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authorGravatar joshualitt <joshualitt@google.com>2014-12-04 06:01:45 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-12-04 06:01:45 -0800
commitf78c60c92a8c212fc462262f2ce81e584d0f02f8 (patch)
tree33a43f1d293a54764399846c504d1506d2cbd9e0 /src/gpu/gl
parent841a6b54c11137e210aa81e8b56e1763c3571cb8 (diff)
Revert of move program descriptor generation to flush (patchset #7 id:120001 of https://codereview.chromium.org/777673003/)
Reason for revert: breaking linux build Original issue's description: > move program descriptor generation to flush > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c TBR=egdaniel@google.com,bsalomon@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/776243005
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLProgram.cpp19
-rw-r--r--src/gpu/gl/GrGLProgram.h8
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp2
-rw-r--r--src/gpu/gl/GrGpuGL.cpp4
-rw-r--r--src/gpu/gl/GrGpuGL.h6
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp18
-rw-r--r--src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp4
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp10
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h3
9 files changed, 44 insertions, 30 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 3b04edb8c8..63cb9da20b 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -123,13 +123,13 @@ void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
///////////////////////////////////////////////////////////////////////////////
-void GrGLProgram::setData(const GrOptDrawState& optState) {
+void GrGLProgram::setData(const GrOptDrawState& optState, GrGpu::DrawType drawType) {
GrColor color = optState.getColor();
uint8_t coverage = optState.getCoverage();
this->setColor(optState, color);
this->setCoverage(optState, coverage);
- this->setMatrixAndRenderTargetHeight(optState);
+ this->setMatrixAndRenderTargetHeight(drawType, optState);
const GrDeviceCoordTexture* dstCopy = optState.getDstCopy();
if (dstCopy) {
@@ -164,7 +164,7 @@ void GrGLProgram::setData(const GrOptDrawState& optState) {
this->setFragmentData(optState);
// Some of GrGLProgram subclasses need to update state here
- this->didSetData(optState.drawType());
+ this->didSetData(drawType);
}
void GrGLProgram::setFragmentData(const GrOptDrawState& optState) {
@@ -241,7 +241,8 @@ void GrGLProgram::setCoverage(const GrOptDrawState& optState, uint8_t coverage)
}
}
-void GrGLProgram::setMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
+void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
+ const GrOptDrawState& optState) {
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->height()) {
@@ -250,10 +251,11 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrOptDrawState& optState)
}
// call subclasses to set the actual view matrix
- this->onSetMatrixAndRenderTargetHeight(optState);
+ this->onSetMatrixAndRenderTargetHeight(drawType, optState);
}
-void GrGLProgram::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
+void GrGLProgram::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
+ const GrOptDrawState& optState) {
const GrRenderTarget* rt = optState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
@@ -287,8 +289,9 @@ GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu,
: INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, fragmentProcessors) {
}
-void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
- SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType()));
+void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
+ const GrOptDrawState& optState) {
+ SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
const GrRenderTarget* rt = optState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 36bf860233..a273a0381e 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -129,7 +129,7 @@ public:
* GrGpuGL object to bind the textures required by the GrGLProcessors. The color and coverage
* stages come from GrGLProgramDesc::Build().
*/
- void setData(const GrOptDrawState&);
+ void setData(const GrOptDrawState&, GrGpu::DrawType);
protected:
typedef GrGLProgramDataManager::UniformHandle UniformHandle;
@@ -167,8 +167,8 @@ protected:
virtual void didSetData(GrGpu::DrawType);
// Helper for setData() that sets the view matrix and loads the render target height uniform
- void setMatrixAndRenderTargetHeight(const GrOptDrawState&);
- virtual void onSetMatrixAndRenderTargetHeight(const GrOptDrawState&);
+ void setMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&);
+ virtual void onSetMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&);
// these reflect the current values of uniforms (GL uniform values travel with program)
MatrixState fMatrixState;
@@ -206,7 +206,7 @@ protected:
GrGLuint programID,
const UniformInfoArray&,
GrGLInstalledFragProcs* fragmentProcessors);
- virtual void onSetMatrixAndRenderTargetHeight(const GrOptDrawState&);
+ virtual void onSetMatrixAndRenderTargetHeight(GrGpu::DrawType, const GrOptDrawState&);
typedef GrGLProgram INHERITED;
};
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index f8dbbc26f9..74f669f2e3 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -196,6 +196,8 @@ bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState,
header->fHasGeometryProcessor = optState.hasGeometryProcessor();
+ header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
+
bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
if (gpu->caps()->pathRenderingSupport() && isPathRendering) {
header->fUseNvpr = true;
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 383427d9c2..df35d2c78c 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1894,14 +1894,14 @@ void GrGpuGL::flushStencil(const GrStencilSettings& stencilSettings, DrawType ty
}
}
-void GrGpuGL::flushAAState(const GrOptDrawState& optState) {
+void GrGpuGL::flushAAState(const GrOptDrawState& optState, DrawType type) {
// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but
// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide.
