProcessorOptimizationValidationTest.
Brian Salomon
2017-02-13
*
Pixel zoomer in viewer
Brian Osman
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Remove unused/barely-supported compressed GrPixelConfigs
Robert Phillips
2017-02-13
*
Only use DeviceCM->fNext if the layer doesn't affect the clip
Mike Reed
2017-02-12
*
Update SKP version
UpdateSKPs
2017-02-12
*
Refactor without turning on sse2/sse41.
Mike Klein
2017-02-11
*
Make Win before_loop/after_loop SSE compatible.
Mike Klein
2017-02-11
*
Revert "Generate sse2/sse4.1 splices, use them."
Mike Klein
2017-02-11
*
Revert "IWYU"
Robert Phillips
2017-02-11
*
Revert "More non-invertible shader local matrix guards"
Robert Phillips
2017-02-11
*
Delete legacy named color space API
Matt Sarett
2017-02-10
*
Add GrGLSLShaderBuilder::declareGlobal
csmartdalton
2017-02-10
*
Enable threaded SkTaskGroup in Viewer
csmartdalton
2017-02-10
*
Remove unused field, and use official size.
Herb Derby
2017-02-10
*
Re-enable ProcessorOptimizationValidationTest on iOS.
Brian Salomon
2017-02-10
*
Update codesearch docs.
Ben Wagner
2017-02-10
*
Revert "Use SDF path miplevels based on the original path's size."
Jim Van Verth
2017-02-10
*
Use SDF path miplevels based on the original path's size.
Jim Van Verth
2017-02-10
*
More non-invertible shader local matrix guards
Florin Malita
2017-02-10
*
Generate sse2/sse4.1 splices, use them.
Mike Klein
2017-02-10
*
'gasp' to control symmetric rendering on Windows.
Ben Wagner
2017-02-10
*
Use new fragment processor optimization queries.
Brian Salomon
2017-02-10
*
IWYU
Mike Reed
2017-02-10
*
Integrate the ImGui library with viewer
Brian Osman
2017-02-10
*
Compile SkJpegCodec on bzl iOS build
Matt Sarett
2017-02-10
*
Marker for driver upgrade.
Ben Wagner
2017-02-10
*
Remove declaration of non-existent constructor
Brian Osman
2017-02-10
*
Remove SkTextureCompressor.
Herb Derby
2017-02-10
*
Add support for RG float textures
csmartdalton
2017-02-10
*
Add GM to test ETC1
Robert Phillips
2017-02-10
*
Fix size of vertices GM to show all content
Brian Salomon
2017-02-10
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