| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163173005
Review-Url: https://codereview.chromium.org/2163173005
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165523003
Review-Url: https://codereview.chromium.org/2165523003
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vulkan mipmaps
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146063008
Review-Url: https://codereview.chromium.org/2146063008
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I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time.
A quick fix to make sure we don't reuse keys in resource tracking also
got merged into this change.
BUG=skia:5223
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002
Review-Url: https://codereview.chromium.org/2146103002
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These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.
In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.
Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.
In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002
Review-Url: https://codereview.chromium.org/2143143002
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https://codereview.chromium.org/2131223002/ )
Reason for revert:
Valgrind bot failures
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind/builds/1224/steps/test_skia%20on%20Ubuntu/logs/stdio
Original issue's description:
> SkSL performance improvements (plus a couple of minor warning fixes)
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2131223002
>
> Committed: https://skia.googlesource.com/skia/+/9fd67a1f53809f5eff1210dd107241b450c48acc
TBR=benjaminwagner@google.com,egdaniel@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review-Url: https://codereview.chromium.org/2143323003
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On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.
It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002
Review-Url: https://codereview.chromium.org/2143333002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2131223002
Review-Url: https://codereview.chromium.org/2131223002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2126303002
Review-Url: https://codereview.chromium.org/2126303002
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BUG=skia:5031
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2127183002
Review-Url: https://codereview.chromium.org/2127183002
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BUG=skia:5496
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128273002
Review-Url: https://codereview.chromium.org/2128273002
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TBR=jvanverth@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2122263003
Review-Url: https://codereview.chromium.org/2122263003
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BUG=skia:5497
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129953002
Review-Url: https://codereview.chromium.org/2129953002
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BUG=skia:5031
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128673002
Review-Url: https://codereview.chromium.org/2128673002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129483003
Review-Url: https://codereview.chromium.org/2129483003
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- Be sure to release all secondard command buffers on shutdown
- Allow mapping of static buffers
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2123323002
Review-Url: https://codereview.chromium.org/2123323002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2121243002
Review-Url: https://codereview.chromium.org/2121243002
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The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166
Review-Url: https://codereview.chromium.org/2111423002
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BUG=skia:5042
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115993002
Review-Url: https://codereview.chromium.org/2115993002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129523002
Review-Url: https://codereview.chromium.org/2129523002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2118733005
Review-Url: https://codereview.chromium.org/2118733005
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https://codereview.chromium.org/2111423002/ )
Reason for revert:
Seems to be causing Chromium roll failures:
* https://codereview.chromium.org/2120373003
* https://codereview.chromium.org/2117193002
* https://codereview.chromium.org/2124653002
Original issue's description:
> Fix caching of sample locations
>
> The original caching logic for sample locations wishfully assumed that
> the GPU would always use the same sample pattern for render targets
> that had the same number of samples. It turns out we can't rely on
> that. This change improves the caching logic to handle mismatched
> simple patterns with the same count, and adds a unit test that
> emulates different sample patterns observed on real hardware.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
>
> Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166
TBR=bsalomon@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2120403002
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The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Review-Url: https://codereview.chromium.org/2111423002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1984363002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/1984363002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2113303002
Review-Url: https://codereview.chromium.org/2113303002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115903002
Review-Url: https://codereview.chromium.org/2115903002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2112693003
Review-Url: https://codereview.chromium.org/2112693003
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Put resource tracking check in the right place
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2112653002
Review-Url: https://codereview.chromium.org/2112653002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2104353002
Review-Url: https://codereview.chromium.org/2104353002
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When the configs are the same in Vulkan we know we can do write pixels,
but the caller may need to do a draw, so make sure we set up the
tempDrawInfo before returning.
BUG=skia:5461, skia:5458
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2108873003
Review-Url: https://codereview.chromium.org/2108873003
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BUG=skia:5461
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2103133002
Review-Url: https://codereview.chromium.org/2103133002
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Fixed bug with setting up tempReadTexture from previous CL.
Also, previously we were not correctly handling the rowBytes during the read.
BUG=skia:5461
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2102633003
Review-Url: https://codereview.chromium.org/2102633003
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GL has a lot more optimizations checks here to make sure we do the most
effecient and correct draw here, but for now as long as the features
are support we just do basic draws for both reads and writes when we
need certain conversions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2105433002
Review-Url: https://codereview.chromium.org/2105433002
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BUG=skia:5461
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2098933002
Review-Url: https://codereview.chromium.org/2098933002
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BUG=skia:5458
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2099813002
Review-Url: https://codereview.chromium.org/2099813002
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This fixes a warning we were receiving while running tests in Vulkan.
BUG=skia:5458
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2095923004
Review-Url: https://codereview.chromium.org/2095923004
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In Vulkan we need to know at create time of a texture whether or not we will
use it as a render target.
BUG=skia:5458
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2093943002
Review-Url: https://codereview.chromium.org/2093943002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2096793002
Review-Url: https://codereview.chromium.org/2096793002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003
Review-Url: https://codereview.chromium.org/2078483002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087283002
Review-Url: https://codereview.chromium.org/2087283002
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fragment shader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076143003
Committed: https://skia.googlesource.com/skia/+/cc3a22b369e1a60fa2acf2987f2934baf7c4b198
Review-Url: https://codereview.chromium.org/2076143003
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Need to make sure we can allocate areas larger than our specified
subheap sizes, and deal with potential fragmentation in the main
system heap.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2072763002
Review-Url: https://codereview.chromium.org/2072763002
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Also fixes some bugs that were found.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2072453002
Review-Url: https://codereview.chromium.org/2072453002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069633002
TBR=egdaniel@google.com
Review-Url: https://codereview.chromium.org/2069633002
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switch is already handling all cases, but some compilers don't care.
This suppresses errors about potentially using vkLoadOp and vkStoreOp
uninitialized.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2068523002
Review-Url: https://codereview.chromium.org/2068523002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029763002
Review-Url: https://codereview.chromium.org/2029763002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2055693003
Review-Url: https://codereview.chromium.org/2055693003
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Currently this is not actually hooked into the system.
To give some context, in a follow up CL I'll add this to GrDrawTarget.
For this I will move the gpu onDraw command to the GpuCommandBuffer as well.
For GL this will end up just being a pass through to a non virtual draw(...)
on GrGLGpu, and for vulkan it will mostly do what it currently does but
adding commands to the secondary command buffer instead.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002
Review-Url: https://codereview.chromium.org/2038583002
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Just like copyImage, these want the Z range of blit regions to be [0,
1], even for 2D resources where Z should be ignored.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2039913007
Review-Url: https://codereview.chromium.org/2039913007
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2019723002
Review-Url: https://codereview.chromium.org/2019723002
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