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authorGravatar egdaniel <egdaniel@google.com>2016-03-23 13:49:40 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-23 13:49:40 -0700
commit22281c13a13c4b4e275516e9fe02185a53a7e5aa (patch)
treed748029fa02d7700b67abc9d8a19aefd946edb26 /src/gpu/vk/GrVkPipelineStateDataManager.cpp
parent297f7ce2bb6184849adf0e5479e92f76764ec76a (diff)
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
Diffstat (limited to 'src/gpu/vk/GrVkPipelineStateDataManager.cpp')
-rw-r--r--src/gpu/vk/GrVkPipelineStateDataManager.cpp282
1 files changed, 282 insertions, 0 deletions
diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
new file mode 100644
index 0000000000..76ad483405
--- /dev/null
+++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
@@ -0,0 +1,282 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkPipelineStateDataManager.h"
+
+#include "GrVkGpu.h"
+#include "GrVkUniformBuffer.h"
+
+GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms,
+ uint32_t vertexUniformSize,
+ uint32_t fragmentUniformSize)
+ : fVertexUniformSize(vertexUniformSize)
+ , fFragmentUniformSize(fragmentUniformSize)
+ , fVertexUniformsDirty(false)
+ , fFragmentUniformsDirty(false) {
+ fVertexUniformData.reset(vertexUniformSize);
+ fFragmentUniformData.reset(fragmentUniformSize);
+ int count = uniforms.count();
+ fUniforms.push_back_n(count);
+ // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
+ // owned by other objects will still match up here.
+ for (int i = 0; i < count; i++) {
+ Uniform& uniform = fUniforms[i];
+ const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
+ SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
+ uniformInfo.fVariable.getArrayCount() > 0);
+ SkDEBUGCODE(
+ uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
+ uniform.fType = uniformInfo.fVariable.getType();
+ );
+ uniform.fBinding = uniformInfo.fBinding;
+ uniform.fOffset = uniformInfo.fUBOffset;
+ SkDEBUGCODE(
+ uniform.fSetNumber = uniformInfo.fSetNumber;
+ );
+ }
+}
+
+void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
+ void* buffer;
+ if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
+ buffer = fVertexUniformData.get();
+ fVertexUniformsDirty = true;
+ }
+ else {
+ SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
+ buffer = fFragmentUniformData.get();
+ fFragmentUniformsDirty = true;
+ }
+ buffer = static_cast<char*>(buffer)+uni.fOffset;
+ return buffer;
+}
+
+void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kFloat_GrSLType);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ memcpy(buffer, &v0, sizeof(float));
+}
+
+void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
+ int arrayCount,
+ const float v[]) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kFloat_GrSLType);
+ SkASSERT(arrayCount > 0);
+ SkASSERT(arrayCount <= uni.fArrayCount ||
+ (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ for (int i = 0; i < arrayCount; ++i) {
+ const float* curVec = &v[i];
+ memcpy(buffer, curVec, sizeof(float));
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+ }
+}
+
+void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kVec2f_GrSLType);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ float v[2] = { v0, v1 };
+ memcpy(buffer, v, 2 * sizeof(float));
+}
+
+void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
+ int arrayCount,
+ const float v[]) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kVec2f_GrSLType);
+ SkASSERT(arrayCount > 0);
+ SkASSERT(arrayCount <= uni.fArrayCount ||
+ (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ for (int i = 0; i < arrayCount; ++i) {
+ const float* curVec = &v[2 * i];
+ memcpy(buffer, curVec, 2 * sizeof(float));
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+ }
+}
+
+void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kVec3f_GrSLType);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ float v[3] = { v0, v1, v2 };
+ memcpy(buffer, v, 3 * sizeof(float));
+}
+
+void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
+ int arrayCount,
+ const float v[]) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kVec3f_GrSLType);
+ SkASSERT(arrayCount > 0);
+ SkASSERT(arrayCount <= uni.fArrayCount ||
+ (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ for (int i = 0; i < arrayCount; ++i) {
