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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-05-11 17:32:43 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-05-11 17:32:43 +0000
commit7ffe6810c6787f7a353ef3fe8fab3fc6440aae19 (patch)
tree34916656022af0ac4ca73272689fdc92547c2066 /src/gpu
parent6b70a7bd3328ea0a12be47b1a7f835c905f16147 (diff)
Remove tesselated path renderer and supporting code, glu, and libtess target
Review URL: http://codereview.appspot.com/6197075/ git-svn-id: http://skia.googlecode.com/svn/trunk@3912 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrAddPathRenderers_tesselated.cpp17
-rw-r--r--src/gpu/GrDrawState.h69
-rw-r--r--src/gpu/GrDrawTarget.cpp1
-rw-r--r--src/gpu/GrDrawTarget.h9
-rw-r--r--src/gpu/GrTesselatedPathRenderer.cpp613
-rw-r--r--src/gpu/GrTesselatedPathRenderer.h32
-rw-r--r--src/gpu/gl/GrGLProgram.cpp52
-rw-r--r--src/gpu/gl/GrGLProgram.h4
-rw-r--r--src/gpu/gl/GrGpuGL.cpp7
-rw-r--r--src/gpu/gl/GrGpuGL.h1
-rw-r--r--src/gpu/gl/GrGpuGLShaders.cpp40
-rw-r--r--src/gpu/gl/GrGpuGLShaders.h3
12 files changed, 9 insertions, 839 deletions
diff --git a/src/gpu/GrAddPathRenderers_tesselated.cpp b/src/gpu/GrAddPathRenderers_tesselated.cpp
deleted file mode 100644
index a1cde13155..0000000000
--- a/src/gpu/GrAddPathRenderers_tesselated.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#include "GrTesselatedPathRenderer.h"
-
-
-void GrPathRenderer::AddPathRenderers(GrContext*,
- GrPathRendererChain::UsageFlags flags,
- GrPathRendererChain* chain) {
- chain->addPathRenderer(new GrTesselatedPathRenderer())->unref();
-}
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 357f864c15..77e2139e6b 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -93,8 +93,6 @@ public:
sizeof(fFirstCoverageStage) + sizeof(fColorFilterMode) +
sizeof(fSrcBlend) + sizeof(fDstBlend) ==
this->podSize());
-
- fEdgeAANumEdges = 0;
}
///////////////////////////////////////////////////////////////////////////
@@ -545,12 +543,10 @@ public:
///////////////////////////////////////////////////////////////////////////
// @name Edge AA
- // There are two ways to perform antialiasing using edge equations. One
- // is to specify an (linear or quadratic) edge eq per-vertex. This requires
- // splitting vertices shared by primitives.
+ // Edge equations can be specified to perform antialiasing. Because the
+ // edges are specified as per-vertex data, vertices that are shared by
+ // multiple edges must be split.
//
- // The other is via setEdgeAAData which sets a set of edges and each
- // is tested against all the edges.
////
/**
@@ -592,48 +588,6 @@ public:
VertexEdgeType getVertexEdgeType() const { return fVertexEdgeType; }
- /**
- * The absolute maximum number of edges that may be specified for
- * a single draw call when performing edge antialiasing. This is used for
- * the size of several static buffers, so implementations of getMaxEdges()
- * (below) should clamp to this value.
- */
- enum {
- // TODO: this should be 32 when GrTesselatedPathRenderer is used
- // Visual Studio 2010 does not permit a member array of size 0.
- kMaxEdges = 1
- };
-
- class Edge {
- public:
- Edge() {}
- Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {}
- GrPoint intersect(const Edge& other) {
- return GrPoint::Make(
- SkFloatToScalar((fY * other.fZ - other.fY * fZ) /
- (fX * other.fY - other.fX * fY)),
- SkFloatToScalar((fX * other.fZ - other.fX * fZ) /
- (other.fX * fY - fX * other.fY)));
- }
- float fX, fY, fZ;
- };
-
- /**
- * Sets the edge data required for edge antialiasing.
- *
- * @param edges 3 * numEdges float values, representing the edge
- * equations in Ax + By + C form
- */
- void setEdgeAAData(const Edge* edges, int numEdges) {
- GrAssert(numEdges <= GrDrawState::kMaxEdges);
- memcpy(fEdgeAAEdges, edges, numEdges * sizeof(GrDrawState::Edge));
- fEdgeAANumEdges = numEdges;
- }
-
- int getNumAAEdges() const { return fEdgeAANumEdges; }
-
- const Edge* getAAEdges() const { return fEdgeAAEdges; }
-
/// @}
///////////////////////////////////////////////////////////////////////////
@@ -719,10 +673,6 @@ public:
return 0 != (fFlagBits & kNoColorWrites_StateBit);
}
- bool isConcaveEdgeAAState() const {
- return 0 != (fFlagBits & kEdgeAAConcave_StateBit);
- }
-
bool isStateFlagEnabled(uint32_t stateBit) const {
return 0 != (stateBit & fFlagBits);
}
@@ -829,9 +779,6 @@ public:
fViewMatrix = s.fViewMatrix;
fBehaviorBits = s.fBehaviorBits;
- GrAssert(0 == s.fEdgeAANumEdges);
- fEdgeAANumEdges = 0;
-
for (int i = 0; i < kNumStages; i++) {
if (s.fTextures[i]) {
this->fSamplerStates[i] = s.fSamplerStates[i];
@@ -859,9 +806,6 @@ private:
}
size_t podSize() const {
// Can't use offsetof() with non-POD types, so stuck with pointer math.
