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authorGravatar Chris Dalton <csmartdalton@google.com>2017-10-16 14:15:26 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-16 22:37:03 +0000
commitfdde34eeb2cb5106a6680c49dd30c0b4428cbfbb (patch)
tree5b6bfa8ee9117126c0abe3c3731c253f91f3e47d /src/gpu/ops/GrTextureOp.cpp
parent09eeefba6d19dd6bff1e046c31a889393a9447d0 (diff)
Remove precision from GrGLSLVaryingHandler
(It's built into the types now.) Bug: skia: Change-Id: I44edc6e71098cf74387091903e920b1dd929b103 Reviewed-on: https://skia-review.googlesource.com/59880 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/ops/GrTextureOp.cpp')
-rw-r--r--src/gpu/ops/GrTextureOp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 133c2fdb7e..291b199423 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -118,8 +118,8 @@ public:
args.fOutputColor);
}
args.fFragBuilder->codeAppend("float2 texCoord;");
- args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords, "texCoord",
- kHigh_GrSLPrecision);
+ args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords,
+ "texCoord");
if (textureGP.numTextureSamplers() > 1) {
SkASSERT(args.fShaderCaps->integerSupport());
args.fFragBuilder->codeAppend("int texIdx;");