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path: root/src/gpu/ops/GrTextureOp.cpp
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* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01
* Revert "Revert "Use a dst size threshold for multitexturing images.""Gravatar Brian Salomon2017-12-01
* Revert "Use a dst size threshold for multitexturing images."Gravatar Brian Salomon2017-11-30
* Revert "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-11-30
* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
* Fix GrTextureOp to check the correct cap for multitexturingGravatar Brian Salomon2017-11-15
* Revert "Revert "Make GPU backend triangulate rects such that they are rendere...Gravatar Brian Salomon2017-10-18
* Revert "Make GPU backend triangulate rects such that they are rendered as tri...Gravatar Brian Salomon2017-10-17
* Make GPU backend triangulate rects such that they are rendered as tri strips ...Gravatar Brian Salomon2017-10-17
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Make GrResourceProvider more sk_spifiedGravatar Brian Salomon2017-10-16
* Add benchmark for comparing multitexturing to non-multitexturing image draws.Gravatar Brian Salomon2017-10-11
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Disable flat interpolation in TextureOp on QualcommGravatar Brian Salomon2017-09-15
* Change visitProxies signatureGravatar Robert Phillips2017-09-14
* Add method to iterate over a GrOp's GrSurfaceProxiesGravatar Robert Phillips2017-09-13
* Remove repeated conditional in TextureOp.Gravatar Brian Salomon2017-09-11
* Revert "Revert "Make TextureOp use multitexturing to batch draws of different...Gravatar Brian Salomon2017-09-08
* Revert "Make TextureOp use multitexturing to batch draws of different SkImages."Gravatar Robert Phillips2017-09-07
* Make TextureOp use multitexturing to batch draws of different SkImages.Gravatar Brian Salomon2017-09-07
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Use high precision for TextureOp texture coord varyingGravatar Brian Salomon2017-08-31
* Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDev...Gravatar Brian Salomon2017-08-28
* Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::dra...Gravatar Brian Salomon2017-08-22
* Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[R...Gravatar Brian Salomon2017-08-18
* Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() w...Gravatar Brian Salomon2017-08-18
* Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when poss...Gravatar Brian Salomon2017-08-18