- // TODO: ignores GrTesselatedPathRenderer data structures. We don't
- // have a compile-time flag that lets us know if it's being used, and
- // checking at runtime seems to cost 5% performance.
return reinterpret_cast<size_t>(&fPodEndMarker) -
reinterpret_cast<size_t>(&fPodStartMarker) +
sizeof(fPodEndMarker);
@@ -901,13 +845,6 @@ private:
uint32_t fBehaviorBits;
GrMatrix fViewMatrix;
- // @{ Data for GrTesselatedPathRenderer
- // TODO: currently ignored in copying & comparison for performance.
- // Must be considered if GrTesselatedPathRenderer is being used.
- int fEdgeAANumEdges;
- Edge fEdgeAAEdges[kMaxEdges];
- // @}
-
// This field must be last; it will not be copied or compared
// if the corresponding fTexture[] is NULL.
GrSamplerState fSamplerStates[kNumStages];
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index 037f0f8530..715799c95f 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -956,7 +956,6 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
// edge aa or coverage texture stage
bool hasCoverage = forceCoverage ||
0xffffffff != drawState.getCoverage() ||
- drawState.getNumAAEdges() > 0 ||
(layout & kCoverage_VertexLayoutBit) ||
(layout & kEdge_VertexLayoutBit);
for (int s = drawState.getFirstCoverageStage();
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
index 273ef3c043..c0e70dd0cf 100644
--- a/src/gpu/GrDrawTarget.h
+++ b/src/gpu/GrDrawTarget.h
@@ -545,15 +545,6 @@ public:
*/
virtual void clear(const GrIRect* rect, GrColor color) = 0;
- /**
- * Returns the maximum number of edges that may be specified in a single
- * draw call when performing edge antialiasing. This is usually limited
- * by the number of fragment uniforms which may be uploaded. Must be a
- * minimum of six, since a triangle's vertices each belong to two boundary
- * edges which may be distinct.
- */
- virtual int getMaxEdges() const { return 6; }
-
////////////////////////////////////////////////////////////////////////////
/**
diff --git a/src/gpu/GrTesselatedPathRenderer.cpp b/src/gpu/GrTesselatedPathRenderer.cpp
deleted file mode 100644
index 5920ae143b..0000000000
--- a/src/gpu/GrTesselatedPathRenderer.cpp
+++ /dev/null
@@ -1,613 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#include "GrTesselatedPathRenderer.h"
-
-#include "GrDrawState.h"
-#include "GrPathUtils.h"
-#include "GrPoint.h"
-#include "GrRenderTarget.h"
-#include "GrTDArray.h"
-
-#include "SkTemplates.h"
-
-#include <limits.h>
-#include <sk_glu.h>
-
-typedef GrTDArray<GrDrawState::Edge> GrEdgeArray;
-typedef GrTDArray<GrPoint> GrPointArray;
-typedef GrTDArray<uint16_t> GrIndexArray;
-typedef void (*TESSCB)();
-
-// limit the allowable vertex range to approximately half of the representable
-// IEEE exponent in order to avoid overflow when doing multiplies between
-// vertex components,
-const float kMaxVertexValue = 1e18f;
-
-static inline GrDrawState::Edge computeEdge(const GrPoint& p,
- const GrPoint& q,
- float sign) {
- GrVec tangent = GrVec::Make(p.fY - q.fY, q.fX - p.fX);
- float scale = sign / tangent.length();
- float cross2 = p.fX * q.fY - q.fX * p.fY;
- return GrDrawState::Edge(tangent.fX * scale,
- tangent.fY * scale,
- cross2 * scale);
-}
-
-static inline GrPoint sanitizePoint(const GrPoint& pt) {
- GrPoint r;
- r.fX = SkScalarPin(pt.fX,
- SkFloatToScalar(-kMaxVertexValue),
- SkFloatToScalar(kMaxVertexValue));
- r.fY = SkScalarPin(pt.fY,
- SkFloatToScalar(-kMaxVertexValue),
- SkFloatToScalar(kMaxVertexValue));
- return r;
-}
-
-class GrTess {
-public:
- GrTess(int count, unsigned winding_rule) {
- fTess = Sk_gluNewTess();
- Sk_gluTessProperty(fTess, GLU_TESS_WINDING_RULE, winding_rule);
- Sk_gluTessNormal(fTess, 0.0f, 0.0f, 1.0f);
- Sk_gluTessCallback(fTess, GLU_TESS_BEGIN_DATA, (TESSCB) &beginCB);
- Sk_gluTessCallback(fTess, GLU_TESS_VERTEX_DATA, (TESSCB) &vertexCB);
