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authorGravatar egdaniel <egdaniel@google.com>2016-01-13 12:19:30 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-13 12:19:30 -0800
commitfa8963252e122c5288c8e92b5ecc25a8fea21c3b (patch)
treec817a9c9d07bec4bacebbf336a7549dfa1f5ce05 /src/gpu/gl/builders
parentb76afedf11c7fe933954d030048c3222860249e1 (diff)
Move some program building utils from GL to GLSL
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp257
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h91
2 files changed, 15 insertions, 333 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 4360f7858d..4503d1a197 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -42,7 +42,10 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp
GrGLSLExpr4 inputColor;
GrGLSLExpr4 inputCoverage;
- if (!pb->emitAndInstallProcs(&inputColor, &inputCoverage)) {
+ if (!pb->emitAndInstallProcs(&inputColor,
+ &inputCoverage,
+ gpu->glCaps().maxFragmentTextureUnits())) {
+ pb->cleanupFragmentProcessors();
return nullptr;
}
@@ -53,243 +56,18 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp
GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args)
: INHERITED(args)
- , fGeometryProcessor(nullptr)
- , fXferProcessor(nullptr)
, fGpu(gpu)
, fSamplerUniforms(4)
, fVaryingHandler(this)
, fUniformHandler(this) {
}
-const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const {
- return this->fGpu->ctxInfo().caps()->glslCaps();
-}
-
-bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) {
- // First we loop over all of the installed processors and collect coord transforms. These will
- // be sent to the GrGLSLPrimitiveProcessor in its emitCode function
- const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
- int totalTextures = primProc.numTextures();
- const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
-
- for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) {
- const GrFragmentProcessor& processor = this->pipeline().getFragmentProcessor(i);
-
- if (!primProc.hasTransformedLocalCoords()) {
- SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back();
- processor.gatherCoordTransforms(&procCoords);
- }
-
- totalTextures += processor.numTextures();
- if (totalTextures >= maxTextureUnits) {
- GrCapsDebugf(fGpu->caps(), "Program would use too many texture units\n");
- return false;
- }
- }
-
- this->emitAndInstallProc(primProc, inputColor, inputCoverage);
-
- fFragmentProcessors.reset(new GrGLInstalledFragProcs);
- int numProcs = this->pipeline().numFragmentProcessors();
- this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors(), inputColor);
- this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs,
- inputCoverage);
- this->emitAndInstallXferProc(this->pipeline().getXferProcessor(), *inputColor, *inputCoverage,
- this->pipeline().ignoresCoverage());
- this->emitFSOutputSwizzle(this->pipeline().getXferProcessor().hasSecondaryOutput());
- return true;
-}
-
-void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset,
- int numProcs,
- GrGLSLExpr4* inOut) {
- for (int i = procOffset; i < numProcs; ++i) {
- GrGLSLExpr4 output;
- const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
- this->emitAndInstallProc(fp, i, *inOut, &output);
- *inOut = output;
- }
-}
-
-void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseName) {
- // create var to hold stage result. If we already have a valid output name, just use that
- // otherwise create a new mangled one. This name is only valid if we are reordering stages
- // and have to tell stage exactly where to put its output.
- SkString outName;
- if (output->isValid()) {
- outName = output->c_str();
- } else {
- this->nameVariable(&outName, '\0', baseName);
- }
- fFS.codeAppendf("vec4 %s;", outName.c_str());
- *output = outName;
-}
-
-// TODO Processors cannot output zeros because an empty string is all 1s
-// the fix is to allow effects to take the GrGLSLExpr4 directly
-void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp,
- int index,
- const GrGLSLExpr4& input,
- GrGLSLExpr4* output) {
- // Program builders have a bit of state we need to clear with each effect
- AutoStageAdvance adv(this);