+ const float* curVec = &v[3 * i];
+ memcpy(buffer, curVec, 3 * sizeof(float));
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+ }
+}
+
+void GrVkPipelineStateDataManager::set4f(UniformHandle u,
+ float v0,
+ float v1,
+ float v2,
+ float v3) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kVec4f_GrSLType);
+ SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ float v[4] = { v0, v1, v2, v3 };
+ memcpy(buffer, v, 4 * sizeof(float));
+}
+
+void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
+ int arrayCount,
+ const float v[]) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kVec4f_GrSLType);
+ SkASSERT(arrayCount > 0);
+ SkASSERT(arrayCount <= uni.fArrayCount ||
+ (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+
+ void* buffer = this->getBufferPtrAndMarkDirty(uni);
+ SkASSERT(sizeof(float) == 4);
+ memcpy(buffer, v, arrayCount * 4 * sizeof(float));
+}
+
+void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
+ this->setMatrices<2>(u, 1, matrix);
+}
+
+void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u,
+ int arrayCount,
+ const float m[]) const {
+ this->setMatrices<2>(u, arrayCount, m);
+}
+
+void GrVkPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
+ this->setMatrices<3>(u, 1, matrix);
+}
+
+void GrVkPipelineStateDataManager::setMatrix3fv(UniformHandle u,
+ int arrayCount,
+ const float m[]) const {
+ this->setMatrices<3>(u, arrayCount, m);
+}
+
+void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
+ this->setMatrices<4>(u, 1, matrix);
+}
+
+void GrVkPipelineStateDataManager::setMatrix4fv(UniformHandle u,
+ int arrayCount,
+ const float m[]) const {
+ this->setMatrices<4>(u, arrayCount, m);
+}
+
+template<int N> struct set_uniform_matrix;
+
+template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u,
+ int arrayCount,
+ const float matrices[]) const {
+ const Uniform& uni = fUniforms[u.toIndex()];
+ SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
+ SkASSERT(arrayCount > 0);
+ SkASSERT(arrayCount <= uni.fArrayCount ||
+ (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+ SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
+
+ void* buffer;
+ if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
+ buffer = fVertexUniformData.get();
+ fVertexUniformsDirty = true;
+ } else {
+ SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
+ buffer = fFragmentUniformData.get();
+ fFragmentUniformsDirty = true;
+ }
+
+ set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
+}
+
+template<int N> struct set_uniform_matrix {
+ inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
+ GR_STATIC_ASSERT(sizeof(float) == 4);
+ buffer = static_cast<char*>(buffer) + uniformOffset;
+ for (int i = 0; i < count; ++i) {
+ const float* matrix = &matrices[N * N * i];
+ memcpy(buffer, &matrix[0], N * sizeof(float));
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+ memcpy(buffer, &matrix[3], N * sizeof(float));
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+ memcpy(buffer, &matrix[6], N * sizeof(float));
+ buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+ }
+ }
+};
+
+template<> struct set_uniform_matrix<4> {
+ inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
+ GR_STATIC_ASSERT(sizeof(float) == 4);
+ buffer = static_cast<char*>(buffer) + uniformOffset;
+ memcpy(buffer, matrices, count * 16 * sizeof(float));
+ }
+};
+
+void GrVkPipelineStateDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
+ GrVkUniformBuffer* vertexBuffer,
+ GrVkUniformBuffer* fragmentBuffer) const {
+ if (vertexBuffer && fVertexUniformsDirty) {
+ vertexBuffer->addMemoryBarrier(gpu,
+ VK_ACCESS_UNIFORM_READ_BIT,
+ VK_ACCESS_HOST_WRITE_BIT,
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
+ VK_PIPELINE_STAGE_HOST_BIT,
+ false);
+ SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));
+ fVertexUniformsDirty = false;
+ }
+
+ if (fragmentBuffer && fFragmentUniformsDirty) {
+ fragmentBuffer->addMemoryBarrier(gpu,
+ VK_ACCESS_UNIFORM_READ_BIT,
+ VK_ACCESS_HOST_WRITE_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ VK_PIPELINE_STAGE_HOST_BIT,
+ false);
+ SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
+ fFragmentUniformSize));
+ fFragmentUniformsDirty = false;
+ }
+}
+