- Sk_gluTessCallback(fTess, GLU_TESS_END_DATA, (TESSCB) &endCB);
- Sk_gluTessCallback(fTess, GLU_TESS_EDGE_FLAG_DATA, (TESSCB) &edgeFlagCB);
- Sk_gluTessCallback(fTess, GLU_TESS_COMBINE_DATA, (TESSCB) &combineCB);
- fInVertices = new double[count * 3];
- }
- virtual ~GrTess() {
- Sk_gluDeleteTess(fTess);
- delete[] fInVertices;
- }
- void addVertex(const GrPoint& pt, int index) {
- if (index > USHRT_MAX) return;
- double* inVertex = &fInVertices[index * 3];
- inVertex[0] = pt.fX;
- inVertex[1] = pt.fY;
- inVertex[2] = 0.0;
- *fVertices.append() = pt;
- Sk_gluTessVertex(fTess, inVertex, reinterpret_cast<void*>(index));
- }
- void addVertices(const GrPoint* points, const uint16_t* contours, int numContours) {
- Sk_gluTessBeginPolygon(fTess, this);
- size_t i = 0;
- for (int j = 0; j < numContours; ++j) {
- Sk_gluTessBeginContour(fTess);
- size_t end = i + contours[j];
- for (; i < end; ++i) {
- addVertex(points[i], i);
- }
- Sk_gluTessEndContour(fTess);
- }
- Sk_gluTessEndPolygon(fTess);
- }
- GLUtesselator* tess() { return fTess; }
- const GrPointArray& vertices() const { return fVertices; }
-protected:
- virtual void begin(GLenum type) = 0;
- virtual void vertex(int index) = 0;
- virtual void edgeFlag(bool flag) = 0;
- virtual void end() = 0;
- virtual int combine(GLdouble coords[3], int vertexIndices[4],
- GLfloat weight[4]) = 0;
- static void beginCB(GLenum type, void* data) {
- static_cast<GrTess*>(data)->begin(type);
- }
- static void vertexCB(void* vertexData, void* data) {
- static_cast<GrTess*>(data)->vertex(reinterpret_cast<long>(vertexData));
- }
- static void edgeFlagCB(GLboolean flag, void* data) {
- static_cast<GrTess*>(data)->edgeFlag(flag != 0);
- }
- static void endCB(void* data) {
- static_cast<GrTess*>(data)->end();
- }
- static void combineCB(GLdouble coords[3], void* vertexData[4],
- GLfloat weight[4], void **outData, void* data) {
- int vertexIndex[4];
- vertexIndex[0] = reinterpret_cast<long>(vertexData[0]);
- vertexIndex[1] = reinterpret_cast<long>(vertexData[1]);
- vertexIndex[2] = reinterpret_cast<long>(vertexData[2]);
- vertexIndex[3] = reinterpret_cast<long>(vertexData[3]);
- GrTess* tess = static_cast<GrTess*>(data);
- int outIndex = tess->combine(coords, vertexIndex, weight);
- *reinterpret_cast<long*>(outData) = outIndex;
- }
-protected:
- GLUtesselator* fTess;
- GrPointArray fVertices;
- double* fInVertices;
-};
-
-class GrPolygonTess : public GrTess {
-public:
- GrPolygonTess(int count, unsigned winding_rule)
- : GrTess(count, winding_rule) {
- }
- ~GrPolygonTess() {
- }
- const GrIndexArray& indices() const { return fIndices; }
-protected:
- virtual void begin(GLenum type) {
- GR_DEBUGASSERT(type == GL_TRIANGLES);
- }
- virtual void vertex(int index) {
- *fIndices.append() = index;
- }
- virtual void edgeFlag(bool flag) {}
- virtual void end() {}
- virtual int combine(GLdouble coords[3], int vertexIndices[4],
- GLfloat weight[4]) {
- int index = fVertices.count();
- GrPoint p = GrPoint::Make(static_cast<float>(coords[0]),
- static_cast<float>(coords[1]));
- *fVertices.append() = p;
- return index;
- }
-protected:
- GrIndexArray fIndices;
-};
-
-class GrEdgePolygonTess : public GrPolygonTess {
-public:
- GrEdgePolygonTess(int count, unsigned winding_rule, const SkMatrix& matrix)
- : GrPolygonTess(count, winding_rule),
- fMatrix(matrix),
- fEdgeFlag(false),
- fEdgeVertex(-1),
- fTriStartVertex(-1),
- fEdges(NULL) {
- }
- ~GrEdgePolygonTess() {
- delete[] fEdges;
- }
- const GrDrawState::Edge* edges() const { return fEdges; }
-private:
- void addEdge(int index0, int index1) {
- GrPoint p = fVertices[index0];
- GrPoint q = fVertices[index1];
- fMatrix.mapPoints(&p, 1);
- fMatrix.mapPoints(&q, 1);
- p = sanitizePoint(p);
- q = sanitizePoint(q);
- if (p == q) return;
- GrDrawState::Edge edge = computeEdge(p, q, 1.0f);
- fEdges[index0 * 2 + 1] = edge;
