diff options
author | bsalomon <bsalomon@google.com> | 2015-02-11 11:11:11 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-02-11 11:11:11 -0800 |
commit | bb0502eec5c66ddd2f54330711010aabfa1c2176 (patch) | |
tree | 9391a830b277a798e041911de0390cd678371d1a /src/gpu/gl | |
parent | 0ea80f43a1af05b8157a4ef387223bb5b0da35ed (diff) |
Support multiple null GL contexts on a thread.
This has the side effect of requiring SkNullGLContext to use the null GL interface.
It exposes SkNullGLContext and also removes null context support from SampleApp.
Review URL: https://codereview.chromium.org/916733002
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/SkNullGLContext.cpp | 527 | ||||
-rw-r--r-- | src/gpu/gl/SkNullGLContext.h | 35 |
2 files changed, 526 insertions, 36 deletions
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp index 68807e7c57..2bc417df92 100644 --- a/src/gpu/gl/SkNullGLContext.cpp +++ b/src/gpu/gl/SkNullGLContext.cpp @@ -7,12 +7,537 @@ */ #include "gl/SkNullGLContext.h" +#include "gl/GrGLInterface.h" +#include "GrGLDefines.h" +#include "GrGLNoOpInterface.h" +#include "SkTDArray.h" +#include "SkTLS.h" + +static const SkNullGLContext* current_context(); + +///////////////////////////////////////////////////////////////////////////////////////////////// + +class BufferObj { +public: + SK_DECLARE_INST_COUNT(BufferObj); + + BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {} + ~BufferObj() { SkDELETE_ARRAY(fDataPtr); } + + void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { + if (fDataPtr) { + SkASSERT(0 != fSize); + SkDELETE_ARRAY(fDataPtr); + } + + fSize = size; + fDataPtr = SkNEW_ARRAY(char, size); + } + + GrGLuint id() const { return fID; } + GrGLchar* dataPtr() { return fDataPtr; } + GrGLsizeiptr size() const { return fSize; } + + void setMapped(bool mapped) { fMapped = mapped; } + bool mapped() const { return fMapped; } + +private: + GrGLuint fID; + GrGLchar* fDataPtr; + GrGLsizeiptr fSize; // size in bytes + bool fMapped; +}; + +// This class maintains a sparsely populated array of buffer pointers. +class BufferManager { +public: + SK_DECLARE_INST_COUNT(BufferManager); + + BufferManager() : fFreeListHead(kFreeListEnd) {} + + ~BufferManager() { + // NULL out the entries that are really free list links rather than ptrs before deleting. + intptr_t curr = fFreeListHead; + while (kFreeListEnd != curr) { + intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]); + fBuffers[SkToS32(curr)] = NULL; + curr = next; + } + + fBuffers.deleteAll(); + } + + BufferObj* lookUp(GrGLuint id) { + BufferObj* buffer = fBuffers[id]; + SkASSERT(buffer && buffer->id() == id); + return buffer; + } + + BufferObj* create() { + GrGLuint id; + BufferObj* buffer; + + if (kFreeListEnd == fFreeListHead) { + // no free slots - create a new one + id = fBuffers.count(); + buffer = SkNEW_ARGS(BufferObj, (id)); + *fBuffers.append() = buffer; + } else { + // grab the head of the free list and advance the head to the next free slot. + id = static_cast<GrGLuint>(fFreeListHead); + fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]); + + buffer = SkNEW_ARGS(BufferObj, (id)); + fBuffers[id] = buffer; + } + + return buffer; + } + + void free(BufferObj* buffer) { + SkASSERT(fBuffers.count() > 0); + + GrGLuint id = buffer->id(); + SkDELETE(buffer); + + fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead); + fFreeListHead = id; + } + +private: + static const intptr_t kFreeListEnd = -1; + // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to + // the next free slot. The last free slot has a value of kFreeListEnd. + intptr_t fFreeListHead; + SkTDArray<BufferObj*> fBuffers; +}; + +/** + * The state object for the null interface. + */ +struct SkNullGLContext::ContextState { +public: + SK_DECLARE_INST_COUNT(ContextState); + + BufferManager fBufferManager; + GrGLuint fCurrArrayBuffer; + GrGLuint fCurrElementArrayBuffer; + GrGLuint fCurrProgramID; + GrGLuint fCurrShaderID; + + + ContextState() + : fCurrArrayBuffer(0) + , fCurrElementArrayBuffer(0) + , fCurrProgramID(0) + , fCurrShaderID(0) {} + + static ContextState* Get() { + const SkNullGLContext* context = current_context(); + SkASSERT(context); + return context->fState; + } +}; + +typedef SkNullGLContext::ContextState State; + +// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). + +namespace { // added to suppress 'no previous prototype' warning + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { + State* state = State::Get(); + for (int i = 0; i < n; ++i) { + BufferObj* buffer = state->fBufferManager.create(); + ids[i] = buffer->id(); + } +} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, + GrGLsizeiptr size, + const GrGLvoid* data, + GrGLenum usage) { + State* state = State::Get(); + GrGLuint id = 0; + + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = state->fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = state->fCurrElementArrayBuffer; + break; + default: + SkFAIL("Unexpected target to nullGLBufferData"); + break; + } + + if (id > 0) { + BufferObj* buffer = state->fBufferManager.lookUp(id); + buffer->allocate(size, (const GrGLchar*) data); + } +} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} +GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + +GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { + return ++State::Get()->fCurrProgramID; +} + +GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { + return ++State::Get()->fCurrShaderID; +} + +// same delete used for shaders and programs +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { +} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { + State* state = State::Get(); + switch (target) { + case GR_GL_ARRAY_BUFFER: + state->fCurrArrayBuffer = buffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + state->fCurrElementArrayBuffer = buffer; + break; + } +} + +// deleting a bound buffer has the side effect of binding 0 +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { + State* state = State::Get(); + for (int i = 0; i < n; ++i) { + if (ids[i] == state->fCurrArrayBuffer) { + state->fCurrArrayBuffer = 0; + } + if (ids[i] == state->fCurrElementArrayBuffer) { + state->fCurrElementArrayBuffer = 0; + } + + BufferObj* buffer = state->fBufferManager.lookUp(ids[i]); + state->fBufferManager.free(buffer); + } +} + +GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset, + GrGLsizeiptr length, GrGLbitfield access) { + State* state = State::Get(); + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = state->fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = state->fCurrElementArrayBuffer; + break; + } + + if (id > 0) { + // We just ignore the offset and length here. + BufferObj* buffer = state->fBufferManager.lookUp(id); + SkASSERT(!buffer->mapped()); + buffer->setMapped(true); + return buffer->dataPtr(); + } + return NULL; +} + +GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { + State* state = State::Get(); + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = state->fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = state->fCurrElementArrayBuffer; + break; + } + + if (id > 0) { + BufferObj* buffer = state->fBufferManager.lookUp(id); + SkASSERT(!buffer->mapped()); + buffer->setMapped(true); + return buffer->dataPtr(); + } + + SkASSERT(false); + return NULL; // no buffer bound to target +} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target, + GrGLintptr offset, + GrGLsizeiptr length) {} + + +GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { + State* state = State::Get(); + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = state->fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = state->fCurrElementArrayBuffer; + break; + } + if (id > 0) { + BufferObj* buffer = state->fBufferManager.lookUp(id); + SkASSERT(buffer->mapped()); + buffer->setMapped(false); + return GR_GL_TRUE; + } + + GrAlwaysAssert(false); + return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; +} + +GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { + State* state = State::Get(); + switch (pname) { + case GR_GL_BUFFER_MAPPED: { + *params = GR_GL_FALSE; + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = state->fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = state->fCurrElementArrayBuffer; + break; + } + if (id > 0) { + BufferObj* buffer = state->fBufferManager.lookUp(id); + if (buffer->mapped()) { + *params = GR_GL_TRUE; + } + } + break; } + default: + SkFAIL("Unexpected pname to GetBufferParamateriv"); + break; + } +}; + +} // end anonymous namespace + +static const GrGLInterface* create_null_interface() { + GrGLInterface* interface = SkNEW(GrGLInterface); + + interface->fStandard = kGL_GrGLStandard; + + GrGLInterface::Functions* functions = &interface->fFunctions; + functions->fActiveTexture = nullGLActiveTexture; + functions->fAttachShader = nullGLAttachShader; + functions->fBeginQuery = nullGLBeginQuery; + functions->fBindAttribLocation = nullGLBindAttribLocation; + functions->fBindBuffer = nullGLBindBuffer; + functions->fBindFragDataLocation = noOpGLBindFragDataLocation; + functions->fBindTexture = nullGLBindTexture; + functions->fBindVertexArray = nullGLBindVertexArray; + functions->fBlendColor = noOpGLBlendColor; + functions->fBlendFunc = noOpGLBlendFunc; + functions->fBufferData = nullGLBufferData; + functions->fBufferSubData = noOpGLBufferSubData; + functions->fClear = noOpGLClear; + functions->fClearColor = noOpGLClearColor; + functions->fClearStencil = noOpGLClearStencil; + functions->fColorMask = noOpGLColorMask; + functions->fCompileShader = noOpGLCompileShader; + functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; + functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D; + functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; + functions->fCreateProgram = nullGLCreateProgram; + functions->fCreateShader = nullGLCreateShader; + functions->fCullFace = noOpGLCullFace; + functions->fDeleteBuffers = nullGLDeleteBuffers; + functions->fDeleteProgram = nullGLDelete; + functions->fDeleteQueries = noOpGLDeleteIds; + functions->fDeleteShader = nullGLDelete; + functions->fDeleteTextures = noOpGLDeleteIds; + functions->fDeleteVertexArrays = noOpGLDeleteIds; + functions->fDepthMask = noOpGLDepthMask; + functions->fDisable = noOpGLDisable; + functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; + functions->fDrawArrays = noOpGLDrawArrays; + functions->fDrawBuffer = noOpGLDrawBuffer; + functions->fDrawBuffers = noOpGLDrawBuffers; + functions->fDrawElements = noOpGLDrawElements; + functions->fEnable = noOpGLEnable; + functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; + functions->fEndQuery = noOpGLEndQuery; + functions->fFinish = noOpGLFinish; + functions->fFlush = noOpGLFlush; + functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange; + functions->fFrontFace = noOpGLFrontFace; + functions->fGenBuffers = nullGLGenBuffers; + functions->fGenerateMipmap = nullGLGenerateMipmap; + functions->fGenQueries = noOpGLGenIds; + functions->fGenTextures = noOpGLGenIds; + functions->fGenVertexArrays = noOpGLGenIds; + functions->fGetBufferParameteriv = nullGLGetBufferParameteriv; + functions->fGetError = noOpGLGetError; + functions->fGetIntegerv = noOpGLGetIntegerv; + functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; + functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; + functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; + functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; + functions->fGetQueryiv = noOpGLGetQueryiv; + functions->fGetProgramInfoLog = noOpGLGetInfoLog; + functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; + functions->fGetShaderInfoLog = noOpGLGetInfoLog; + functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; + functions->fGetString = noOpGLGetString; + functions->fGetStringi = noOpGLGetStringi; + functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; + functions->fGetUniformLocation = noOpGLGetUniformLocation; + functions->fInsertEventMarker = noOpGLInsertEventMarker; + functions->fLineWidth = noOpGLLineWidth; + functions->fLinkProgram = noOpGLLinkProgram; + functions->fMapBuffer = nullGLMapBuffer; + functions->fMapBufferRange = nullGLMapBufferRange; + functions->fPixelStorei = nullGLPixelStorei; + functions->fPopGroupMarker = noOpGLPopGroupMarker; + functions->fPushGroupMarker = noOpGLPushGroupMarker; + functions->fQueryCounter = noOpGLQueryCounter; + functions->fReadBuffer = noOpGLReadBuffer; + functions->fReadPixels = nullGLReadPixels; + functions->fScissor = noOpGLScissor; + functions->fShaderSource = noOpGLShaderSource; + functions->fStencilFunc = noOpGLStencilFunc; + functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; + functions->fStencilMask = noOpGLStencilMask; + functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; + functions->fStencilOp = noOpGLStencilOp; + functions->fStencilOpSeparate = noOpGLStencilOpSeparate; + functions->fTexImage2D = noOpGLTexImage2D; + functions->fTexParameteri = noOpGLTexParameteri; + functions->fTexParameteriv = noOpGLTexParameteriv; + functions->fTexSubImage2D = noOpGLTexSubImage2D; + functions->fTexStorage2D = noOpGLTexStorage2D; + functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; + functions->fUniform1f = noOpGLUniform1f; + functions->fUniform1i = noOpGLUniform1i; + functions->fUniform1fv = noOpGLUniform1fv; + functions->fUniform1iv = noOpGLUniform1iv; + functions->fUniform2f = noOpGLUniform2f; + functions->fUniform2i = noOpGLUniform2i; + functions->fUniform2fv = noOpGLUniform2fv; + functions->fUniform2iv = noOpGLUniform2iv; + functions->fUniform3f = noOpGLUniform3f; + functions->fUniform3i = noOpGLUniform3i; + functions->fUniform3fv = noOpGLUniform3fv; + functions->fUniform3iv = noOpGLUniform3iv; + functions->fUniform4f = noOpGLUniform4f; + functions->fUniform4i = noOpGLUniform4i; + functions->fUniform4fv = noOpGLUniform4fv; + functions->fUniform4iv = noOpGLUniform4iv; + functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; + functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; + functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; + functions->fUnmapBuffer = nullGLUnmapBuffer; + functions->fUseProgram = nullGLUseProgram; + functions->fVertexAttrib1f = noOpGLVertexAttrib1f; + functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv; + functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; + functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; + functions->fVertexAttribPointer = noOpGLVertexAttribPointer; + functions->fViewport = nullGLViewport; + functions->fBindFramebuffer = nullGLBindFramebuffer; + functions->fBindRenderbuffer = nullGLBindRenderbuffer; + functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; + functions->fDeleteFramebuffers = nullGLDeleteFramebuffers; + functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; + functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; + functions->fFramebufferTexture2D = nullGLFramebufferTexture2D; + functions->fGenFramebuffers = noOpGLGenIds; + functions->fGenRenderbuffers = noOpGLGenIds; + functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; + functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; + functions->fRenderbufferStorage = noOpGLRenderbufferStorage; + functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; + functions->fBlitFramebuffer = noOpGLBlitFramebuffer; + functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; + functions->fMatrixLoadf = noOpGLMatrixLoadf; + functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; + functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; + + interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi, + functions->fGetIntegerv); + return interface; +} + +////////////////////////////////////////////////////////////////////////////// + +static void* create_tls() { + const SkNullGLContext** current = SkNEW(const SkNullGLContext*); + *current = NULL; + return current; +} + +static void delete_tls(void* ctx) { + const SkNullGLContext** current = static_cast<const SkNullGLContext**>(ctx); + if (*current) { + (*current)->unref(); + } + SkDELETE(current); +} + +static const SkNullGLContext* current_context() { + return *static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls)); +} + +static void set_current_context(const SkNullGLContext* context) { + const SkNullGLContext** current = + static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls)); + if (*current) { + (*current)->unref(); + } + *current = context; + if (context) { + context->ref(); + } +} + +SkNullGLContext* SkNullGLContext::Create(GrGLStandard forcedGpuAPI) { + if (kGLES_GrGLStandard == forcedGpuAPI) { + return NULL; + } + SkNullGLContext* ctx = SkNEW(SkNullGLContext); + if (!ctx->isValid()) { + SkDELETE(ctx); + return NULL; + } + return ctx; +} SkNullGLContext::SkNullGLContext() { - fGL.reset(GrGLCreateNullInterface()); + fGL.reset(create_null_interface()); + fState = SkNEW(ContextState); } SkNullGLContext::~SkNullGLContext() { fGL.reset(NULL); + SkDELETE(fState); } +void SkNullGLContext::makeCurrent() const { set_current_context(this); } diff --git a/src/gpu/gl/SkNullGLContext.h b/src/gpu/gl/SkNullGLContext.h deleted file mode 100644 index b0432ba2e6..0000000000 --- a/src/gpu/gl/SkNullGLContext.h +++ /dev/null @@ -1,35 +0,0 @@ - -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ -#ifndef SkNullGLContext_DEFINED -#define SkNullGLContext_DEFINED - -#include "gl/SkGLContext.h" - -class SK_API SkNullGLContext : public SkGLContext { -public: - ~SkNullGLContext() SK_OVERRIDE; - void makeCurrent() const SK_OVERRIDE {}; - void swapBuffers() const SK_OVERRIDE {}; - - static SkNullGLContext* Create(GrGLStandard forcedGpuAPI) { - if (kGLES_GrGLStandard == forcedGpuAPI) { - return NULL; - } - SkNullGLContext* ctx = SkNEW(SkNullGLContext); - if (!ctx->isValid()) { - SkDELETE(ctx); - return NULL; - } - return ctx; - } - -private: - SkNullGLContext(); -}; - -#endif |