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path: root/src/gpu/vk/GrVkPipelineStateDataManager.cpp
Commit message (Expand)AuthorAge
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Update visibility checks in Vulkan to support geom shadersGravatar Greg Daniel2017-07-17
* Add support for Geom shaders in Vulkan backend.Gravatar Greg Daniel2017-05-04
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Correctly handle mat2x2 in VulkanGravatar egdaniel2016-07-07
* Add static buffer supportGravatar jvanverth2016-06-30
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Remove unnessary uniform barriers in Vulkan.Gravatar egdaniel2016-04-26
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Don't create new descriptor set for vulkan uniforms every drawGravatar egdaniel2016-04-08
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23