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authorGravatar joshualitt <joshualitt@google.com>2014-12-04 06:00:41 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-12-04 06:00:41 -0800
commit841a6b54c11137e210aa81e8b56e1763c3571cb8 (patch)
treefac39d5628255390df36a6fc7def7b4d13d8f30d /src/gpu/gl
parentb8eb85cd2fae475f17b713b6739ede545a78f647 (diff)
Revert of create and thread batch tracker object (patchset #9 id:160001 of https://codereview.chromium.org/772513002/)
Reason for revert: Breaking linux layout test Original issue's description: > create and thread batch tracker object > > I remove the factory on the next CL > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/c3a6eb23483e5d28073b509a5f637f41660de294 TBR=bsalomon@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/774133003
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLGeometryProcessor.h13
-rw-r--r--src/gpu/gl/GrGLProcessor.h23
-rw-r--r--src/gpu/gl/GrGLProgram.cpp3
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp8
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp5
5 files changed, 17 insertions, 35 deletions
diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h
index a172904ac6..c3bee95266 100644
--- a/src/gpu/gl/GrGLGeometryProcessor.h
+++ b/src/gpu/gl/GrGLGeometryProcessor.h
@@ -10,7 +10,6 @@
#include "GrGLProcessor.h"
-class GrBatchTracker;
class GrGLGPBuilder;
/**
@@ -26,19 +25,16 @@ public:
struct EmitArgs {
EmitArgs(GrGLGPBuilder* pb,
const GrGeometryProcessor& gp,
- const GrBatchTracker& bt,
const char* outputColor,
const char* outputCoverage,
const TextureSamplerArray& samplers)
: fPB(pb)
, fGP(gp)
- , fBT(bt)
, fOutputColor(outputColor)
, fOutputCoverage(outputCoverage)
, fSamplers(samplers) {}
GrGLGPBuilder* fPB;
const GrGeometryProcessor& fGP;
- const GrBatchTracker& fBT;
const char* fOutputColor;
const char* fOutputCoverage;
const TextureSamplerArray& fSamplers;
@@ -49,15 +45,6 @@ public:
*/
virtual void emitCode(const EmitArgs&) = 0;
- /** A GrGLGeometryProcessor instance can be reused with any GrGLGeometryProcessor that produces
- the same stage key; this function reads data from a GrGLGeometryProcessor and uploads any
- uniform variables required by the shaders created in emitCode(). The GrGeometryProcessor
- parameter is guaranteed to be of the same type that created this GrGLGeometryProcessor and
- to have an identical processor key as the one that created this GrGLGeometryProcessor. */
- virtual void setData(const GrGLProgramDataManager&,
- const GrGeometryProcessor&,
- const GrBatchTracker&) = 0;
-
private:
typedef GrGLProcessor INHERITED;
};
diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h
index 6401e2b324..ca4fa2459f 100644
--- a/src/gpu/gl/GrGLProcessor.h
+++ b/src/gpu/gl/GrGLProcessor.h
@@ -22,7 +22,7 @@
that their GrGLProcessors would emit the same GLSL code.
The GrGLProcessor subclass must also have a constructor of the form:
- ProcessorSubclass::ProcessorSubclass(const GrBackendProcessorFactory&, const GrProcessor&)
+ EffectSubclass::EffectSubclass(const GrBackendProcessorFactory&, const GrProcessor&)
These objects are created by the factory object returned by the GrProcessor::getFactory().
*/
@@ -70,6 +70,13 @@ public:
virtual ~GrGLProcessor() {}
+ /** A GrGLProcessor instance can be reused with any GrProcessor that produces the same stage
+ key; this function reads data from a GrProcessor and uploads any uniform variables required
+ by the shaders created in emitCode(). The GrProcessor parameter is guaranteed to be of the
+ same type that created this GrGLProcessor and to have an identical effect key as the one
+ that created this GrGLProcessor. */
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {}
+
const char* name() const { return fFactory.name(); }
static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {}
@@ -93,7 +100,7 @@ public:
stages.
@param builder Interface used to emit code in the shaders.
- @param processor The processor that generated this program stage.
