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Commit message (
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Author
Age
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Fully remove coord transform precision code
Brian Osman
2017-04-04
*
Store the dst texture used by an XP in GrPipeline rather than in the XP.
Brian Salomon
2017-04-03
*
Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...
Brian Osman
2017-04-03
*
Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...
Brian Osman
2017-03-31
*
Revert "Allow FPs to elevate default precision for the entire fragment program"
Brian Osman
2017-03-31
*
Allow FPs to elevate default precision for the entire fragment program
Brian Osman
2017-03-31
*
Refactor GrColorSpaceXformHelper
Brian Osman
2017-03-08
*
Remove PLS path renderer
Brian Salomon
2017-03-06
*
Add a workaround for platforms with broken geo shader invocations
csmartdalton
2017-02-17
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Add GrGLSLShaderBuilder::declareGlobal
csmartdalton
2017-02-10
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
Clamp premul colors correctly after a gamut change
Brian Osman
2017-01-04
*
Removing tracking of whether GP/FP coverage calculations are used by XP.
Brian Salomon
2017-01-04
*
This renames methods and classes that relate to static analysis of combinatio...
Brian Salomon
2016-12-21
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
*
baked in a few more precision modifiers
Ethan Nicholas
2016-11-28
*
Revert "Revert "make it illegal to include SkXfermode.h""
Mike Reed
2016-11-23
*
Revert "make it illegal to include SkXfermode.h"
Greg Daniel
2016-11-23
*
make it illegal to include SkXfermode.h
Mike Reed
2016-11-23
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
removed appendPrecisionModifier
Ethan Nicholas
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Remove unnecessary attribute and varying type modifiers
Brian Salomon
2016-11-18
*
Make GrBufferAccess a nested class of GrProcessor
Brian Salomon
2016-11-18
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename GrTextureBufferSampler to GrBufferSampler
csmartdalton
2016-11-16
*
Rename kTexture2DISampler to kITexture2DSampler.
Brian Salomon
2016-11-16
*
make SkXfermode.h go away
Mike Reed
2016-11-16
*
Add detection of image load/store to caps
Brian Salomon
2016-11-15
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