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authorGravatar Brian Salomon <bsalomon@google.com>2017-08-28 15:32:01 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-28 20:02:16 +0000
commit3416969605137214a9e1b1fb85182e5640a655ab (patch)
tree7b81edfaf359d2e50bab4ef3f2d27c38702da000 /src/gpu/ops/GrTextureOp.cpp
parent5b071782585024bd75a203f3cde0429bfb7ec99d (diff)
Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""""
This reverts commit a184ac7e0cdb26919369151f606c194358c94ff5. Change-Id: I2a4a1b713fd998ba33a5f85a34be1645438a7ac9 Reviewed-on: https://skia-review.googlesource.com/39400 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/ops/GrTextureOp.cpp')
-rw-r--r--src/gpu/ops/GrTextureOp.cpp352
1 files changed, 352 insertions, 0 deletions
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
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+++ b/src/gpu/ops/GrTextureOp.cpp
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+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrTextureOp.h"
+#include "GrAppliedClip.h"
+#include "GrDrawOpTest.h"
+#include "GrGeometryProcessor.h"
+#include "GrMeshDrawOp.h"
+#include "GrOpFlushState.h"
+#include "GrQuad.h"
+#include "GrResourceProvider.h"
+#include "GrShaderCaps.h"
+#include "GrTexture.h"
+#include "GrTextureProxy.h"
+#include "SkGr.h"
+#include "glsl/GrGLSLColorSpaceXformHelper.h"
+#include "glsl/GrGLSLGeometryProcessor.h"
+#include "glsl/GrGLSLVarying.h"
+
+namespace {
+
+/**
+ * Geometry Processor that draws a texture modulated by a vertex color (though, this is meant to be
+ * the same value across all vertices of a quad and uses flat interpolation when available). This is
+ * used by TextureOp below.
+ */
+class TextureGeometryProcessor : public GrGeometryProcessor {
+public:
+ struct Vertex {
+ SkPoint fPosition;
+ SkPoint fTextureCoords;
+ GrColor fColor;
+ };
+ static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxy,
+ sk_sp<GrColorSpaceXform> csxf,
+ GrSamplerParams::FilterMode filter) {
+ return sk_sp<TextureGeometryProcessor>(
+ new TextureGeometryProcessor(std::move(proxy), std::move(csxf), filter));
+ }
+
+ const char* name() const override { return "TextureGeometryProcessor"; }
+
+ void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
+ b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
+ }
+
+ GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
+ class GLSLProcessor : public GrGLSLGeometryProcessor {
+ public:
+ void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
+ FPCoordTransformIter&& transformIter) override {
+ const auto& textureGP = proc.cast<TextureGeometryProcessor>();
+ this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
+ if (fColorSpaceXformHelper.isValid()) {
+ fColorSpaceXformHelper.setData(pdman, textureGP.fColorSpaceXform.get());
+ }
+ }
+
+ private:
+ void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
+ const auto& textureGP = args.fGP.cast<TextureGeometryProcessor>();
+ fColorSpaceXformHelper.emitCode(
+ args.fUniformHandler, textureGP.fColorSpaceXform.get());
+ args.fVaryingHandler->setNoPerspective();
+ args.fVaryingHandler->emitAttributes(textureGP);
+ this->writeOutputPosition(args.fVertBuilder, gpArgs, textureGP.fPositions.fName);
+ this->emitTransforms(args.fVertBuilder,
+ args.fVaryingHandler,
+ args.fUniformHandler,
+ gpArgs->fPositionVar,
+ textureGP.fTextureCoords.fName,
+ args.fFPCoordTransformHandler);
+ if (args.fShaderCaps->flatInterpolationSupport()) {
+ args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,
+ args.fOutputColor);
+ } else {
+ args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors,
+ args.fOutputColor);
+ }
+ args.fFragBuilder->codeAppend("highp float2 texCoord;");
+ args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords,
+ "texCoord");
+ args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
+ args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
+ args.fTexSamplers[0],
+ "texCoord",
+ kVec2f_GrSLType,
+ &fColorSpaceXformHelper);
+ args.fFragBuilder->codeAppend(";");
+ args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
+ }
+ GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
+ };
+ return new GLSLProcessor;
+ }
+
+private:
+ TextureGeometryProcessor(sk_sp<GrTextureProxy> proxy, sk_sp<GrColorSpaceXform> csxf,
+ GrSamplerParams::FilterMode filter)
+ : fSampler(std::move(proxy), filter), fColorSpaceXform(std::move(csxf)) {
+ this->initClassID<TextureGeometryProcessor>();
+ fPositions =
+ this->addVertexAttrib("position", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
+ fTextureCoords = this->addVertexAttrib("textureCoords", kVec2f_GrVertexAttribType,
+ kHigh_GrSLPrecision);
+ fColors = this->addVertexAttrib("color", kVec4ub_GrVertexAttribType);
+ this->addTextureSampler(&fSampler);
+ }
+
+ Attribute fPositions;
+ Attribute fTextureCoords;
+ Attribute fColors;
+ TextureSampler fSampler;
+ sk_sp<GrColorSpaceXform> fColorSpaceXform;
+};
+
+/**
+ * Op that implements GrTextureOp::Make. It draws textured quads. Each quad can modulate against a
+ * the texture by color. The blend with the destination is always src-over. The edges are non-AA.
