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authorGravatar Brian Salomon <bsalomon@google.com>2018-05-11 10:14:21 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-11 14:47:27 +0000
commitc7fe0f708ccbf12bf2ad1374ff307940d2c93880 (patch)
treecc4e63c994ac6af6ddab2f0fa063dbf800e2dd8a /src/gpu/gl
parent244f754cdd6ba1c5917a65cd94fe0bf87e3a7339 (diff)
Make GrCaps and GrShaderCaps private.
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps(). Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866 Reviewed-on: https://skia-review.googlesource.com/127389 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLRenderTarget.cpp4
-rw-r--r--src/gpu/gl/GrGLTextureRenderTarget.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
index 382457d5d7..e996588ee0 100644
--- a/src/gpu/gl/GrGLRenderTarget.cpp
+++ b/src/gpu/gl/GrGLRenderTarget.cpp
@@ -6,8 +6,8 @@
*/
#include "GrGLRenderTarget.h"
-
#include "GrContext.h"
+#include "GrContextPriv.h"
#include "GrGLGpu.h"
#include "GrGLUtil.h"
#include "GrGpuResourcePriv.h"
@@ -187,7 +187,7 @@ GrGLGpu* GrGLRenderTarget::getGLGpu() const {
}
bool GrGLRenderTarget::canAttemptStencilAttachment() const {
- if (this->getGpu()->getContext()->caps()->avoidStencilBuffers()) {
+ if (this->getGpu()->getContext()->contextPriv().caps()->avoidStencilBuffers()) {
return false;
}
diff --git a/src/gpu/gl/GrGLTextureRenderTarget.cpp b/src/gpu/gl/GrGLTextureRenderTarget.cpp
index 049cb31a9b..a9d7f14e39 100644
--- a/src/gpu/gl/GrGLTextureRenderTarget.cpp
+++ b/src/gpu/gl/GrGLTextureRenderTarget.cpp
@@ -6,8 +6,8 @@
*/
#include "GrGLTextureRenderTarget.h"
-
#include "GrContext.h"
+#include "GrContextPriv.h"
#include "GrGLGpu.h"
#include "GrTexturePriv.h"
#include "SkTraceMemoryDump.h"
@@ -52,7 +52,7 @@ void GrGLTextureRenderTarget::dumpMemoryStatistics(
bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const {
// The RT FBO of GrGLTextureRenderTarget is never created from a
// wrapped FBO, so we only care about the flag.
- return !this->getGpu()->getContext()->caps()->avoidStencilBuffers();
+ return !this->getGpu()->getContext()->contextPriv().caps()->avoidStencilBuffers();
}
sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(