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path: root/src/gpu/gl
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* Fix unit tests when workarounds are enabledGravatar Adrienne Walker2018-05-21
* Reland "Remove GrBackendObject and all related functions from Skia."Gravatar Greg Daniel2018-05-21
* Driver bug workaround: unbind_attachments_on_bound_render_fbo_deleteGravatar Adrienne Walker2018-05-18
* Driver bug workaround: pack_parameters_workaround_with_pack_bufferGravatar Adrienne Walker2018-05-16
* Driver bug workaround: gl_clear_brokenGravatar Adrienne Walker2018-05-16
* Driver bug workaround: restore_scissor_on_fbo_changeGravatar Adrienne Walker2018-05-16
* Driver bug workaround: max_msaa_sample_count_4Gravatar Adrienne Walker2018-05-15
* Driver bug workaround: disallow_large_instanced_drawGravatar Adrienne Walker2018-05-15
* Driver bug workaround: max_texture_size_limit_4096Gravatar Adrienne Walker2018-05-15
* Reland "Driver bug workaround: disable_discard_framebuffer"Gravatar Adrienne Walker2018-05-15
* Reland "Driver bug workaround: disable_blend_equation_advanced"Gravatar Adrienne Walker2018-05-15
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Revert "Remove GrBackendObject and all related functions from Skia."Gravatar Brian Osman2018-05-10
* Revert "Driver bug workaround: disable_blend_equation_advanced"Gravatar Greg Daniel2018-05-10
* Revert "Driver bug workaround: disable_discard_framebuffer"Gravatar Greg Daniel2018-05-10
* Driver bug workaround: disable_discard_framebufferGravatar Adrienne Walker2018-05-10
* Driver bug workaround: disable_blend_equation_advancedGravatar Adrienne Walker2018-05-10
* Remove GrBackendObject and all related functions from Skia.Gravatar Greg Daniel2018-05-10
* Add fPreferExternalImagesOverES3 to GrContextOptionsGravatar Brian Osman2018-05-09
* Only enable noperspective with ES3 shading languageGravatar Brian Osman2018-05-08
* Disable unpack-row-length support on iOSGravatar Brian Osman2018-05-03
* Implement GL canCopySurface in GrGLCaps.Gravatar Greg Daniel2018-05-03
* Add internal grsurface flag to track if using gl rectangle or external texture.Gravatar Greg Daniel2018-05-02
* Remove GrPrimitiveType::kTriangleFanGravatar Brian Salomon2018-04-30
* Add InternalSurfaceFlag so we know if RenderTargetProxys and RenderTargets us...Gravatar Greg Daniel2018-04-26
* ccpr: Cull extremely thin trianglesGravatar Chris Dalton2018-04-24
* With ES3, enable both ES2 and ES3 external image extensionsGravatar Brian Osman2018-04-18
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
* Add glFlush workaround for instanced draws on SkylakeGravatar Chris Dalton2018-04-16
* Fix many return-std-move-in-c++11 warningsGravatar Kevin Lubick2018-04-16
* Revert "Delete getRenderTargetHandle call on SkSurface."Gravatar Greg Daniel2018-04-14
* ccpr: Actually blacklist ANGLEGravatar Chris Dalton2018-04-12
* Don't create lazy proxys if their width/height is greater than max tex sizeGravatar Greg Daniel2018-04-12
* Delete getRenderTargetHandle call on SkSurface.Gravatar Greg Daniel2018-04-12
* Add SK_SUPPORT_LEGACY_BACKEND_OBJECTSGravatar Robert Phillips2018-04-12
* ccpr: Blacklist ANGLE againGravatar Chris Dalton2018-04-12
* Move GrBackendRenderTarget over to new system of getting backed infosGravatar Greg Daniel2018-04-11
* Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.Gravatar Greg Daniel2018-04-10
* Workaround for lack of ESSL3 external image extension on older Samsung devicesGravatar Brian Osman2018-04-05
* Avoid calling glGetString(GL_EXTENSIONS) on core profilesGravatar Brian Salomon2018-04-04
* Stop using clear-as-draw workaround on newer Intel drivers on macOSGravatar Brian Salomon2018-04-04
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* Hide GrPixelConfig in SkSurfaceCharacterizationGravatar Robert Phillips2018-04-04
* ccpr: Normalize homogeneous coords with frexp/ldexpGravatar Chris Dalton2018-04-02
* Dump additional details about the gpu resources.Gravatar Derek Sollenberger2018-03-29
* Remove path ranges from gpu.Gravatar Ben Wagner2018-03-29
* Don't use gl_FragCoord on legacy Tegra hardwareGravatar Chris Dalton2018-03-29
* Hide GrBackendTexture/RenderTarget constructors that take a GrPixelConfigGravatar Brian Salomon2018-03-23