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authorGravatar cdalton <cdalton@nvidia.com>2016-03-11 13:34:32 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-11 13:34:32 -0800
commit5f2d8e28c4f8ec0ead92eb613254063ace4e90b4 (patch)
tree8cadf1d160eacc82079a10f7ca42c34faaf8ce51 /src/gpu/glsl/GrGLSLProgramBuilder.cpp
parentfde05114e6c4107b36e1aa571c64d31def40f613 (diff)
Add sampler precision to GrTextureAccess
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index bc0208321c..7116d193f4 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -240,7 +240,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
name.printf("Sampler%d", t);
localSamplerUniforms[t] = this->uniformHandler()->addUniform(access.getVisibility(),
samplerType,
- kDefault_GrSLPrecision,
+ access.getPrecision(),
name.c_str());
outSamplers->emplace_back(localSamplerUniforms[t], access);
}