- fEdges[index1 * 2] = edge;
- }
- virtual void begin(GLenum type) {
- GR_DEBUGASSERT(type == GL_TRIANGLES);
- int count = fVertices.count() * 2;
- fEdges = new GrDrawState::Edge[count];
- memset(fEdges, 0, count * sizeof(GrDrawState::Edge));
- }
- virtual void edgeFlag(bool flag) {
- fEdgeFlag = flag;
- }
- virtual void vertex(int index) {
- bool triStart = fIndices.count() % 3 == 0;
- GrPolygonTess::vertex(index);
- if (fEdgeVertex != -1) {
- if (triStart) {
- addEdge(fEdgeVertex, fTriStartVertex);
- } else {
- addEdge(fEdgeVertex, index);
- }
- }
- if (triStart) {
- fTriStartVertex = index;
- }
- if (fEdgeFlag) {
- fEdgeVertex = index;
- } else {
- fEdgeVertex = -1;
- }
- }
- virtual void end() {
- if (fEdgeVertex != -1) {
- addEdge(fEdgeVertex, fTriStartVertex);
- }
- }
- GrMatrix fMatrix;
- bool fEdgeFlag;
- int fEdgeVertex, fTriStartVertex;
- GrDrawState::Edge* fEdges;
-};
-
-class GrBoundaryTess : public GrTess {
-public:
- GrBoundaryTess(int count, unsigned winding_rule)
- : GrTess(count, winding_rule),
- fContourStart(0) {
- Sk_gluTessProperty(fTess, GLU_TESS_BOUNDARY_ONLY, 1);
- }
- ~GrBoundaryTess() {
- }
- GrPointArray& contourPoints() { return fContourPoints; }
- const GrIndexArray& contours() const { return fContours; }
-private:
- virtual void begin(GLenum type) {
- fContourStart = fContourPoints.count();
- }
- virtual void vertex(int index) {
- *fContourPoints.append() = fVertices.at(index);
- }
- virtual void edgeFlag(bool flag) {}
- virtual void end() {
- *fContours.append() = fContourPoints.count() - fContourStart;
- }
- virtual int combine(GLdouble coords[3], int vertexIndices[4],
- GLfloat weight[4]) {
- int index = fVertices.count();
- *fVertices.append() = GrPoint::Make(static_cast<float>(coords[0]),
- static_cast<float>(coords[1]));
- return index;
- }
- GrPointArray fContourPoints;
- GrIndexArray fContours;
- size_t fContourStart;
-};
-
-static bool nearlyEqual(float a, float b) {
- return fabsf(a - b) < 0.0001f;
-}
-
-static bool nearlyEqual(const GrPoint& a, const GrPoint& b) {
- return nearlyEqual(a.fX, b.fX) && nearlyEqual(a.fY, b.fY);
-}
-
-static bool parallel(const GrDrawState::Edge& a, const GrDrawState::Edge& b) {
- return (nearlyEqual(a.fX, b.fX) && nearlyEqual(a.fY, b.fY)) ||
- (nearlyEqual(a.fX, -b.fX) && nearlyEqual(a.fY, -b.fY));
-}
-
-static unsigned fill_type_to_glu_winding_rule(GrPathFill fill) {
- switch (fill) {
- case kWinding_PathFill:
- return GLU_TESS_WINDING_NONZERO;
- case kEvenOdd_PathFill:
- return GLU_TESS_WINDING_ODD;
- case kInverseWinding_PathFill:
- return GLU_TESS_WINDING_POSITIVE;
- case kInverseEvenOdd_PathFill:
- return GLU_TESS_WINDING_ODD;
- case kHairLine_PathFill:
- return GLU_TESS_WINDING_NONZERO; // FIXME: handle this
- default:
- GrAssert(!"Unknown path fill!");
- return 0;
- }
-}
-
-GrTesselatedPathRenderer::GrTesselatedPathRenderer() {
-}
-
-static bool isCCW(const GrPoint* pts, int count) {
- GrVec v1, v2;
- do {
- v1 = pts[1] - pts[0];
- v2 = pts[2] - pts[1];
- pts++;
- count--;
- } while (nearlyEqual(v1, v2) && count > 3);
- return v1.cross(v2) < 0;
-}
-
-static bool validEdge(const GrDrawState::Edge& edge) {
- return !(edge.fX == 0.0f && edge.fY == 0.0f && edge.fZ == 0.0f);
-}
-
-static size_t computeEdgesAndIntersect(const GrMatrix& matrix,
- const GrMatrix& inverse,
- GrPoint* vertices,
- size_t numVertices,
- GrEdgeArray* edges,
- float sign) {
- if (numVertices < 3) {
- return 0;
- }
- matrix.mapPoints(vertices, numVertices);
- if (sign == 0.0f) {
- sign = isCCW(vertices, numVertices) ? -1.0f : 1.0f;
- }
- GrPoint p = sanitizePoint(vertices[numVertices - 1]);
- for (size_t i = 0; i < numVertices; ++i) {
- GrPoint q = sanitizePoint(vertices[i]);
- if (p == q) {
- continue;
- }
- GrDrawState::Edge edge = computeEdge(p, q, sign);
- edge.fZ += 0.5f; // Offset by half a pixel along the tangent.
