index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
glsl
/
GrGLSLShaderBuilder.h
Commit message (
Expand
)
Author
Age
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
*
Add #define directives to GrGLSLShaderBuilder
cdalton
2016-02-11
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11