aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/vk
diff options
context:
space:
mode:
authorGravatar egdaniel <egdaniel@google.com>2016-06-08 14:02:27 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-08 14:02:27 -0700
commit066df7ca911b65d416783f3bec6f4f1662948ad5 (patch)
tree3ab14fe44d84871e83831d5686b3ab1067dae665 /src/gpu/vk
parent28215d44b3f9d100ba4420df43adb72cdff7d2b3 (diff)
Add GpuCommandBuffer support.
Currently this is not actually hooked into the system. To give some context, in a follow up CL I'll add this to GrDrawTarget. For this I will move the gpu onDraw command to the GpuCommandBuffer as well. For GL this will end up just being a pass through to a non virtual draw(...) on GrGLGpu, and for vulkan it will mostly do what it currently does but adding commands to the secondary command buffer instead. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002 Review-Url: https://codereview.chromium.org/2038583002
Diffstat (limited to 'src/gpu/vk')
-rw-r--r--src/gpu/vk/GrVkCommandBuffer.cpp3
-rw-r--r--src/gpu/vk/GrVkGpu.cpp15
-rw-r--r--src/gpu/vk/GrVkGpu.h11
-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.cpp92
-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.h41
-rw-r--r--src/gpu/vk/GrVkRenderTarget.h3
-rw-r--r--src/gpu/vk/GrVkResourceProvider.cpp8
7 files changed, 171 insertions, 2 deletions
diff --git a/src/gpu/vk/GrVkCommandBuffer.cpp b/src/gpu/vk/GrVkCommandBuffer.cpp
index 9604355aad..2b636edf20 100644
--- a/src/gpu/vk/GrVkCommandBuffer.cpp
+++ b/src/gpu/vk/GrVkCommandBuffer.cpp
@@ -311,6 +311,9 @@ void GrVkPrimaryCommandBuffer::executeCommands(const GrVkGpu* gpu,
GR_VK_CALL(gpu->vkInterface(), CmdExecuteCommands(fCmdBuffer, 1, &buffer->fCmdBuffer));
this->addResource(buffer);
+ // When executing a secondary command buffer all state (besides render pass state) becomes
+ // invalidated and must be reset. This includes bound buffers, pipelines, dynamic state, etc.
+ this->invalidateState();
}
void GrVkPrimaryCommandBuffer::submitToQueue(const GrVkGpu* gpu,
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index bc0b98ea8b..6f953653e4 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -17,6 +17,7 @@
#include "GrTexturePriv.h"
#include "GrVkCommandBuffer.h"
+#include "GrVkGpuCommandBuffer.h"
#include "GrVkImage.h"
#include "GrVkIndexBuffer.h"
#include "GrVkMemory.h"
@@ -160,6 +161,15 @@ GrVkGpu::~GrVkGpu() {
///////////////////////////////////////////////////////////////////////////////
+GrGpuCommandBuffer* GrVkGpu::createCommandBuffer(const GrRenderTarget& target,
+ GrGpuCommandBuffer::LoadAndStoreOp colorOp,
+ GrColor colorClear,
+ GrGpuCommandBuffer::LoadAndStoreOp stencilOp,
+ GrColor stencilClear) {
+ const GrVkRenderTarget& vkRT = static_cast<const GrVkRenderTarget&>(target);
+ return new GrVkGpuCommandBuffer(this, vkRT, colorOp, colorClear, stencilOp, stencilClear);
+}
+
void GrVkGpu::submitCommandBuffer(SyncQueue sync) {
SkASSERT(fCurrentCmdBuffer);
fCurrentCmdBuffer->end(this);
@@ -1569,6 +1579,11 @@ bool GrVkGpu::onReadPixels(GrSurface* surface,
return true;
}
+
+void GrVkGpu::submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer* buffer) {
+ fCurrentCmdBuffer->executeCommands(this, buffer);
+}
+
sk_sp<GrVkPipelineState> GrVkGpu::prepareDrawState(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