+ */
+class TextureOp final : public GrMeshDrawOp {
+public:
+ static std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy,
+ GrSamplerParams::FilterMode filter, GrColor color,
+ const SkRect srcRect, const SkRect dstRect,
+ const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf,
+ bool allowSRBInputs) {
+ return std::unique_ptr<GrDrawOp>(new TextureOp(std::move(proxy), filter, color, srcRect,
+ dstRect, viewMatrix, std::move(csxf),
+ allowSRBInputs));
+ }
+
+ ~TextureOp() override { fFinalized ? fProxy->completedRead() : fProxy->unref(); }
+
+ const char* name() const override { return "TextureOp"; }
+
+ SkString dumpInfo() const override {
+ SkString str;
+ str.appendf("Filter: %d AllowSRGBInputs: %d\n", fFilter, fAllowSRGBInputs);
+ str.appendf("# draws: %d\n", fDraws.count());
+ for (int i = 0; i < fDraws.count(); ++i) {
+ const Draw& draw = fDraws[i];
+ str.appendf(
+ "%d: Color: 0x%08x, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Quad [(%.2f, "
+ "%.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
+ i, draw.fColor, draw.fSrcRect.fLeft, draw.fSrcRect.fTop, draw.fSrcRect.fRight,
+ draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX, draw.fQuad.points()[0].fY,
+ draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY, draw.fQuad.points()[2].fX,
+ draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
+ draw.fQuad.points()[3].fY);
+ }
+ str += INHERITED::dumpInfo();
+ return str;
+ }
+
+ RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
+ SkASSERT(!fFinalized);
+ fFinalized = true;
+ fProxy->addPendingRead();
+ fProxy->unref();
+ return RequiresDstTexture::kNo;
+ }
+
+ FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
+
+ DEFINE_OP_CLASS_ID
+
+private:
+ TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerParams::FilterMode filter, GrColor color,
+ const SkRect& srcRect, const SkRect& dstRect, const SkMatrix& viewMatrix,
+ sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs)
+ : INHERITED(ClassID())
+ , fProxy(proxy.release())
+ , fFilter(filter)
+ , fColorSpaceXform(std::move(csxf))
+ , fFinalized(false)
+ , fAllowSRGBInputs(allowSRGBInputs) {
+ Draw& draw = fDraws.push_back();
+ draw.fSrcRect = srcRect;
+ draw.fColor = color;
+ draw.fQuad.setFromMappedRect(dstRect, viewMatrix);
+ SkRect bounds;
+ bounds.setBounds(draw.fQuad.points(), 4);
+ this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
+ }
+
+ void onPrepareDraws(Target* target) override {
+ if (!fProxy->instantiate(target->resourceProvider())) {
+ return;
+ }
+ sk_sp<GrGeometryProcessor> gp = TextureGeometryProcessor::Make(
+ sk_ref_sp(fProxy), std::move(fColorSpaceXform), fFilter);
+ GrPipeline::InitArgs args;
+ args.fProxy = target->proxy();
+ args.fCaps = &target->caps();
+ args.fResourceProvider = target->resourceProvider();
+ args.fFlags = fAllowSRGBInputs ? GrPipeline::kAllowSRGBInputs_Flag : 0;
+ const GrPipeline* pipeline = target->allocPipeline(args, GrProcessorSet::MakeEmptySet(),
+ target->detachAppliedClip());
+
+ using Vertex = TextureGeometryProcessor::Vertex;
+ SkASSERT(gp->getVertexStride() == sizeof(Vertex));
+
+ int vstart;
+ const GrBuffer* vbuffer;
+ auto vertices = (Vertex*)target->makeVertexSpace(sizeof(Vertex), 4 * fDraws.count(),
+ &vbuffer, &vstart);
+ if (!vertices) {
+ SkDebugf("Could not allocate vertices\n");
+ return;
+ }
+ sk_sp<const GrBuffer> ibuffer;
+ if (fDraws.count() > 1) {
+ ibuffer.reset(target->resourceProvider()->refQuadIndexBuffer());
+ if (!ibuffer) {
+ SkDebugf("Could not allocate quad indices\n");
+ return;
+ }
+ }
+ GrTexture* texture = fProxy->priv().peekTexture();
+ float iw = 1.f / texture->width();
+ float ih = 1.f / texture->height();
+ if (fDraws.count() > 1) {
+ for (int i = 0; i < fDraws.count(); ++i) {
+ float tl = iw * fDraws[i].fSrcRect.fLeft;
+ float tr = iw * fDraws[i].fSrcRect.fRight;
+ float tt = ih * fDraws[i].fSrcRect.fTop;
+ float tb = ih * fDraws[i].fSrcRect.fBottom;
+ if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
+ tt = 1.f - tt;
+ tb = 1.f - tb;
+ }
+ vertices[0 + 4 * i].fPosition = fDraws[i].fQuad.points()[0];
+ vertices[0 + 4 * i].fTextureCoords = {tl, tt};
+ vertices[0 + 4 * i].fColor = fDraws[i].fColor;