#if 0
// Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern
#define RT_HAS_MSAA rt->isMultisampled()
#else
- #define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == optState.drawType())
+ #define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == type)
#endif
const GrRenderTarget* rt = optState.getRenderTarget();
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index 8a609884e1..4224ba64fd 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -155,7 +155,7 @@ private:
virtual void clearStencil(GrRenderTarget*) SK_OVERRIDE;
- virtual bool flushGraphicsState(const GrOptDrawState&) SK_OVERRIDE;
+ virtual bool flushGraphicsState(const GrOptDrawState&, DrawType) SK_OVERRIDE;
// GrDrawTarget overrides
virtual void didAddGpuTraceMarker() SK_OVERRIDE;
@@ -188,7 +188,7 @@ private:
~ProgramCache();
void abandon();
- GrGLProgram* getProgram(const GrOptDrawState&);
+ GrGLProgram* getProgram(const GrOptDrawState&, DrawType);
private:
enum {
@@ -248,7 +248,7 @@ private:
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
void flushStencil(const GrStencilSettings&, DrawType);
- void flushAAState(const GrOptDrawState&);
+ void flushAAState(const GrOptDrawState&, DrawType);
bool configToGLFormats(GrPixelConfig config,
bool getSizedInternal,
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index a808aa8dda..cb8810cc79 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -91,7 +91,7 @@ int GrGpuGL::ProgramCache::search(const GrProgramDesc& desc) const {
return SkTSearch(fEntries, fCount, desc, sizeof(Entry*), less);
}
-GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrOptDrawState& optState) {
+GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrOptDrawState& optState, DrawType type) {
#ifdef PROGRAM_CACHE_STATS
++fTotalRequests;
#endif
@@ -126,7 +126,7 @@ GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrOptDrawState& optState) {
#ifdef PROGRAM_CACHE_STATS
++fCacheMisses;
#endif
- GrGLProgram* program = GrGLProgramBuilder::CreateProgram(optState, fGpu);
+ GrGLProgram* program = GrGLProgramBuilder::CreateProgram(optState, type, fGpu);
if (NULL == program) {
return NULL;
}
@@ -201,11 +201,11 @@ GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrOptDrawState& optState) {
#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
-bool GrGpuGL::flushGraphicsState(const GrOptDrawState& optState) {
+bool GrGpuGL::flushGraphicsState(const GrOptDrawState& optState, DrawType type) {
// GrGpu::setupClipAndFlushState should have already checked this and bailed if not true.
SkASSERT(optState.getRenderTarget());
- if (kStencilPath_DrawType == optState.drawType()) {
+ if (kStencilPath_DrawType == type) {
const GrRenderTarget* rt = optState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
@@ -216,7 +216,7 @@ bool GrGpuGL::flushGraphicsState(const GrOptDrawState& optState) {
GrBlendCoeff srcCoeff = optState.getSrcBlendCoeff();
GrBlendCoeff dstCoeff = optState.getDstBlendCoeff();
- fCurrentProgram.reset(fProgramCache->getProgram(optState));
+ fCurrentProgram.reset(fProgramCache->getProgram(optState, type));
if (NULL == fCurrentProgram.get()) {
SkDEBUGFAIL("Failed to create program!");
return false;
@@ -230,15 +230,15 @@ bool GrGpuGL::flushGraphicsState(const GrOptDrawState& optState) {
fHWProgramID = programID;
}
- this->flushBlend(optState, kDrawLines_DrawType == optState.drawType(), srcCoeff, dstCoeff);
+ this->flushBlend(optState, kDrawLines_DrawType == type, srcCoeff, dstCoeff);
- fCurrentProgram->setData(optState);
+ fCurrentProgram->setData(optState, type);
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTarget());
- this->flushStencil(optState.getStencil(), optState.drawType());
+ this->flushStencil(optState.getStencil(), type);
this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->origin());
- this->flushAAState(optState);
+ this->flushAAState(optState, type);
// This must come after textures are flushed because a texture may need
// to be msaa-resolved (which will modify bound FBO state).
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
index ef8d1a2a35..f35c9ba910 100644
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
@@ -48,7 +48,9 @@ bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId,
geomShaderSrc.append("void main() {\n");
geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n"
"\t\tgl_Position = gl_in[i].gl_Position;\n");
- geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
+ if (fProgramBuilder->desc().header().fEmitsPointSize) {
+ geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
+ }
SkASSERT(fInputs.count() == fOutputs.count());
for (int i = 0; i < fInputs.count(); ++i) {
geomShaderSrc.appendf("\t\t%s = %s[i];\n",
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index aa9e40c3f2..64150a4fda 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -28,10 +28,13 @@ static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
const int GrGLProgramBuilder::kVarsPerBlock = 8;
-GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, GrGpuGL* gpu) {
+GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState,
+ GrGpu::DrawType drawType,
+ GrGpuGL* gpu) {
// create a builder. This will be handed off to effects so they can use it to add
// uniforms, varyings, textures, etc
SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState,
+ drawType,
optState.hasGeometryProcessor(),
gpu));
@@ -70,6 +73,7 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G
GrGLProgramBuilder*
GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState,
+ GrGpu::DrawType drawType,
bool hasGeometryProcessor,
GrGpuGL* gpu) {
const GrProgramDesc& desc = optState.programDesc();
@@ -230,7 +234,9 @@ void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
fVS.setupUniformViewMatrix();
const GrProgramDesc::KeyHeader& header = this->header();
- fVS.codeAppend("gl_PointSize = 1.0;");
+ if (header.fEmitsPointSize) {
+ fVS.codeAppend("gl_PointSize = 1.0;");
+ }
// Setup position
// TODO it'd be possible to remove these from the vertexshader builder and have them
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 973ae5e078..76f7ae97c3 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -186,7 +186,7 @@ public:
* to be used.
* @return true if generation was successful.
*/
- static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpuGL*);
+ static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpu::DrawType, GrGpuGL*);
virtual UniformHandle addUniform(uint32_t visibility,
GrSLType type,
@@ -246,6 +246,7 @@ protected:
typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&,
+ GrGpu::DrawType,
bool hasGeometryProcessor,
GrGpuGL*);