GrPrimitiveType primitiveType,
diff --git a/src/gpu/vk/GrVkGpu.h b/src/gpu/vk/GrVkGpu.h
index 00055ad87c..cd72c69bd4 100644
--- a/src/gpu/vk/GrVkGpu.h
+++ b/src/gpu/vk/GrVkGpu.h
@@ -24,10 +24,11 @@ class GrPipeline;
class GrNonInstancedMesh;
class GrVkBufferImpl;
-class GrVkCommandBuffer;
class GrVkPipeline;
class GrVkPipelineState;
+class GrVkPrimaryCommandBuffer;
class GrVkRenderPass;
+class GrVkSecondaryCommandBuffer;
class GrVkTexture;
struct GrVkInterface;
@@ -90,6 +91,12 @@ public:
void clearStencil(GrRenderTarget* target) override;
+ GrGpuCommandBuffer* createCommandBuffer(const GrRenderTarget& target,
+ GrGpuCommandBuffer::LoadAndStoreOp colorOp,
+ GrColor colorClear,
+ GrGpuCommandBuffer::LoadAndStoreOp stencilOp,
+ GrColor stencilClear) override;
+
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {}
void addMemoryBarrier(VkPipelineStageFlags srcStageMask,
@@ -109,6 +116,8 @@ public:
return fCompiler;
}
+ void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*);
+
void finishDrawTarget() override;
void generateMipmap(GrVkTexture* tex) const;
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
new file mode 100644
index 0000000000..e9a13d4517
--- /dev/null
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
@@ -0,0 +1,92 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkGpuCommandBuffer.h"
+
+#include "GrVkCommandBuffer.h"
+#include "GrVkGpu.h"
+#include "GrVkRenderPass.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkResourceProvider.h"
+
+void get_vk_load_store_ops(GrGpuCommandBuffer::LoadAndStoreOp op,
+ VkAttachmentLoadOp* loadOp, VkAttachmentStoreOp* storeOp) {
+ switch (op) {
+ case GrGpuCommandBuffer::kLoadAndStore_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ *storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ break;
+ case GrGpuCommandBuffer::kLoadAndDiscard_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ break;
+ case GrGpuCommandBuffer::kClearAndStore_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ *storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ break;
+ case GrGpuCommandBuffer::kClearAndDiscard_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ break;
+ case GrGpuCommandBuffer::kDiscardAndStore_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ *storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ break;
+ case GrGpuCommandBuffer::kDiscardAndDiscard_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ break;
+ }
+}
+
+GrVkGpuCommandBuffer::GrVkGpuCommandBuffer(GrVkGpu* gpu,
+ const GrVkRenderTarget& target,
+ LoadAndStoreOp colorOp, GrColor colorClear,
+ LoadAndStoreOp stencilOp, GrColor stencilClear)
+ : fGpu(gpu) {
+ VkAttachmentLoadOp vkLoadOp;
+ VkAttachmentStoreOp vkStoreOp;
+
+ get_vk_load_store_ops(colorOp, &vkLoadOp, &vkStoreOp);
+ GrVkRenderPass::LoadStoreOps vkColorOps(vkLoadOp, vkStoreOp);
+
+ get_vk_load_store_ops(stencilOp, &vkLoadOp, &vkStoreOp);
+ GrVkRenderPass::LoadStoreOps vkStencilOps(vkLoadOp, vkStoreOp);
+
+ GrVkRenderPass::LoadStoreOps vkResolveOps(VK_ATTACHMENT_LOAD_OP_LOAD,
+ VK_ATTACHMENT_STORE_OP_STORE);
+
+ const GrVkResourceProvider::CompatibleRPHandle& rpHandle = target.compatibleRenderPassHandle();
+ if (rpHandle.isValid()) {
+ fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle,
+ vkColorOps,
