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Commit message (
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Author
Age
*
fix for winvdows nvpr
joshualitt
2015-01-13
*
Move most of the transform logic into the primitive processors
joshualitt
2015-01-13
*
fix for FB fetch on nexus 10 ES3.0
joshualitt
2015-01-13
*
Simplify SkInstCnt
mtklein
2015-01-13
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
ViewMatrix uniform upload moved to GeometryProcessor
joshualitt
2014-12-30
*
removing coord change matrices
joshualitt
2014-12-29
*
This CL cleans up the last remaining users of localCoordChange on paint
joshualitt
2014-12-22
*
Rename GrGpuGL -> GrGLGpu
jvanverth
2014-12-22
*
Add sRGB texture support.
jvanverth
2014-12-22
*
Add XP to handle the cases where we disable color write.
egdaniel
2014-12-22
*
Initialize wrapped render target wrap status correctly
kkinnunen
2014-12-22
*
initial changes to add local matrix to primitive processor
joshualitt
2014-12-19
*
Remove GrCoordTransform::kPosition_CoordSet
bsalomon
2014-12-18
*
Change to create device coord coordset
joshualitt
2014-12-18
*
One more pass at getting half float texture configs correct.
jvanverth
2014-12-18
*
Stop creating GrODS for stencilPath commands.
bsalomon
2014-12-17
*
Re-enable default sized formats, handling BGRA exception.
jvanverth
2014-12-17
*
Stop calling flushGLState in onStencilPath
bsalomon
2014-12-17
*
Revert using sized formats for everything except ES 2.0.
jvanverth
2014-12-16
*
Remove GrGpu::flushGraphicsState
bsalomon
2014-12-16
*
Change desktop and ES 3.0 to always use sized internal texture formats.
jvanverth
2014-12-16
*
Rename GrGpuGL_program.cpp to GrGLGpuProgramCache.cpp
bsalomon
2014-12-16
*
Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
*
Revert of Change desktop and ES 3.0 to always use sized internal texture form...
jvanverth
2014-12-16
*
Change desktop and ES 3.0 to always use sized internal texture formats.
jvanverth
2014-12-16
*
This change will ultimately pull uniform color, and to a much lesser degree u...
joshualitt
2014-12-15
*
Move all non-program cache functions out of GrGpuGL_program.cpp
bsalomon
2014-12-15
*
Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.
tfarina
2014-12-14
*
Even more win64 warning fixes
bsalomon
2014-12-12
*
More win64 warning fixes
bsalomon
2014-12-12
*
Fix float and half float support on mobile.
jvanverth
2014-12-12
*
Fix some win64 warnings.
bsalomon
2014-12-11
*
Create xfer processor backend.
egdaniel
2014-12-11
*
Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...
joshualitt
2014-12-10
*
fix for chrome bug with sub pixel hairlines
joshualitt
2014-12-10
*
Create xfer processor backend.
egdaniel
2014-12-10
*
Skia: Track the fIsWrapped separately so that we delete correctly
hendrikw
2014-12-09
*
Fix for alpha textures on Nexus 6.
jvanverth
2014-12-09
*
Don't call GetShaderPrecisionFormat for geometry shaders.
bsalomon
2014-12-09
*
Use GrCoordTransform precision to set uniform matrix precision
bsalomon
2014-12-09
*
Make addUniform take a precision
bsalomon
2014-12-09
*
Move shader precision out of GrShaderVar
bsalomon
2014-12-09
*
Use texture size to determine precision of texture coord varyings.
bsalomon
2014-12-09
*
Add support for half float alpha textures.
jvanverth
2014-12-05
*
clean up default precision handling
bsalomon
2014-12-04
*
Remove backend factories
joshualitt
2014-12-04
*
create and thread batch tracker object
joshualitt
2014-12-04
*
move program descriptor generation to flush
joshualitt
2014-12-04
*
Revert of move program descriptor generation to flush (patchset #7 id:120001 ...
joshualitt
2014-12-04
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