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GrGLSLProgramBuilder.cpp
Commit message (
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Author
Age
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Store the dst texture used by an XP in GrPipeline rather than in the XP.
Brian Salomon
2017-04-03
*
Remove PLS path renderer
Brian Salomon
2017-03-06
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Removing tracking of whether GP/FP coverage calculations are used by XP.
Brian Salomon
2017-01-04
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
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Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
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Make GrBufferAccess a nested class of GrProcessor
Brian Salomon
2016-11-18
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename GrTextureBufferSampler to GrBufferSampler
csmartdalton
2016-11-16
*
Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""
Brian Salomon
2016-11-07
*
Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."
Ben Wagner
2016-11-06
*
Limit GL_TEXTURE_RECTANGLE filtering to bilinear.
Brian Salomon
2016-11-04
*
Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.
bsalomon
2016-09-26
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
*
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
*
Remove GrPrimitiveProcessor::hasTransformedLocalCoords
bsalomon
2016-09-12
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
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Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
LightingShader and NormalSource comment and style fixes
dvonbeck
2016-08-11
*
Split distance vector into direction and magnitude components
dvonbeck
2016-08-08
*
GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-08-01
*
Revert of GrFP can express distance vector field req., program builder decla...
mtklein
2016-07-30
*
GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-07-29
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
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Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
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Add sampler precision to GrTextureAccess
cdalton
2016-03-11
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Add support for vertex and geometry shader textures
cdalton
2016-03-11
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Add "sample locations" feature to GrProcessor
cdalton
2016-03-07
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