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path: root/src/gpu/vk
Commit message (Expand)AuthorAge
* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Convert readSurfacePixels to use a draw context instead of a textureGravatar bsalomon2016-07-19
* Dont allocate a new image which already has mip levels, when regenerating vul...Gravatar egdaniel2016-07-15
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Revert of SkSL performance improvements (patchset #6 id:140001 of https://cod...Gravatar msarett2016-07-13
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* SkSL performance improvements (plus a couple of minor warning fixes)Gravatar ethannicholas2016-07-12
* Check granularity in render pass boundsGravatar egdaniel2016-07-07
* Add offsets to GrVkBuffer.Gravatar jvanverth2016-07-07
* Only check resource tracking on program shutdown, not context shutdownGravatar jvanverth2016-07-07
* Fix vulkan compileGravatar egdaniel2016-07-07
* Correctly handle mat2x2 in VulkanGravatar egdaniel2016-07-07
* Pull out freelist allocation from GrVkSubHeapGravatar jvanverth2016-07-07
* Deleting void pointers is bad, mmmkay?Gravatar jvanverth2016-07-06
* Vulkan fixes for TesselatingPathRenderer testGravatar jvanverth2016-07-06
* Grow descriptor pools by 1.5Gravatar egdaniel2016-07-06
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Add resource tracking output and command buffer recyclingGravatar jvanverth2016-07-06
* Compile Vulkan when building for the Android framework.Gravatar djsollen2016-07-06
* Fix vulkan image samplingGravatar egdaniel2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01
* Use bounds of batches for render pass boundsGravatar egdaniel2016-07-01
* Fix vulkan ImageView swizzling to match specGravatar egdaniel2016-07-01
* Remove support for GL discardsGravatar egdaniel2016-06-30
* Add static buffer supportGravatar jvanverth2016-06-30
* Add discard support to VulkanGravatar egdaniel2016-06-30
* Fix vulkan onGetWritePixelsInfoGravatar egdaniel2016-06-28
* Enable many more tests for VulkanGravatar egdaniel2016-06-28
* Fix Vulkan readPixelsGravatar egdaniel2016-06-27
* Add support for draws in vulkan read and write pixelsGravatar egdaniel2016-06-27
* Fix check for maxVertexAttributes in GrVkPipelineGravatar egdaniel2016-06-27
* Add Sleep on windows GrVkGpu dtor to avoid fence bugGravatar egdaniel2016-06-24
* Remove unnecessary srcAccessMask for preinitialized images in vulkanGravatar egdaniel2016-06-24
* Have gpu createTestingOlyBackendTexture know if it is a render target or notGravatar egdaniel2016-06-24
* Fix vulkan clearsGravatar egdaniel2016-06-23
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
* Use single alloc for vulkan optimal image heaps to fix memory crashGravatar egdaniel2016-06-22
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Check for some potential subheap allocation failures.Gravatar jvanverth2016-06-16
* Add heap tests for Vulkan.Gravatar jvanverth2016-06-16
* Fix linux compile errorGravatar jvanverth2016-06-14
* Fix compile error (uninitialized variable use)Gravatar brianosman2016-06-14
* Create free list heap for suballocationGravatar jvanverth2016-06-13
* Cleanup needed to use WindowContext for AndroidGravatar djsollen2016-06-09
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08
* Fix mipmap generation on Nexus 5x & 6p devices.Gravatar brianosman2016-06-08
* Subclass GrVkCommandBuffer into Primary and Secondary CommandBuffers.Gravatar egdaniel2016-06-08