aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/vk/GrVkPipelineStateDataManager.cpp
diff options
context:
space:
mode:
authorGravatar egdaniel <egdaniel@google.com>2016-04-08 13:27:53 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-08 13:27:53 -0700
commit7cbffda6c85e0634399d74607db2a82943abe06a (patch)
treec2cc75d1fb0f3c27bf08ac0e78466a8e588f3170 /src/gpu/vk/GrVkPipelineStateDataManager.cpp
parent9e0efe57ac29b13d7f7a24ccefc456562acbad6c (diff)
Don't create new descriptor set for vulkan uniforms every draw
Diffstat (limited to 'src/gpu/vk/GrVkPipelineStateDataManager.cpp')
-rw-r--r--src/gpu/vk/GrVkPipelineStateDataManager.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
index 86066abe0b..60d7d7fee8 100644
--- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp
+++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
@@ -253,9 +253,10 @@ template<> struct set_uniform_matrix<4> {
}
};
-void GrVkPipelineStateDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
+bool GrVkPipelineStateDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
GrVkUniformBuffer* vertexBuffer,
GrVkUniformBuffer* fragmentBuffer) const {
+ bool updatedBuffer = false;
if (vertexBuffer && fVertexUniformsDirty) {
vertexBuffer->addMemoryBarrier(gpu,
VK_ACCESS_UNIFORM_READ_BIT,
@@ -263,7 +264,8 @@ void GrVkPipelineStateDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
false);
- SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));
+ SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize,
+ &updatedBuffer));
fVertexUniformsDirty = false;
}
@@ -275,7 +277,8 @@ void GrVkPipelineStateDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
VK_PIPELINE_STAGE_HOST_BIT,
false);
SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
- fFragmentUniformSize));
+ fFragmentUniformSize, &updatedBuffer));
fFragmentUniformsDirty = false;
}
+ return updatedBuffer;
}