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GrVkPipelineStateDataManager.cpp
Commit message (
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Author
Age
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Update visibility checks in Vulkan to support geom shaders
Greg Daniel
2017-07-17
*
Add support for Geom shaders in Vulkan backend.
Greg Daniel
2017-05-04
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
*
Correctly handle mat2x2 in Vulkan
egdaniel
2016-07-07
*
Add static buffer support
jvanverth
2016-06-30
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
*
Remove unnessary uniform barriers in Vulkan.
egdaniel
2016-04-26
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Don't create new descriptor set for vulkan uniforms every draw
egdaniel
2016-04-08
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23