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Commit message (
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Author
Age
*
Add support for transfer functions to GrColorSpaceXform
Brian Osman
2017-10-31
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-25
*
Revert "Add vector GrSLTypes for shorts"
Chris Dalton
2017-10-24
*
Add vector GrSLTypes for shorts
Chris Dalton
2017-10-24
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
Remove trailing whitespace.
Ben Wagner
2017-10-09
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"
Ethan Nicholas
2017-09-18
*
fix for uninitialized GrGLSLFragmentShaderBuilder field
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Retract Gr*Priv.h includes a bit
Robert Phillips
2017-08-31
*
Remove kDefault_GrSurfaceOrigin
Robert Phillips
2017-08-30
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
*
Guard against D3D NaN/Infinity literals bug in color burn
Brian Osman
2017-08-02
*
Fix cleanup on program creation failure
Robert Phillips
2017-08-01
*
Guard against D3D NaN/Infinity literals bug
Brian Osman
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Pull non-substantive changes out of omnibus GrSurface CL
Robert Phillips
2017-07-27
*
Remove GrSingleTextureEffect
Brian Salomon
2017-07-26
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-21
*
Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...
Mike Reed
2017-06-21
*
Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...
Ethan Nicholas
2017-06-20
*
Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"
Greg Daniel
2017-06-15
*
implemented mustImplementGSInvocationsWithLoop workaround in sksl
Ethan Nicholas
2017-06-15
*
Retract GrTexture*.h & GrRenderTarget*.h from other headers
Robert Phillips
2017-06-13
*
Remove GrTGpuResourceRef specializations
Robert Phillips
2017-06-12
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Workaround Mali static analysis bug
Brian Osman
2017-05-25
*
Remove setting of alpha coverage in text ops when in LCD mode
Greg Daniel
2017-05-22
*
Comment out lcd assert to make GLPrograms test happy
Greg Daniel
2017-05-19
*
Fix gpu lcd blending to semi-correctly handle alpha coverage
Greg Daniel
2017-05-19
*
Revert "Convert DstTexture to DstProxy"
Robert Phillips
2017-05-17
*
Convert DstTexture to DstProxy
Robert Phillips
2017-05-17
*
Switch ImageStorageAccess over to GrTextureProxies
Robert Phillips
2017-05-12
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
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