- this->nameExpression(output, "output");
-
- // Enclose custom code in a block to avoid namespace conflicts
- SkString openBrace;
- openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name());
- fFS.codeAppend(openBrace.c_str());
-
- this->emitAndInstallProc(fp, index, output->c_str(), input.isOnes() ? nullptr : input.c_str());
-
- fFS.codeAppend("}");
-}
-
-void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& proc,
- GrGLSLExpr4* outputColor,
- GrGLSLExpr4* outputCoverage) {
- // Program builders have a bit of state we need to clear with each effect
- AutoStageAdvance adv(this);
- this->nameExpression(outputColor, "outputColor");
- this->nameExpression(outputCoverage, "outputCoverage");
-
- // Enclose custom code in a block to avoid namespace conflicts
- SkString openBrace;
- openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
- fFS.codeAppend(openBrace.c_str());
- fVS.codeAppendf("// Primitive Processor %s\n", proc.name());
-
- this->emitAndInstallProc(proc, outputColor->c_str(), outputCoverage->c_str());
-
- fFS.codeAppend("}");
-}
-
-void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp,
- int index,
- const char* outColor,
- const char* inColor) {
- GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc;
-
- ifp->fGLProc.reset(fp.createGLSLInstance());
-
- SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures());
- this->emitSamplers(fp, &samplers, ifp);
-
- GrGLSLFragmentProcessor::EmitArgs args(&fFS,
- &fUniformHandler,
- this->glslCaps(),
- fp,
- outColor,
- inColor,
- fOutCoords[index],
- samplers);
- ifp->fGLProc->emitCode(args);
-
- // We have to check that effects and the code they emit are consistent, ie if an effect
- // asks for dst color, then the emit code needs to follow suit
- verify(fp);
- fFragmentProcessors->fProcs.push_back(ifp);
+const GrCaps* GrGLProgramBuilder::caps() const {
+ return fGpu->caps();
}
-void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp,
- const char* outColor,
- const char* outCoverage) {
- SkASSERT(!fGeometryProcessor);
- fGeometryProcessor = new GrGLInstalledGeoProc;
-
- fGeometryProcessor->fGLProc.reset(gp.createGLSLInstance(*fGpu->glCaps().glslCaps()));
-
- SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures());
- this->emitSamplers(gp, &samplers, fGeometryProcessor);
-
- GrGLSLGeometryProcessor::EmitArgs args(&fVS,
- &fFS,
- &fVaryingHandler,
- &fUniformHandler,
- this->glslCaps(),
- gp,
- outColor,
- outCoverage,
- samplers,
- fCoordTransforms,
- &fOutCoords);
- fGeometryProcessor->fGLProc->emitCode(args);
-
- // We have to check that effects and the code they emit are consistent, ie if an effect
- // asks for dst color, then the emit code needs to follow suit
- verify(gp);
-}
-
-void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
- const GrGLSLExpr4& colorIn,
- const GrGLSLExpr4& coverageIn,
- bool ignoresCoverage) {
- // Program builders have a bit of state we need to clear with each effect
- AutoStageAdvance adv(this);
-
- SkASSERT(!fXferProcessor);
- fXferProcessor = new GrGLInstalledXferProc;
-
- fXferProcessor->fGLProc.reset(xp.createGLSLInstance());
-
- // Enable dual source secondary output if we have one
- if (xp.hasSecondaryOutput()) {
- fFS.enableSecondaryOutput();
- }
-
- if (this->glslCaps()->mustDeclareFragmentShaderOutput()) {
- fFS.enableCustomOutput();
- }
-
- SkString openBrace;
- openBrace.printf("{ // Xfer Processor: %s\n", xp.name());
- fFS.codeAppend(openBrace.c_str());
-
- SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures());
- this->emitSamplers(xp, &samplers, fXferProcessor);
-
- GrGLSLXferProcessor::EmitArgs args(&fFS,
- &fUniformHandler,
- this->glslCaps(),
- xp, colorIn.c_str(),
- ignoresCoverage ? nullptr : coverageIn.c_str(),
- fFS.getPrimaryColorOutputName(),
- fFS.getSecondaryColorOutputName(),
- samplers);
- fXferProcessor->fGLProc->emitCode(args);
-
- // We have to check that effects and the code they emit are consistent, ie if an effect
- // asks for dst color, then the emit code needs to follow suit
- verify(xp);
- fFS.codeAppend("}");
-}
-
-void GrGLProgramBuilder::emitFSOutputSwizzle(bool hasSecondaryOutput) {
- // Swizzle the fragment shader outputs if necessary.
