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GrTextureOp.cpp
Commit message (
Expand
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Author
Age
*
Make edge equations be flat interpolated in GrTextureOp
Brian Salomon
2018-02-05
*
ccpr: Don't use flat interpolation when it is slow
Chris Dalton
2018-02-02
*
Add a workaround for inaccurate interpolants on Adreno 3xx.
Brian Salomon
2018-01-22
*
Don't apply coverage aa on image edges when target has msaa.
Brian Salomon
2018-01-16
*
Funnel most proxy creation through GrProxyProvider
Robert Phillips
2018-01-16
*
Make GrTextureOp capable of edge antialiasing.
Brian Salomon
2018-01-11
*
Add GrProxyProvider
Robert Phillips
2018-01-08
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
Reland "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-12-01
*
Revert "Revert "Use a dst size threshold for multitexturing images.""
Brian Salomon
2017-12-01
*
Revert "Use a dst size threshold for multitexturing images."
Brian Salomon
2017-11-30
*
Revert "Set multitexturing threshold for NVIDIA"
Brian Salomon
2017-11-30
*
Set multitexturing threshold for NVIDIA
Brian Salomon
2017-11-30
*
Use a dst size threshold for multitexturing images.
Brian Salomon
2017-11-30
*
Fix GrTextureOp to check the correct cap for multitexturing
Brian Salomon
2017-11-15
*
Revert "Revert "Make GPU backend triangulate rects such that they are rendere...
Brian Salomon
2017-10-18
*
Revert "Make GPU backend triangulate rects such that they are rendered as tri...
Brian Salomon
2017-10-17
*
Make GPU backend triangulate rects such that they are rendered as tri strips ...
Brian Salomon
2017-10-17
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
Make GrResourceProvider more sk_spified
Brian Salomon
2017-10-16
*
Add benchmark for comparing multitexturing to non-multitexturing image draws.
Brian Salomon
2017-10-11
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Disable flat interpolation in TextureOp on Qualcomm
Brian Salomon
2017-09-15
*
Change visitProxies signature
Robert Phillips
2017-09-14
*
Add method to iterate over a GrOp's GrSurfaceProxies
Robert Phillips
2017-09-13
*
Remove repeated conditional in TextureOp.
Brian Salomon
2017-09-11
*
Revert "Revert "Make TextureOp use multitexturing to batch draws of different...
Brian Salomon
2017-09-08
*
Revert "Make TextureOp use multitexturing to batch draws of different SkImages."
Robert Phillips
2017-09-07
*
Make TextureOp use multitexturing to batch draws of different SkImages.
Brian Salomon
2017-09-07
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Use high precision for TextureOp texture coord varying
Brian Salomon
2017-08-31
*
Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDev...
Brian Salomon
2017-08-28
*
Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::dra...
Brian Salomon
2017-08-22
*
Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[R...
Brian Salomon
2017-08-18
*
Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() w...
Brian Salomon
2017-08-18
*
Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when poss...
Brian Salomon
2017-08-18