+ vertices[1 + 4 * i].fPosition = fDraws[i].fQuad.points()[1];
+ vertices[1 + 4 * i].fTextureCoords = {tl, tb};
+ vertices[1 + 4 * i].fColor = fDraws[i].fColor;
+ vertices[2 + 4 * i].fPosition = fDraws[i].fQuad.points()[2];
+ vertices[2 + 4 * i].fTextureCoords = {tr, tb};
+ vertices[2 + 4 * i].fColor = fDraws[i].fColor;
+ vertices[3 + 4 * i].fPosition = fDraws[i].fQuad.points()[3];
+ vertices[3 + 4 * i].fTextureCoords = {tr, tt};
+ vertices[3 + 4 * i].fColor = fDraws[i].fColor;
+ }
+ GrMesh mesh(GrPrimitiveType::kTriangles);
+ mesh.setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
+ GrResourceProvider::QuadCountOfQuadBuffer());
+ mesh.setVertexData(vbuffer, vstart);
+ target->draw(gp.get(), pipeline, mesh);
+ } else {
+ float tl = iw * fDraws[0].fSrcRect.fLeft;
+ float tr = iw * fDraws[0].fSrcRect.fRight;
+ float tt = ih * fDraws[0].fSrcRect.fTop;
+ float tb = ih * fDraws[0].fSrcRect.fBottom;
+ if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
+ tt = 1.f - tt;
+ tb = 1.f - tb;
+ }
+ vertices[0].fPosition = fDraws[0].fQuad.points()[0];
+ vertices[0].fTextureCoords = {tl, tt};
+ vertices[0].fColor = fDraws[0].fColor;
+ vertices[1].fPosition = fDraws[0].fQuad.points()[3];
+ vertices[1].fTextureCoords = {tr, tt};
+ vertices[1].fColor = fDraws[0].fColor;
+ vertices[2].fPosition = fDraws[0].fQuad.points()[1];
+ vertices[2].fTextureCoords = {tl, tb};
+ vertices[2].fColor = fDraws[0].fColor;
+ vertices[3].fPosition = fDraws[0].fQuad.points()[2];
+ vertices[3].fTextureCoords = {tr, tb};
+ vertices[3].fColor = fDraws[0].fColor;
+ GrMesh mesh(GrPrimitiveType::kTriangleStrip);
+ mesh.setNonIndexedNonInstanced(4);
+ mesh.setVertexData(vbuffer, vstart);
+ target->draw(gp.get(), pipeline, mesh);
+ }
+ }
+
+ bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
+ const auto* that = t->cast<TextureOp>();
+ if (fProxy->uniqueID() != that->fProxy->uniqueID() || fFilter != that->fFilter ||
+ !GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
+ return false;
+ }
+ fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
+ this->joinBounds(*that);
+ return true;
+ }
+
+ struct Draw {
+ SkRect fSrcRect;
+ GrQuad fQuad;
+ GrColor fColor;
+ };
+ SkSTArray<1, Draw, true> fDraws;
+ GrTextureProxy* fProxy;
+ GrSamplerParams::FilterMode fFilter;
+ sk_sp<GrColorSpaceXform> fColorSpaceXform;
+ // Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
+ bool fFinalized : 1;
+ bool fAllowSRGBInputs : 1;
+ typedef GrMeshDrawOp INHERITED;
+};
+
+} // anonymous namespace
+
+namespace GrTextureOp {
+
+std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy, GrSamplerParams::FilterMode filter,
+ GrColor color, const SkRect& srcRect, const SkRect& dstRect,
+ const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf,
+ bool allowSRGBInputs) {
+ SkASSERT(!viewMatrix.hasPerspective());
+ return TextureOp::Make(std::move(proxy), filter, color, srcRect, dstRect, viewMatrix,
+ std::move(csxf), allowSRGBInputs);
+}
+
+} // namespace GrTextureOp
+
+#if GR_TEST_UTILS
+#include "GrContext.h"
+
+GR_DRAW_OP_TEST_DEFINE(TextureOp) {
+ GrSurfaceDesc desc;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+ desc.fHeight = random->nextULessThan(90) + 10;
+ desc.fWidth = random->nextULessThan(90) + 10;
+ desc.fOrigin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
+ SkBackingFit fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
+ auto proxy =
+ GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc, fit, SkBudgeted::kNo);
+ SkRect rect = GrTest::TestRect(random);
+ SkRect srcRect;
+ srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
+ srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
+ srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
+ srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
+ SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
+ GrColor color = SkColorToPremulGrColor(random->nextU());
+ GrSamplerParams::FilterMode filter = (GrSamplerParams::FilterMode)random->nextULessThan(
+ GrSamplerParams::kMipMap_FilterMode + 1);
+ auto csxf = GrTest::TestColorXform(random);
+ bool allowSRGBInputs = random->nextBool();
+ return GrTextureOp::Make(std::move(proxy), filter, color, srcRect, rect, viewMatrix,
+ std::move(csxf), allowSRGBInputs);
+}
+
+#endif