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path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Omnibus: Push instantiation of GrTextures later (post TextureSampler)Gravatar Robert Phillips2017-06-02
* Do color correction of vertex colors in GPU drawVerticesGravatar Brian Osman2017-05-31
* Convert DstTexture to DstProxy (take 2)Gravatar Robert Phillips2017-05-29
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Workaround Mali static analysis bugGravatar Brian Osman2017-05-25
* Remove setting of alpha coverage in text ops when in LCD modeGravatar Greg Daniel2017-05-22
* Comment out lcd assert to make GLPrograms test happyGravatar Greg Daniel2017-05-19
* Fix gpu lcd blending to semi-correctly handle alpha coverageGravatar Greg Daniel2017-05-19
* Revert "Convert DstTexture to DstProxy"Gravatar Robert Phillips2017-05-17
* Convert DstTexture to DstProxyGravatar Robert Phillips2017-05-17
* Switch ImageStorageAccess over to GrTextureProxiesGravatar Robert Phillips2017-05-12
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Split tracking of TexelBuffers from normal samplersGravatar Greg Daniel2017-05-05
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* rectangle texture scaling is now handled in skslcGravatar Ethan Nicholas2017-04-20
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Fully remove coord transform precision codeGravatar Brian Osman2017-04-04
* Store the dst texture used by an XP in GrPipeline rather than in the XP.Gravatar Brian Salomon2017-04-03
* Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...Gravatar Brian Osman2017-04-03
* Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...Gravatar Brian Osman2017-03-31
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
* Refactor GrColorSpaceXformHelperGravatar Brian Osman2017-03-08
* Remove PLS path rendererGravatar Brian Salomon2017-03-06
* Add a workaround for platforms with broken geo shader invocationsGravatar csmartdalton2017-02-17
* Move the rt adjust uniform into GP EmitArgsGravatar csmartdalton2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Add GrGLSLShaderBuilder::declareGlobalGravatar csmartdalton2017-02-10
* re-land of skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* Revert "skslc type constructor cleanups"Gravatar Ethan Nicholas2017-02-09
* skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Clamp premul colors correctly after a gamut changeGravatar Brian Osman2017-01-04
* Removing tracking of whether GP/FP coverage calculations are used by XP.Gravatar Brian Salomon2017-01-04
* This renames methods and classes that relate to static analysis of combinatio...Gravatar Brian Salomon2016-12-21
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29