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Age
...
*
fix for uniform view matrix being uploaded but not used
joshualitt
2015-02-12
*
A simple change to move a bunch of stuff out of Gr*Geometry.h
joshualitt
2015-02-12
*
Make null GL context use callback to make current
bsalomon
2015-02-11
*
Add GrGLCreateNullInterface.cpp back to gyp, and put contents in namespace.
bsalomon
2015-02-11
*
Support multiple null GL contexts on a thread.
bsalomon
2015-02-11
*
discard when coverage is <= 0 in XP dst copy.
joshualitt
2015-02-10
*
Clean up clipping code a bit
robertphillips
2015-02-10
*
Move GrXferProcessor subclasses into cpp files
egdaniel
2015-02-09
*
Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #...
bsalomon
2015-02-06
*
Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:2000...
bsalomon
2015-02-05
*
Move DstCopy on gpu into the GrXferProcessor.
egdaniel
2015-02-05
*
Revert "Move DstCopy on gpu into the GrXferProcessor."
egdaniel
2015-02-04
*
Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1...
egdaniel
2015-02-04
*
Revert "Move DstCopy on gpu into the GrXferProcessor."
egdaniel
2015-02-04
*
Remove unused and unimplemented abstract functions from GrRenderTarget
kkinnunen
2015-02-03
*
Move DstCopy on gpu into the GrXferProcessor.
egdaniel
2015-02-03
*
Save and temp dst and src FBO on GrGLGpu and use the temp FBOs for copySurfac...
egdaniel
2015-02-03
*
patch from issue 886233004 at patchset 40001 (http://crrev.com/886233004#ps40...
mtklein
2015-02-02
*
Revert of Add device space "nudge" to gpu draws (patchset #6 id:90001 of http...
robertphillips
2015-01-30
*
Add device space "nudge" to gpu draws
robertphillips
2015-01-30
*
Use draws instead of clears as temporary workaround for Qualcomm stencil clea...
bsalomon
2015-01-29
*
Revert of Add device space "nudge" to gpu draws (patchset #5 id:70001 of http...
robertphillips
2015-01-28
*
Add device space "nudge" to gpu draws
robertphillips
2015-01-28
*
Make stencil buffers uncached for uncached render target textures
kkinnunen
2015-01-27
*
Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder
egdaniel
2015-01-22
*
Make SkStream *not* ref counted.
scroggo
2015-01-21
*
remove drawtype
joshualitt
2015-01-21
*
remove drawType from optState
joshualitt
2015-01-21
*
BUG=skia:
joshualitt
2015-01-20
*
Remove willReadDst from GrFragmentProcessor.
egdaniel
2015-01-20
*
Refactor position computation to enable device space "nudge"
robertphillips
2015-01-18
*
possible bug fix for nvpr
joshualitt
2015-01-14
*
Make uncached textures uncached from the get go.
bsalomon
2015-01-14
*
More changes to bring together path / geo procs
joshualitt
2015-01-14
*
fix for winvdows nvpr
joshualitt
2015-01-13
*
Move most of the transform logic into the primitive processors
joshualitt
2015-01-13
*
fix for FB fetch on nexus 10 ES3.0
joshualitt
2015-01-13
*
Simplify SkInstCnt
mtklein
2015-01-13
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
ViewMatrix uniform upload moved to GeometryProcessor
joshualitt
2014-12-30
*
removing coord change matrices
joshualitt
2014-12-29
*
This CL cleans up the last remaining users of localCoordChange on paint
joshualitt
2014-12-22
*
Rename GrGpuGL -> GrGLGpu
jvanverth
2014-12-22
*
Add sRGB texture support.
jvanverth
2014-12-22
*
Add XP to handle the cases where we disable color write.
egdaniel
2014-12-22
*
Initialize wrapped render target wrap status correctly
kkinnunen
2014-12-22
*
initial changes to add local matrix to primitive processor
joshualitt
2014-12-19
*
Remove GrCoordTransform::kPosition_CoordSet
bsalomon
2014-12-18
*
Change to create device coord coordset
joshualitt
2014-12-18
*
One more pass at getting half float texture configs correct.
jvanverth
2014-12-18
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