- *edges->append() = edge;
- p = q;
- }
- int count = edges->count();
- if (count == 0) {
- return 0;
- }
- GrDrawState::Edge prev_edge = edges->at(0);
- for (int i = 0; i < count; ++i) {
- GrDrawState::Edge edge = edges->at(i < count - 1 ? i + 1 : 0);
- if (parallel(edge, prev_edge)) {
- // 3 points are collinear; offset by half the tangent instead
- vertices[i].fX -= edge.fX * 0.5f;
- vertices[i].fY -= edge.fY * 0.5f;
- } else {
- vertices[i] = prev_edge.intersect(edge);
- }
- inverse.mapPoints(&vertices[i], 1);
- prev_edge = edge;
- }
- return edges->count();
-}
-
-bool GrTesselatedPathRenderer::onDrawPath(const SkPath& path,
- GrPathFill fill,
- const GrVec* translate,
- GrDrawTarget* target,
- GrDrawState::StageMask stageMask,
- bool antiAlias) {
-
- GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
- GrDrawState* drawState = target->drawState();
- // face culling doesn't make sense here
- GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());
-
- GrMatrix viewM = drawState->getViewMatrix();
-
- GrScalar tol = GR_Scalar1;
- tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());
- GrScalar tolSqd = GrMul(tol, tol);
-
- int subpathCnt;
- int maxPts = GrPathUtils::worstCasePointCount(path, &subpathCnt, tol);
-
- GrVertexLayout layout = 0;
- for (int s = 0; s < GrDrawState::kNumStages; ++s) {
- if ((1 << s) & stageMask) {
- layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
- }
- }
-
- bool inverted = GrIsFillInverted(fill);
- if (inverted) {
- maxPts += 4;
- subpathCnt++;
- }
- if (maxPts > USHRT_MAX) {
- return false;
- }
- SkAutoSTMalloc<8, GrPoint> baseMem(maxPts);
- GrPoint* base = baseMem;
- GrPoint* vert = base;
- GrPoint* subpathBase = base;
-
- SkAutoSTMalloc<8, uint16_t> subpathVertCount(subpathCnt);
-
- GrPoint pts[4];
- SkPath::Iter iter(path, false);
-
- bool first = true;
- int subpath = 0;
-
- for (;;) {
- switch (iter.next(pts)) {
- case kMove_PathCmd:
- if (!first) {
- subpathVertCount[subpath] = vert-subpathBase;
- subpathBase = vert;
- ++subpath;
- }
- *vert = pts[0];
- vert++;
- break;
- case kLine_PathCmd:
- *vert = pts[1];
- vert++;
- break;
- case kQuadratic_PathCmd: {
- GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
- tolSqd, &vert,
- GrPathUtils::quadraticPointCount(pts, tol));
- break;
- }
- case kCubic_PathCmd: {
- GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3],
- tolSqd, &vert,
- GrPathUtils::cubicPointCount(pts, tol));
- break;
- }
- case kClose_PathCmd:
- break;
- case kEnd_PathCmd:
- subpathVertCount[subpath] = vert-subpathBase;
- ++subpath; // this could be only in debug
- goto FINISHED;
- }
- first = false;
- }
-FINISHED:
- if (NULL != translate && 0 != translate->fX && 0 != translate->fY) {
- for (int i = 0; i < vert - base; i++) {
- base[i].offset(translate->fX, translate->fY);
- }
- }
-
- if (inverted) {
- GrRect bounds;
- GrAssert(NULL != drawState->getRenderTarget());
- bounds.setLTRB(0, 0,
- GrIntToScalar(drawState->getRenderTarget()->width()),
- GrIntToScalar(drawState->getRenderTarget()->height()));
- GrMatrix vmi;
- if (drawState->getViewInverse(&vmi)) {
- vmi.mapRect(&bounds);
- }
- *vert++ = GrPoint::Make(bounds.fLeft, bounds.fTop);
- *vert++ = GrPoint::Make(bounds.fLeft, bounds.fBottom);
- *vert++ = GrPoint::Make(bounds.fRight, bounds.fBottom);
- *vert++ = GrPoint::Make(bounds.fRight, bounds.fTop);
- subpathVertCount[subpath++] = 4;
- }
-
- GrAssert(subpath == subpathCnt);
- GrAssert((vert - base) <= maxPts);
-
- size_t count = vert - base;
-
- if (count < 3) {
- return true;
- }
-
- if (subpathCnt == 1 && !inverted && path.isConvex()) {
- if (antiAlias) {
- GrEdgeArray edges;
- GrMatrix inverse, matrix = drawState->getViewMatrix();
- drawState->getViewInverse(&inverse);
-
- count = computeEdgesAndIntersect(matrix, inverse, base, count, &edges, 0.0f);
- size_t maxEdges = target->getMaxEdges();
- if (count == 0) {
- return true;
- }
- if (count <= maxEdges) {
- // All edges fit; upload all edges and draw all verts as a fan
- target->setVertexSourceToArray(layout, base, count);
- drawState->setEdgeAAData(&edges[0], count);
- target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
- } else {
- // Upload "maxEdges" edges and verts at a time, and draw as
- // separate fans
- for (size_t i = 0; i < count - 2; i += maxEdges - 2) {
- edges[i] = edges[0];
- base[i] = base[0];
- int size = GR_CT_MIN(count - i, maxEdges);
- target->setVertexSourceToArray(layout, &base[i], size);
- drawState->setEdgeAAData(&edges[i], size);
- target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
- }
- }
- drawState->setEdgeAAData(NULL, 0);
- } else {
- target->setVertexSourceToArray(layout, base, count);
- target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
- }
- return true;
- }
-
- if (antiAlias) {
- // Run the tesselator once to get the boundaries.