+ vkResolveOps,
+ vkStencilOps);
+ } else {
+ fRenderPass = fGpu->resourceProvider().findRenderPass(target,
+ vkColorOps,
+ vkResolveOps,
+ vkStencilOps);
+ }
+
+ fCommandBuffer = GrVkSecondaryCommandBuffer::Create(gpu, gpu->cmdPool(), fRenderPass);
+ fCommandBuffer->begin(gpu, target.framebuffer());
+}
+
+GrVkGpuCommandBuffer::~GrVkGpuCommandBuffer() {
+ fCommandBuffer->unref(fGpu);
+ fRenderPass->unref(fGpu);
+}
+
+void GrVkGpuCommandBuffer::end() {
+ fCommandBuffer->end(fGpu);
+}
+
+void GrVkGpuCommandBuffer::submit() {
+ fGpu->submitSecondaryCommandBuffer(fCommandBuffer);
+}
+
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.h b/src/gpu/vk/GrVkGpuCommandBuffer.h
new file mode 100644
index 0000000000..b68aa0334c
--- /dev/null
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.h
@@ -0,0 +1,41 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkGpuCommandBuffer_DEFINED
+#define GrVkGpuCommandBuffer_DEFINED
+
+#include "GrGpuCommandBuffer.h"
+
+#include "GrColor.h"
+
+class GrVkGpu;
+class GrVkRenderPass;
+class GrVkRenderTarget;
+class GrVkSecondaryCommandBuffer;
+
+class GrVkGpuCommandBuffer : public GrGpuCommandBuffer {
+public:
+ GrVkGpuCommandBuffer(GrVkGpu* gpu,
+ const GrVkRenderTarget&,
+ LoadAndStoreOp colorOp, GrColor colorClear,
+ LoadAndStoreOp stencilOp, GrColor stencilClear);
+
+ virtual ~GrVkGpuCommandBuffer();
+
+ void end() override;
+
+ void submit() override;
+
+private:
+ const GrVkRenderPass* fRenderPass;
+ GrVkSecondaryCommandBuffer* fCommandBuffer;
+ GrVkGpu* fGpu;
+
+ typedef GrGpuCommandBuffer INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkRenderTarget.h b/src/gpu/vk/GrVkRenderTarget.h
index 735f5cdf7c..01ebf269df 100644
--- a/src/gpu/vk/GrVkRenderTarget.h
+++ b/src/gpu/vk/GrVkRenderTarget.h
@@ -53,6 +53,9 @@ public:
const GrVkImageView* stencilAttachmentView() const;
const GrVkRenderPass* simpleRenderPass() const { return fCachedSimpleRenderPass; }
+ GrVkResourceProvider::CompatibleRPHandle compatibleRenderPassHandle() const {
+ return fCompatibleRPHandle;
+ }
// override of GrRenderTarget
ResolveType getResolveType() const override {
diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
index ae333bc69e..a632be44e2 100644
--- a/src/gpu/vk/GrVkResourceProvider.cpp
+++ b/src/gpu/vk/GrVkResourceProvider.cpp
@@ -10,6 +10,7 @@
#include "GrTextureParams.h"
#include "GrVkCommandBuffer.h"
#include "GrVkPipeline.h"
+#include "GrVkRenderTarget.h"
#include "GrVkSampler.h"
#include "GrVkUtil.h"
@@ -139,10 +140,15 @@ const GrVkRenderPass* GrVkResourceProvider::findRenderPass(
const GrVkRenderPass::LoadStoreOps& resolveOps,
const GrVkRenderPass::LoadStoreOps& stencilOps,
CompatibleRPHandle* compatibleHandle) {
+ GrVkResourceProvider::CompatibleRPHandle tempRPHandle;
+ GrVkResourceProvider::CompatibleRPHandle* pRPHandle = compatibleHandle ? compatibleHandle
+ : &tempRPHandle;
+ *pRPHandle = target.compatibleRenderPassHandle();
+
// This will get us the handle to (and possible create) the compatible set for the specific
// GrVkRenderPass we are looking for.
this->findCompatibleRenderPass(target, compatibleHandle);
- return this->findRenderPass(*compatibleHandle, colorOps, resolveOps, stencilOps);
+ return this->findRenderPass(*pRPHandle, colorOps, resolveOps, stencilOps);
}
const GrVkRenderPass*