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GrMtlTexture.h
Commit message (
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Author
Age
*
refactored where texture descriptors are made for metal gpu backend
Timothy Liang
2018-07-11
*
implemented wrapped backend texture/rendertarget/textureRT for Metal gpu backend
Timothy Liang
2018-07-02
*
added TextureRenderTarget to Metal gpu backend
Timothy Liang
2018-06-28
*
Reland "Remove GrBackendObject and all related functions from Skia."
Greg Daniel
2018-05-21
*
Revert "Remove GrBackendObject and all related functions from Skia."
Brian Osman
2018-05-10
*
Remove GrBackendObject and all related functions from Skia.
Greg Daniel
2018-05-10
*
Add SK_SUPPORT_LEGACY_BACKEND_OBJECTS
Robert Phillips
2018-04-12
*
Add ref counted wrapped around GrTexture ReleaseProc
Greg Daniel
2018-01-30
*
Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and ...
Robert Phillips
2017-12-13
*
Implemenet onStealBackendTexture in GrMtlTexture
Brian Salomon
2017-10-13
*
Use enum to track MipMapsStatus throughout Texture creation
Greg Daniel
2017-10-12
*
Set correct mip map status on GrTexture since we no longer require all mip data
Greg Daniel
2017-10-10
*
Add GrMtlTexture classes
Greg Daniel
2017-08-04