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authorGravatar egdaniel <egdaniel@google.com>2016-06-22 07:45:50 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-22 07:45:50 -0700
commit05dceabf3422b785b52439378aa5527c42c6ca18 (patch)
tree4e0b7576f5eb6f2a26c3645872068bb8682ff742 /src/gpu/vk
parent7732c0cae7403639ad0ce88b8f06d9030ee1ca84 (diff)
Use single alloc for vulkan optimal image heaps to fix memory crash
Diffstat (limited to 'src/gpu/vk')
-rw-r--r--src/gpu/vk/GrVkGpu.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index b80835441a..05aa1de152 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -135,7 +135,10 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
// set up our heaps
fHeaps[kLinearImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 16*1024*1024));
- fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 64*1024*1024));
+ // We want the OptimalImage_Heap to use a SubAlloc_strategy but it occasionally causes the
+ // device to run out of memory. Most likely this is caused by fragmentation in the device heap
+ // and we can't allocate more. Until we get a fix moving this to SingleAlloc.
+ fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 64*1024*1024));
fHeaps[kSmallOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 2*1024*1024));
fHeaps[kVertexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));
fHeaps[kIndexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));