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path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* Fix fb variable name in GLSLGravatar egdaniel2016-08-17
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* LightingShader and NormalSource comment and style fixesGravatar dvonbeck2016-08-11
* Split distance vector into direction and magnitude componentsGravatar dvonbeck2016-08-08
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-08-01
* Revert of GrFP can express distance vector field req., program builder decla...Gravatar mtklein2016-07-30
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29
* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.hGravatar robertphillips2016-06-23
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...Gravatar brianosman2016-06-19
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-18
* Store GLSL max samplers using uint32_t rather than uint8_tGravatar bsalomon2016-06-14
* Allow gpu ResourceHandle class to be shared for multiple purposesGravatar egdaniel2016-05-09
* Break apart shared use of varying and uniform transformsGravatar egdaniel2016-05-09
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* Add unit test for vertex attribute count.Gravatar bsalomon2016-03-23
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add caps and GL API for buffer textureGravatar cdalton2016-03-11
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
* Add cap and builder feature for multisample interpolationGravatar cdalton2016-03-01
* Replace fWillReadFragmentPosition with a bitfieldGravatar cdalton2016-02-26
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add #define directives to GrGLSLShaderBuilderGravatar cdalton2016-02-11
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10