diff options
author | 2018-04-12 16:47:48 -0600 | |
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committer | 2018-04-12 23:23:31 +0000 | |
commit | 50f77daf971c02049a125c227ea198109f1bc390 (patch) | |
tree | 514e23a4c64dd105d2f595d087ff63d6976196fb /src/gpu/gl | |
parent | 2eb8ca5594648a60a5f7e96ef434b288a0307d9b (diff) |
ccpr: Actually blacklist ANGLE
It helps to assign it true instead of false...
TBR=bsalomon@google.com
Bug: skia:
Change-Id: I535333d12a79a3fbc82d68e05cf4c2541fa39fa0
Reviewed-on: https://skia-review.googlesource.com/121247
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/GrGLCaps.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index 5918c3a1f6..4eedbd8c39 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -2316,7 +2316,7 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo, // Blacklisting CCPR on ANGLE while we investigate http://skbug.com/7805. if (kANGLE_GrGLRenderer == ctxInfo.renderer()) { - fBlacklistCoverageCounting = false; + fBlacklistCoverageCounting = true; } // The ccpr vertex-shader implementation does not work on this platform. Only allow CCPR with |