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GrGLSLShaderBuilder.cpp
Commit message (
Expand
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Author
Age
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
removed appendPrecisionModifier
Ethan Nicholas
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Two changes:
brianosman
2016-09-12
*
Fix color gamut xform matrices in GPU code
brianosman
2016-09-09
*
Add color gamut xform helpers to GrGLSLShaderBuilder
brianosman
2016-09-07
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Texturing support for RECTANGLE textures.
bsalomon
2016-01-20
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...
mtklein
2016-01-08
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11