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* Revert using sized formats for everything except ES 2.0.Gravatar jvanverth2014-12-16
* Remove GrGpu::flushGraphicsStateGravatar bsalomon2014-12-16
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* Fix layer hoisting image filter corner casesGravatar robertphillips2014-12-16
* Rename GrGpuGL_program.cpp to GrGLGpuProgramCache.cppGravatar bsalomon2014-12-16
* Revert of Fix layer hoisting image filter corner cases (patchset #3 id:40001 ...Gravatar robertphillips2014-12-16
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Fix layer hoisting image filter corner casesGravatar robertphillips2014-12-16
* Revert of Change desktop and ES 3.0 to always use sized internal texture form...Gravatar jvanverth2014-12-16
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* whitespace change to context to force rebuild of skiaGravatar joshualitt2014-12-15
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Move all non-program cache functions out of GrGpuGL_program.cppGravatar bsalomon2014-12-15
* devirtualize some functions on GrGpuGravatar bsalomon2014-12-15
* Add xp optimization for RGB coverage.Gravatar egdaniel2014-12-15
* Add SK_OVERRIDE to a few places that are missing it.Gravatar mtklein2014-12-15
* Do circle anti-aliasing in normalized space to avoid precision issues with ha...Gravatar bsalomon2014-12-15
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
* DM warning-free on win64Gravatar bsalomon2014-12-12
* Even more win64 warning fixesGravatar bsalomon2014-12-12
* Extract cubic classification from gpu into geometryGravatar caryclark2014-12-12
* More win64 warning fixesGravatar bsalomon2014-12-12
* SkRecord: increase min block to 512B, remove max.Gravatar mtklein2014-12-12
* valgrind static uninit fixGravatar joshualitt2014-12-12
* Fix float and half float support on mobile.Gravatar jvanverth2014-12-12
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Adding a custom data field to GrGpuResourceGravatar junov2014-12-11
* Fix some win64 warnings.Gravatar bsalomon2014-12-11
* Create xfer processor backend.Gravatar egdaniel2014-12-11
* Apply the layer's image filter to the hoisted imageGravatar robertphillips2014-12-11
* Really fix valgrind issueGravatar joshualitt2014-12-11
* Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...Gravatar joshualitt2014-12-10
* Revert of Fix to set correct output type when blending when we've read dst (p...Gravatar joshualitt2014-12-10
* fix for chrome bug with sub pixel hairlinesGravatar joshualitt2014-12-10
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Fix to set correct output type when blending when we've read dstGravatar egdaniel2014-12-10
* fix for valgrind uninit variablesGravatar joshualitt2014-12-10
* Create xfer processor backend.Gravatar egdaniel2014-12-10
* Skia: Track the fIsWrapped separately so that we delete correctlyGravatar hendrikw2014-12-09
* This cl moves color and coverage off of drawstate. In an effort to keep this...Gravatar joshualitt2014-12-09
* Remove unused static function skcolor_to_grcolor_nopremultiply.Gravatar egdaniel2014-12-09
* Fix for alpha textures on Nexus 6.Gravatar jvanverth2014-12-09
* Don't call GetShaderPrecisionFormat for geometry shaders.Gravatar bsalomon2014-12-09
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-09
* Use threshold of 1 texture coord value per pixel w/ nearest neighbor.Gravatar bsalomon2014-12-09
* Use GrCoordTransform precision to set uniform matrix precisionGravatar bsalomon2014-12-09
* Rename CustomCoordTextureEffect to GrBitmapTextGeoProc.Gravatar egdaniel2014-12-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09