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Commit message (Expand)AuthorAge
* fix for winvdows nvprGravatar joshualitt2015-01-13
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* fix for FB fetch on nexus 10 ES3.0Gravatar joshualitt2015-01-13
* Simplify SkInstCntGravatar mtklein2015-01-13
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* removing coord change matricesGravatar joshualitt2014-12-29
* This CL cleans up the last remaining users of localCoordChange on paintGravatar joshualitt2014-12-22
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Add sRGB texture support.Gravatar jvanverth2014-12-22
* Add XP to handle the cases where we disable color write.Gravatar egdaniel2014-12-22
* Initialize wrapped render target wrap status correctlyGravatar kkinnunen2014-12-22
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* Remove GrCoordTransform::kPosition_CoordSetGravatar bsalomon2014-12-18
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* One more pass at getting half float texture configs correct.Gravatar jvanverth2014-12-18
* Stop creating GrODS for stencilPath commands.Gravatar bsalomon2014-12-17
* Re-enable default sized formats, handling BGRA exception.Gravatar jvanverth2014-12-17
* Stop calling flushGLState in onStencilPathGravatar bsalomon2014-12-17
* Revert using sized formats for everything except ES 2.0.Gravatar jvanverth2014-12-16
* Remove GrGpu::flushGraphicsStateGravatar bsalomon2014-12-16
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* Rename GrGpuGL_program.cpp to GrGLGpuProgramCache.cppGravatar bsalomon2014-12-16
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Revert of Change desktop and ES 3.0 to always use sized internal texture form...Gravatar jvanverth2014-12-16
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Move all non-program cache functions out of GrGpuGL_program.cppGravatar bsalomon2014-12-15
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
* Even more win64 warning fixesGravatar bsalomon2014-12-12
* More win64 warning fixesGravatar bsalomon2014-12-12
* Fix float and half float support on mobile.Gravatar jvanverth2014-12-12
* Fix some win64 warnings.Gravatar bsalomon2014-12-11
* Create xfer processor backend.Gravatar egdaniel2014-12-11
* Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...Gravatar joshualitt2014-12-10
* fix for chrome bug with sub pixel hairlinesGravatar joshualitt2014-12-10
* Create xfer processor backend.Gravatar egdaniel2014-12-10
* Skia: Track the fIsWrapped separately so that we delete correctlyGravatar hendrikw2014-12-09
* Fix for alpha textures on Nexus 6.Gravatar jvanverth2014-12-09
* Don't call GetShaderPrecisionFormat for geometry shaders.Gravatar bsalomon2014-12-09
* Use GrCoordTransform precision to set uniform matrix precisionGravatar bsalomon2014-12-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* Add support for half float alpha textures.Gravatar jvanverth2014-12-05
* clean up default precision handlingGravatar bsalomon2014-12-04
* Remove backend factoriesGravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-04
* move program descriptor generation to flushGravatar joshualitt2014-12-04
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ...Gravatar joshualitt2014-12-04