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Commit message (
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Author
Age
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Finalize gpu shaders in ProgramBuilding.
egdaniel
2016-02-10
*
Remove SkNEW_APPEND_TO_TARRAY.
bungeman
2016-02-09
*
Do not try to get fragment input locations with CHROMIUM_path_rendering
kkinnunen
2016-01-25
*
Make GrGLProgramBuilder a local stack variable in CreateProgram
egdaniel
2016-01-20
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...
bsalomon
2016-01-12
*
Don't ref/unref the static src-over xp
bsalomon
2015-12-21
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create a static instances of SrcOver XferProcessor
egdaniel
2015-11-30
*
Initial version of external_oes texture support and unit test
bsalomon
2015-11-22
*
Revert of Initial version of external_oes texture support and unit test (patc...
bsalomon
2015-11-20
*
Initial version of external_oes texture support and unit test
bsalomon
2015-11-20
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
*
Move XferProcessors to glsl
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Remove debug print statement
egdaniel
2015-11-09
*
Add addFragPosUniform to GrGLrogramBuilder
egdaniel
2015-11-06
*
Create swizzle table inside of glsl caps
egdaniel
2015-11-04
*
Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...
egdaniel
2015-11-03
*
Create swizzle table inside of glsl caps
egdaniel
2015-11-03
*
Fix assert in GrGLShaderBuilder regarding shader outputs
egdaniel
2015-11-02
*
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
egdaniel
2015-11-02
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Disable CHROMIUM_bind_uniform_location due to a spec bug
kkinnunen
2015-10-28
*
Make appending default precision be controled by GLSL
egdaniel
2015-10-26
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...
egdaniel
2015-10-22
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Fix for 2056
joshualitt
2015-10-01
*
Fix Ganesh perspective projection bug
robertphillips
2015-09-17
*
fix up GrGLProgrambuilder precision on varyings
joshualitt
2015-09-15
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move GrGLPathProcessor back into GrPathProcessor
joshualitt
2015-09-11
*
remove path specific program building classes
joshualitt
2015-09-11
*
Start trying to collapse path program stuff
joshualitt
2015-09-11
*
Remove batchtracker
joshualitt
2015-09-11
*
emitChild() used to generate a mangled outputColor based on the parent's outp...
wangyix
2015-09-08
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