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path: root/src/gpu/glsl/GrGLSLShaderBuilder.h
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* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add #define directives to GrGLSLShaderBuilderGravatar cdalton2016-02-11
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11