- GrBoundaryTess btess(count, fill_type_to_glu_winding_rule(fill));
- btess.addVertices(base, subpathVertCount, subpathCnt);
-
- GrMatrix inverse, matrix = drawState->getViewMatrix();
- if (!drawState->getViewInverse(&inverse)) {
- return false;
- }
-
- if (btess.vertices().count() > USHRT_MAX) {
- return false;
- }
-
- // Inflate the boundary, and run the tesselator again to generate
- // interior polys.
- const GrPointArray& contourPoints = btess.contourPoints();
- const GrIndexArray& contours = btess.contours();
- GrEdgePolygonTess ptess(contourPoints.count(), GLU_TESS_WINDING_NONZERO, matrix);
-
- size_t i = 0;
- Sk_gluTessBeginPolygon(ptess.tess(), &ptess);
- for (int contour = 0; contour < contours.count(); ++contour) {
- int count = contours[contour];
- GrEdgeArray edges;
- int newCount = computeEdgesAndIntersect(matrix, inverse, &btess.contourPoints()[i], count, &edges, 1.0f);
- Sk_gluTessBeginContour(ptess.tess());
- for (int j = 0; j < newCount; j++) {
- ptess.addVertex(contourPoints[i + j], ptess.vertices().count());
- }
- i += count;
- Sk_gluTessEndContour(ptess.tess());
- }
-
- Sk_gluTessEndPolygon(ptess.tess());
-
- if (ptess.vertices().count() > USHRT_MAX) {
- return false;
- }
-
- // Draw the resulting polys and upload their edge data.
- drawState->enableState(GrDrawState::kEdgeAAConcave_StateBit);
- const GrPointArray& vertices = ptess.vertices();
- const GrIndexArray& indices = ptess.indices();
- const GrDrawState::Edge* edges = ptess.edges();
- GR_DEBUGASSERT(indices.count() % 3 == 0);
- for (int i = 0; i < indices.count(); i += 3) {
- GrPoint tri_verts[3];
- int index0 = indices[i];
- int index1 = indices[i + 1];
- int index2 = indices[i + 2];
- tri_verts[0] = vertices[index0];
- tri_verts[1] = vertices[index1];
- tri_verts[2] = vertices[index2];
- GrDrawState::Edge tri_edges[6];
- int t = 0;
- const GrDrawState::Edge& edge0 = edges[index0 * 2];
- const GrDrawState::Edge& edge1 = edges[index0 * 2 + 1];
- const GrDrawState::Edge& edge2 = edges[index1 * 2];
- const GrDrawState::Edge& edge3 = edges[index1 * 2 + 1];
- const GrDrawState::Edge& edge4 = edges[index2 * 2];
- const GrDrawState::Edge& edge5 = edges[index2 * 2 + 1];
- if (validEdge(edge0) && validEdge(edge1)) {
- tri_edges[t++] = edge0;
- tri_edges[t++] = edge1;
- }
- if (validEdge(edge2) && validEdge(edge3)) {
- tri_edges[t++] = edge2;
- tri_edges[t++] = edge3;
- }
- if (validEdge(edge4) && validEdge(edge5)) {
- tri_edges[t++] = edge4;
- tri_edges[t++] = edge5;
- }
- drawState->setEdgeAAData(&tri_edges[0], t);
- target->setVertexSourceToArray(layout, &tri_verts[0], 3);
- target->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
- }
- drawState->setEdgeAAData(NULL, 0);
- drawState->disableState(GrDrawState::kEdgeAAConcave_StateBit);
- return true;
- }
-
- GrPolygonTess ptess(count, fill_type_to_glu_winding_rule(fill));
- ptess.addVertices(base, subpathVertCount, subpathCnt);
- const GrPointArray& vertices = ptess.vertices();
- const GrIndexArray& indices = ptess.indices();
- if (indices.count() > 0) {
- target->setVertexSourceToArray(layout, vertices.begin(), vertices.count());
- target->setIndexSourceToArray(indices.begin(), indices.count());
- target->drawIndexed(kTriangles_PrimitiveType,
- 0,
- 0,
- vertices.count(),
- indices.count());
- }
- return true;
-}
-
-bool GrTesselatedPathRenderer::canDrawPath(const SkPath& path,
- GrPathFill fill,
- const GrDrawTarget* target,
- bool antiAlias) const {
- return kHairLine_PathFill != fill;
-}
-
diff --git a/src/gpu/GrTesselatedPathRenderer.h b/src/gpu/GrTesselatedPathRenderer.h
deleted file mode 100644
index 3d12ae970c..0000000000
--- a/src/gpu/GrTesselatedPathRenderer.h
+++ /dev/null
@@ -1,32 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#ifndef GrTesselatedPathRenderer_DEFINED
-#define GrTesselatedPathRenderer_DEFINED
-
-#include "GrPathRenderer.h"
-
