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Commit message (
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Author
Age
*
Fix fb variable name in GLSL
egdaniel
2016-08-17
*
Fix various issues with framebuffer fetch
egdaniel
2016-08-17
*
Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()
bsalomon
2016-08-17
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
LightingShader and NormalSource comment and style fixes
dvonbeck
2016-08-11
*
Split distance vector into direction and magnitude components
dvonbeck
2016-08-08
*
GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-08-01
*
Revert of GrFP can express distance vector field req., program builder decla...
mtklein
2016-07-30
*
GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-07-29
*
Merge ProgramDesc's for GL and Vulkan
egdaniel
2016-07-29
*
Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Fix caching of sample locations
csmartdalton
2016-07-06
*
Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
*
Fix caching of sample locations
csmartdalton
2016-07-04
*
Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
robertphillips
2016-06-23
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
*
Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...
brianosman
2016-06-19
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-18
*
Store GLSL max samplers using uint32_t rather than uint8_t
bsalomon
2016-06-14
*
Allow gpu ResourceHandle class to be shared for multiple purposes
egdaniel
2016-05-09
*
Break apart shared use of varying and uniform transforms
egdaniel
2016-05-09
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23
*
Add unit test for vertex attribute count.
bsalomon
2016-03-23
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Add caps and GL API for buffer texture
cdalton
2016-03-11
*
Add sampler precision to GrTextureAccess
cdalton
2016-03-11
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add support for 2x2 matrices
cdalton
2016-03-07
*
Add "sample locations" feature to GrProcessor
cdalton
2016-03-07
*
Add cap and builder feature for multisample interpolation
cdalton
2016-03-01
*
Replace fWillReadFragmentPosition with a bitfield
cdalton
2016-02-26
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
*
Add #define directives to GrGLSLShaderBuilder
cdalton
2016-02-11
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Finalize gpu shaders in ProgramBuilding.
egdaniel
2016-02-10
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