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path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Fully remove coord transform precision codeGravatar Brian Osman2017-04-04
* Store the dst texture used by an XP in GrPipeline rather than in the XP.Gravatar Brian Salomon2017-04-03
* Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...Gravatar Brian Osman2017-04-03
* Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...Gravatar Brian Osman2017-03-31
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
* Refactor GrColorSpaceXformHelperGravatar Brian Osman2017-03-08
* Remove PLS path rendererGravatar Brian Salomon2017-03-06
* Add a workaround for platforms with broken geo shader invocationsGravatar csmartdalton2017-02-17
* Move the rt adjust uniform into GP EmitArgsGravatar csmartdalton2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Add GrGLSLShaderBuilder::declareGlobalGravatar csmartdalton2017-02-10
* re-land of skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* Revert "skslc type constructor cleanups"Gravatar Ethan Nicholas2017-02-09
* skslc type constructor cleanupsGravatar Ethan Nicholas2017-02-09
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Clamp premul colors correctly after a gamut changeGravatar Brian Osman2017-01-04
* Removing tracking of whether GP/FP coverage calculations are used by XP.Gravatar Brian Salomon2017-01-04
* This renames methods and classes that relate to static analysis of combinatio...Gravatar Brian Salomon2016-12-21
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* removed textureProj() and legacy texture functions from skslGravatar Ethan Nicholas2016-11-28
* baked in a few more precision modifiersGravatar Ethan Nicholas2016-11-28
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* removed appendPrecisionModifierGravatar Ethan Nicholas2016-11-22
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Rename kTexture2DISampler to kITexture2DSampler.Gravatar Brian Salomon2016-11-16
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* Add detection of image load/store to capsGravatar Brian Salomon2016-11-15