aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/ops/GrTextureOp.cpp
Commit message (Expand)AuthorAge
* GrTextureOp: Rename template params "V" instead of "Vertex".Gravatar Brian Salomon2018-05-22
* Add perspective support to GrTextureOp.Gravatar Brian Salomon2018-05-21
* Use inheritance to define TextureGeometryProcesor vertex structsGravatar Brian Salomon2018-05-18
* Modifications to GrTextureOp outsetting, edge equation code.Gravatar Brian Salomon2018-05-18
* Rewrite GrQuad to use separate arrays of x and y values to be Sk4f friendly.Gravatar Brian Salomon2018-05-17
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* Make edge equations be flat interpolated in GrTextureOpGravatar Brian Salomon2018-02-05
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* Don't apply coverage aa on image edges when target has msaa.Gravatar Brian Salomon2018-01-16
* Funnel most proxy creation through GrProxyProviderGravatar Robert Phillips2018-01-16
* Make GrTextureOp capable of edge antialiasing.Gravatar Brian Salomon2018-01-11
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01
* Revert "Revert "Use a dst size threshold for multitexturing images.""Gravatar Brian Salomon2017-12-01
* Revert "Use a dst size threshold for multitexturing images."Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-11-30
* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
* Fix GrTextureOp to check the correct cap for multitexturingGravatar Brian Salomon2017-11-15
* Revert "Revert "Make GPU backend triangulate rects such that they are rendere...Gravatar Brian Salomon2017-10-18
* Revert "Make GPU backend triangulate rects such that they are rendered as tri...Gravatar Brian Salomon2017-10-17
* Make GPU backend triangulate rects such that they are rendered as tri strips ...Gravatar Brian Salomon2017-10-17
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Make GrResourceProvider more sk_spifiedGravatar Brian Salomon2017-10-16
* Add benchmark for comparing multitexturing to non-multitexturing image draws.Gravatar Brian Salomon2017-10-11
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Disable flat interpolation in TextureOp on QualcommGravatar Brian Salomon2017-09-15
* Change visitProxies signatureGravatar Robert Phillips2017-09-14
* Add method to iterate over a GrOp's GrSurfaceProxiesGravatar Robert Phillips2017-09-13
* Remove repeated conditional in TextureOp.Gravatar Brian Salomon2017-09-11
* Revert "Revert "Make TextureOp use multitexturing to batch draws of different...Gravatar Brian Salomon2017-09-08
* Revert "Make TextureOp use multitexturing to batch draws of different SkImages."Gravatar Robert Phillips2017-09-07
* Make TextureOp use multitexturing to batch draws of different SkImages.Gravatar Brian Salomon2017-09-07
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Use high precision for TextureOp texture coord varyingGravatar Brian Salomon2017-08-31
* Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDev...Gravatar Brian Salomon2017-08-28
* Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::dra...Gravatar Brian Salomon2017-08-22
* Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[R...Gravatar Brian Salomon2017-08-18
* Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() w...Gravatar Brian Salomon2017-08-18
* Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when poss...Gravatar Brian Salomon2017-08-18