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* Remove a couple things missed when deleting the tessellated path rendererGravatar bsalomon@google.com2012-05-30
* Encapsulate code required to create a uniform var into a single function onGravatar tomhudson@google.com2012-05-30
* Added knowledge of GL_RED textures to debugGLReadPixelsGravatar robertphillips@google.com2012-05-30
* Fixed small bug in shader generationGravatar robertphillips@google.com2012-05-30
* Rolling back 4053Gravatar robertphillips@google.com2012-05-28
* Speculative fix for Android Debug only crash in r4049Gravatar robertphillips@google.com2012-05-28
* Rolling back r4049Gravatar robertphillips@google.com2012-05-25
* Altered GrDrawState to always ref textures and render targetGravatar robertphillips@google.com2012-05-25
* Move swizzle & modulation computation, non-virtual functions ontoGravatar tomhudson@google.com2012-05-24
* First stage of reworking custom shader infrastructure to allowGravatar tomhudson@google.com2012-05-24
* Fix some EOLs, mark files with the LF property.Gravatar bsalomon@google.com2012-05-24
* Updated useSWOnlyPath method to use path chain instead of raw path renderer m...Gravatar robertphillips@google.com2012-05-24
* Removed SoftwarePathRenderer from GrContext's path renderer chainGravatar robertphillips@google.com2012-05-23
* "fix" for r4034 issuesGravatar robertphillips@google.com2012-05-23
* Plumbing to propagate save & restore from SkCanvas down to GrContext & lowerGravatar robertphillips@google.com2012-05-23
* Remove GrClipMaskManager's path renderer chain (in favor of GrContext's)Gravatar robertphillips@google.com2012-05-22
* Minor tweaks to SW-only clip mask generation logicGravatar robertphillips@google.com2012-05-22
* Commit comment change that was supposed to go into r4024 but wasn't because I...Gravatar bsalomon@google.com2012-05-22
* Kill GrGpuGL::fHWDrawStateGravatar bsalomon@google.com2012-05-21
* Changes accidentally omitted from 4022.Gravatar bsalomon@google.com2012-05-21
* Stop Tracking const vertex attrib color and coverage using GrDrawStateGravatar bsalomon@google.com2012-05-21
* Stop using GrDrawState to track stencil stateGravatar bsalomon@google.com2012-05-21
* Rename GrProgramStageFactory::stageKey to GrProgramStageFactory::glStageKey s...Gravatar bsalomon@google.com2012-05-21
* Tunnel name requests through factory, forcing custom effect and custom prog s...Gravatar bsalomon@google.com2012-05-21
* When GL context is reset set some desktop-only GL state to values that we ass...Gravatar bsalomon@google.com2012-05-21
* Use tristate in HW AA tracking, fix msaa disabled for non-smoothed lines bugGravatar bsalomon@google.com2012-05-21
* Stop using GrDrawState to track bound textures and render targetGravatar bsalomon@google.com2012-05-21
* Stop using GrDrawState to track draw face, dither, and color maskGravatar bsalomon@google.com2012-05-21
* Stop using GrDrawState to track GPU's blend stateGravatar bsalomon@google.com2012-05-21
* Some refactoring of GrCustomStage and friendsGravatar bsalomon@google.com2012-05-18
* Move state onto GrGLShaderBuilder, to let us implement mappingsGravatar tomhudson@google.com2012-05-18
* First functioning version of SW-only clip mask creatorGravatar robertphillips@google.com2012-05-17
* Free cached AA clip mask when create hard/stencil clip maskGravatar robertphillips@google.com2012-05-17
* make "Partial pixel coverage will be incorrectly blended" debug message condi...Gravatar reed@google.com2012-05-15
* Convert AAClipCache's GrRects to GrIRectsGravatar robertphillips@google.com2012-05-15
* Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider useGravatar robertphillips@google.com2012-05-15
* Fix warnings in GrGLInterface mac setup, ignoring proc addr returns. There sh...Gravatar bsalomon@google.com2012-05-14
* Move coordDims, varyingDims onto GrGLShaderBuilder.Gravatar tomhudson@google.com2012-05-14
* Attached ClipMaskManager to GPU resource freeing systemGravatar robertphillips@google.com2012-05-14
* Created SW clip mask creation helper class (in GrSoftwarePathRenderer)Gravatar robertphillips@google.com2012-05-14
* Debug Windows compiler complaint fixesGravatar robertphillips@google.com2012-05-14
* Made clip mask cache use Scratch Texture systemGravatar robertphillips@google.com2012-05-14
* Remove a dead function and dead var that were incorrectly left in by previous...Gravatar bsalomon@google.com2012-05-11
* Remove support for vertex attribute matricesGravatar bsalomon@google.com2012-05-11
* Extract ShaderCodeSegments from GrGLProgram into a new class,Gravatar tomhudson@google.com2012-05-11
* Remove tesselated path renderer and supporting code, glu, and libtess targetGravatar bsalomon@google.com2012-05-11
* Split createAlphaClipMask in two to allow reuse with SW-only pathGravatar robertphillips@google.com2012-05-11
* Made clip mask cache reuse depend on mask size/bounds (instead of render targ...Gravatar robertphillips@google.com2012-05-11
* Fixed GrContext.cpp Windows compiler complaintsGravatar robertphillips@google.com2012-05-10
* Windows build fixes from r3887.Gravatar tomhudson@google.com2012-05-10