-class GrTesselatedPathRenderer : public GrPathRenderer {
-public:
- GrTesselatedPathRenderer();
-
- virtual bool canDrawPath(const SkPath& path,
- GrPathFill fill,
- const GrDrawTarget* target,
- bool antiAlias) const SK_OVERRIDE;
-
- virtual bool onDrawPath(const SkPath& path,
- GrPathFill fill,
- const GrVec* translate,
- GrDrawTarget* target,
- GrDrawState::StageMask stageMask,
- bool antiAlias) SK_OVERRIDE;
-};
-
-#endif
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 88b1456dcf..27a0b12d3b 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -413,57 +413,7 @@ void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl,
CachedData* programData,
GrStringBuilder* coverageVar,
ShaderCodeSegments* segments) const {
- if (fProgramDesc.fEdgeAANumEdges > 0) {
- segments->fFSUnis.push_back().set(kVec3f_GrSLType,
- GrGLShaderVar::kUniform_TypeModifier,
- EDGES_UNI_NAME,
- fProgramDesc.fEdgeAANumEdges);
- programData->fUniLocations.fEdgesUni = kUseUniform;
- int count = fProgramDesc.fEdgeAANumEdges;
- segments->fFSCode.append(
- "\tvec3 pos = vec3(gl_FragCoord.xy, 1);\n");
- for (int i = 0; i < count; i++) {
- segments->fFSCode.append("\tfloat a");
- segments->fFSCode.appendS32(i);
- segments->fFSCode.append(" = clamp(dot(" EDGES_UNI_NAME "[");
- segments->fFSCode.appendS32(i);
- segments->fFSCode.append("], pos), 0.0, 1.0);\n");
- }
- if (fProgramDesc.fEdgeAAConcave && (count & 0x01) == 0) {
- // For concave polys, we consider the edges in pairs.
- segments->fFSFunctions.append("float cross2(vec2 a, vec2 b) {\n");
- segments->fFSFunctions.append("\treturn dot(a, vec2(b.y, -b.x));\n");
- segments->fFSFunctions.append("}\n");
- for (int i = 0; i < count; i += 2) {
- segments->fFSCode.appendf("\tfloat eb%d;\n", i / 2);
- segments->fFSCode.appendf("\tif (cross2(" EDGES_UNI_NAME "[%d].xy, " EDGES_UNI_NAME "[%d].xy) < 0.0) {\n", i, i + 1);
- segments->fFSCode.appendf("\t\teb%d = a%d * a%d;\n", i / 2, i, i + 1);
- segments->fFSCode.append("\t} else {\n");
- segments->fFSCode.appendf("\t\teb%d = a%d + a%d - a%d * a%d;\n", i / 2, i, i + 1, i, i + 1);
- segments->fFSCode.append("\t}\n");
- }
- segments->fFSCode.append("\tfloat edgeAlpha = ");
- for (int i = 0; i < count / 2 - 1; i++) {
- segments->fFSCode.appendf("min(eb%d, ", i);
- }
- segments->fFSCode.appendf("eb%d", count / 2 - 1);
- for (int i = 0; i < count / 2 - 1; i++) {
- segments->fFSCode.append(")");
- }
- segments->fFSCode.append(";\n");
- } else {
- segments->fFSCode.append("\tfloat edgeAlpha = ");
- for (int i = 0; i < count - 1; i++) {
- segments->fFSCode.appendf("min(a%d * a%d, ", i, i + 1);
- }
- segments->fFSCode.appendf("a%d * a0", count - 1);
- for (int i = 0; i < count - 1; i++) {
- segments->fFSCode.append(")");
- }
- segments->fFSCode.append(";\n");
- }
- *coverageVar = "edgeAlpha";
- } else if (layout & GrDrawTarget::kEdge_VertexLayoutBit) {
+ if (layout & GrDrawTarget::kEdge_VertexLayoutBit) {
const char *vsName, *fsName;
append_varying(kVec4f_GrSLType, "Edge", segments,
&vsName, &fsName);
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 9e2ee7e3f5..eecdee7575 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -242,12 +242,10 @@ public:
uint8_t fDualSrcOutput; // casts to enum DualSrcOutput
int8_t fFirstCoverageStage;
SkBool8 fEmitsPointSize;
- SkBool8 fEdgeAAConcave;
SkBool8 fColorMatrixEnabled;
- int8_t fEdgeAANumEdges;
uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode
- int8_t fPadding[3];
+ int8_t fPadding[1];
} fProgramDesc;
GR_STATIC_ASSERT(!(sizeof(ProgramDesc) % 4));
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 69e494afdb..2966f59633 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -2489,10 +2489,3 @@ void GrGpuGL::setBuffers(bool indexed,
}
}
-int GrGpuGL::getMaxEdges() const {
- // FIXME: This is a pessimistic estimate based on how many other things
- // want to add uniforms. This should be centralized somewhere.
