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path: root/src/gpu/glsl/GrGLSLVarying.cpp
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* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
* Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...Gravatar Brian Osman2017-04-03
* Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...Gravatar Brian Osman2017-03-31
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add some backend flexibility for shader declarations in ProgramBuilding.Gravatar egdaniel2016-02-09
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20