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* Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...Gravatar fmalita2016-09-30
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-30
* Clamp Vulkan caps to INT_MAXGravatar jvanverth2016-09-27
* Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...Gravatar ethannicholas2016-09-26
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-26
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* Conditionally insert gl_PointSize into shaders.Gravatar bsalomon2016-09-21
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove unused GrGLSLGeometryProcessor::emitTransform variationGravatar bsalomon2016-09-12
* Remove base class for installed transforms in GrPrimitiveProcessorGravatar bsalomon2016-09-12
* Remove GrPrimitiveProcessor::hasTransformedLocalCoordsGravatar bsalomon2016-09-12
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...Gravatar ethannicholas2016-09-12
* Two changes:Gravatar brianosman2016-09-12
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-12
* Fix color gamut xform matrices in GPU codeGravatar brianosman2016-09-09
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
* Fix fb variable name in GLSLGravatar egdaniel2016-08-17
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* LightingShader and NormalSource comment and style fixesGravatar dvonbeck2016-08-11
* Split distance vector into direction and magnitude componentsGravatar dvonbeck2016-08-08
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-08-01
* Revert of GrFP can express distance vector field req., program builder decla...Gravatar mtklein2016-07-30
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29
* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.hGravatar robertphillips2016-06-23
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...Gravatar brianosman2016-06-19
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-18
* Store GLSL max samplers using uint32_t rather than uint8_tGravatar bsalomon2016-06-14
* Allow gpu ResourceHandle class to be shared for multiple purposesGravatar egdaniel2016-05-09
* Break apart shared use of varying and uniform transformsGravatar egdaniel2016-05-09
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11