- return GR_CT_MIN(this->glCaps().maxFragmentUniformVectors() - 8,
- GrDrawState::kMaxEdges);
-}
-
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index 0f16feb8ce..b3453a02ae 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -144,7 +144,6 @@ protected:
virtual void clearStencil();
virtual void clearStencilClip(const GrIRect& rect, bool insideClip);
- virtual int getMaxEdges() const;
// binds texture unit in GL
void setTextureUnit(int unitIdx);
diff --git a/src/gpu/gl/GrGpuGLShaders.cpp b/src/gpu/gl/GrGpuGLShaders.cpp
index 48ec623f42..49aa87c3e6 100644
--- a/src/gpu/gl/GrGpuGLShaders.cpp
+++ b/src/gpu/gl/GrGpuGLShaders.cpp
@@ -221,21 +221,13 @@ bool GrGpuGLShaders::programUnitTest() {
bool edgeAA = random_bool(&random);
if (edgeAA) {
- bool vertexEdgeAA = random_bool(&random);
- if (vertexEdgeAA) {
- pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
- if (this->getCaps().fShaderDerivativeSupport) {
- pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
- } else {
- pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
- }
- pdesc.fEdgeAANumEdges = 0;
+ pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
+ if (this->getCaps().fShaderDerivativeSupport) {
+ pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
} else {
- pdesc.fEdgeAANumEdges = random_int(&random, 1, this->getMaxEdges());
- pdesc.fEdgeAAConcave = random_bool(&random);
+ pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
}
} else {
- pdesc.fEdgeAANumEdges = 0;
}
pdesc.fColorMatrixEnabled = random_bool(&random);
@@ -635,24 +627,6 @@ void GrGpuGLShaders::flushTexelSize(int s) {
}
}
-void GrGpuGLShaders::flushEdgeAAData() {
- const int& uni = fProgramData->fUniLocations.fEdgesUni;
- if (GrGLProgram::kUnusedUniform != uni) {
- int count = this->getDrawState().getNumAAEdges();
- GrDrawState::Edge edges[GrDrawState::kMaxEdges];
- // Flip the edges in Y
- float height =
- static_cast<float>(this->getDrawState().getRenderTarget()->height());
- for (int i = 0; i < count; ++i) {
- edges[i] = this->getDrawState().getAAEdges()[i];
- float b = edges[i].fY;
- edges[i].fY = -b;
- edges[i].fZ += b * height;
- }
- GL_CALL(Uniform3fv(uni, count, &edges[0].fX));
- }
-}
-
void GrGpuGLShaders::flushColorMatrix() {
const ProgramDesc& desc = fCurrentProgram.getDesc();
int matrixUni = fProgramData->fUniLocations.fColorMatrixUni;
@@ -853,7 +827,6 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
}
}
}
- this->flushEdgeAAData();
this->flushColorMatrix();
resetDirtyFlags();
return true;
@@ -1108,10 +1081,6 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
desc.fCoverageInput = ProgramDesc::kAttribute_ColorInput;
}
- desc.fEdgeAANumEdges = skipCoverage ? 0 : drawState.getNumAAEdges();
- desc.fEdgeAAConcave = desc.fEdgeAANumEdges > 0 &&
- drawState.isConcaveEdgeAAState();
-
int lastEnabledStage = -1;
if (!skipCoverage && (desc.fVertexLayout &
@@ -1294,7 +1263,6 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
// other coverage inputs
if (!hasCoverage) {
hasCoverage =
- desc.fEdgeAANumEdges ||
requiresAttributeCoverage ||
(desc.fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit);
}
diff --git a/src/gpu/gl/GrGpuGLShaders.h b/src/gpu/gl/GrGpuGLShaders.h
index 55fd952bf1..b983389aa7 100644
--- a/src/gpu/gl/GrGpuGLShaders.h
+++ b/src/gpu/gl/GrGpuGLShaders.h
@@ -75,9 +75,6 @@ private:
// flushes the normalized texel size
void flushTexelSize(int stage);
- // flushes the edges for edge AA
- void flushEdgeAAData();
-
// flushes the color matrix
void flushColorMatrix();