+ @param effect The effect that generated this program stage.
@param key The key that was computed by GenKey() from the generating GrProcessor.
@param outputColor A predefined vec4 in the FS in which the stage should place its output
color (or coverage).
@@ -101,27 +108,19 @@ public:
NULL in which case the implied input is solid white (all ones).
TODO: Better system for communicating optimization info (e.g. input
color is solid white, trans black, known to be opaque, etc.) that allows
- the processor to communicate back similar known info about its output.
+ the effect to communicate back similar known info about its output.
@param samplers Contains one entry for each GrTextureAccess of the GrProcessor. These
can be passed to the builder to emit texture reads in the generated
code.
TODO this should take a struct
*/
virtual void emitCode(GrGLFPBuilder* builder,
- const GrFragmentProcessor&,
+ const GrFragmentProcessor& effect,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) = 0;
- /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
- the same stage key; this function reads data from a GrFragmentProcessor and uploads any
- uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
- parameter is guaranteed to be of the same type that created this GrGLFragmentProcessor and
- to have an identical processor key as the one that created this GrGLFragmentProcessor. */
- // TODO update this to pass in GrFragmentProcessor
- virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {}
-
private:
typedef GrGLProcessor INHERITED;
};
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 29c44ac56c..3b04edb8c8 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -158,8 +158,7 @@ void GrGLProgram::setData(const GrOptDrawState& optState) {
if (fGeometryProcessor.get()) {
SkASSERT(optState.hasGeometryProcessor());
const GrGeometryProcessor& gp = *optState.getGeometryProcessor();
- const GrBatchTracker& bt = optState.getBatchTracker();
- fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp, bt);
+ fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp);
this->bindTextures(fGeometryProcessor, gp);
}
this->setFragmentData(optState);
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 474f7026e4..f8dbbc26f9 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -123,6 +123,9 @@ static bool get_meta_key(const GrProcessor& proc,
uint32_t transformKey,
uint32_t attribKey,
GrProcessorKeyBuilder* b) {
+ const GrBackendProcessorFactory& factory = proc.getFactory();
+ factory.getGLProcessorKey(proc, caps, b);
+
size_t processorKeySize = b->size();
uint32_t textureKey = gen_texture_key(proc, caps);
uint32_t classID = proc.getFactory().classID();
@@ -167,8 +170,6 @@ bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState,
if (optState.hasGeometryProcessor()) {
const GrGeometryProcessor& gp = *optState.getGeometryProcessor();
GrProcessorKeyBuilder b(&desc->fKey);
- const GrBackendGeometryProcessorFactory& factory = gp.getFactory();
- factory.getGLProcessorKey(gp, optState.getBatchTracker(), gpu->glCaps(), &b);
if (!get_meta_key(gp, gpu->glCaps(), 0, gen_attrib_key(gp), &b)) {
desc->fKey.reset();
return false;
@@ -177,10 +178,7 @@ bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState,
for (int s = 0; s < optState.numFragmentStages(); ++s) {
const GrPendingFragmentStage& fps = optState.getFragmentStage(s);
- const GrFragmentProcessor& fp = *fps.getProcessor();
GrProcessorKeyBuilder b(&desc->fKey);
- const GrBackendFragmentProcessorFactory& factory = fp.getFactory();
- factory.getGLProcessorKey(fp, gpu->glCaps(), &b);
if (!get_meta_key(*fps.getProcessor(), gpu->glCaps(),
gen_transform_key(fps, requiresLocalCoordAttrib), 0, &b)) {
desc->fKey.reset();
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 2f4329ae04..aa9e40c3f2 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -359,13 +359,12 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp,
SkASSERT(!fGeometryProcessor);
fGeometryProcessor = SkNEW(GrGLInstalledGeoProc);
- const GrBatchTracker& bt = fOptState.getBatchTracker();
- fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp, bt));
+ fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp));
SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures());
this->emitSamplers(gp, &samplers, fGeometryProcessor);
- GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, samplers);
+ GrGLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers);
fGeometryProcessor->fGLProc->emitCode(args);
// We have to check that effects and the code they emit are consistent, ie if an effect