- GrSwizzle swizzle;
- swizzle.setFromKey(this->desc().header().fOutputSwizzle);
- if (swizzle != GrSwizzle::RGBA()) {
- fFS.codeAppendf("%s = %s.%s;", fFS.getPrimaryColorOutputName(),
- fFS.getPrimaryColorOutputName(),
- swizzle.c_str());
- if (hasSecondaryOutput) {
- fFS.codeAppendf("%s = %s.%s;", fFS.getSecondaryColorOutputName(),
- fFS.getSecondaryColorOutputName(),
- swizzle.c_str());
- }
- }
-}
-
-void GrGLProgramBuilder::verify(const GrPrimitiveProcessor& gp) {
- SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition());
-}
-
-void GrGLProgramBuilder::verify(const GrXferProcessor& xp) {
- SkASSERT(fFS.hasReadDstColor() == xp.willReadDstColor());
-}
-
-void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) {
- SkASSERT(fFS.hasReadFragmentPosition() == fp.willReadFragmentPosition());
+const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const {
+ return fGpu->ctxInfo().caps()->glslCaps();
}
static GrSLType get_sampler_type(const GrTextureAccess& access) {
@@ -302,11 +80,8 @@ static GrSLType get_sampler_type(const GrTextureAccess& access) {
}
}
-template <class Proc>
void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor,
- GrGLSLTextureSampler::TextureSamplerArray* outSamplers,
- GrGLInstalledProc<Proc>* ip) {
- SkDEBUGCODE(ip->fSamplersIdx = fSamplerUniforms.count();)
+ GrGLSLTextureSampler::TextureSamplerArray* outSamplers) {
int numTextures = processor.numTextures();
UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures);
SkString name;
@@ -356,6 +131,7 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
GrGLuint programID;
GL_CALL_RET(programID, CreateProgram());
if (0 == programID) {
+ this->cleanupFragmentProcessors();
return nullptr;
}
@@ -474,7 +250,8 @@ void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) {
void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) {
GL_CALL(DeleteProgram(programID));
- cleanupShaders(shaderIDs);
+ this->cleanupShaders(shaderIDs);
+ this->cleanupFragmentProcessors();
}
void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) {
for (int i = 0; i < shaderIDs.count(); ++i) {
@@ -491,15 +268,7 @@ GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
fVaryingHandler.fPathProcVaryingInfos,
fGeometryProcessor,
fXferProcessor,
- fFragmentProcessors.get(),
+ fFragmentProcessors,
&fSamplerUniforms);
}
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
- int numProcs = fProcs.count();
- for (int i = 0; i < numProcs; ++i) {
- delete fProcs[i];
- }
-}
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 70cfad5633..20879253ca 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -12,42 +12,14 @@
#include "gl/GrGLProgramDataManager.h"
#include "gl/GrGLUniformHandler.h"
#include "gl/GrGLVaryingHandler.h"
-#include "glsl/GrGLSLPrimitiveProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
-#include "glsl/GrGLSLTextureSampler.h"
-#include "glsl/GrGLSLXferProcessor.h"
class GrFragmentProcessor;
class GrGLContextInfo;
class GrGLSLShaderBuilder;
class GrGLSLCaps;
-/**
- * The below struct represent processors installed in programs.
- */
-template <class Proc>
-struct GrGLInstalledProc {
- SkDEBUGCODE(int fSamplersIdx;)
- SkAutoTDelete<Proc> fGLProc;
-};
-
-typedef GrGLInstalledProc<GrGLSLPrimitiveProcessor> GrGLInstalledGeoProc;
-typedef GrGLInstalledProc<GrGLSLXferProcessor> GrGLInstalledXferProc;
-typedef GrGLInstalledProc<GrGLSLFragmentProcessor> GrGLInstalledFragProc;
-
-struct GrGLInstalledFragProcs : public SkRefCnt {
- virtual ~GrGLInstalledFragProcs();
- SkSTArray<8, GrGLInstalledFragProc*, true> fProcs;
-};
-
-/*
- * Please note - no diamond problems because of virtual inheritance. Also, both base classes
- * are pure virtual with no data members. This is the base class for program building.
- * Subclasses are nearly identical but each has their own way of emitting transforms. State for
- * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those
- * respective builders
-*/
class GrGLProgramBuilder : public GrGLSLProgramBuilder {
public:
/** Generates a shader program.
@@ -59,6 +31,7 @@ public:
*/
static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*);
+ const GrCaps* caps() const override;
const GrGLSLCaps* glslCaps() const override;
GrGLGpu* gpu() const { return fGpu; }
@@ -66,41 +39,8 @@ public:
private:
GrGLProgramBuilder(GrGLGpu*, const DrawArgs&);
- // Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
- // If GrGLSLExpr4 has a valid name then it will use that instead
- void nameExpression(GrGLSLExpr4*, const char* baseName);
- bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage);
- void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut);
- void emitAndInstallProc(const GrFragmentProcessor&,
- int index,
- const GrGLSLExpr4& input,
- GrGLSLExpr4* output);
-
- void emitAndInstallProc(const GrPrimitiveProcessor&,
- GrGLSLExpr4* outputColor,
- GrGLSLExpr4* outputCoverage);
-
- // these emit functions help to keep the createAndEmitProcessors template general
- void emitAndInstallProc(const GrFragmentProcessor&,
- int index,
- const char* outColor,
- const char* inColor);
- void emitAndInstallProc(const GrPrimitiveProcessor&,
- const char* outColor,
- const char* outCoverage);
- void emitAndInstallXferProc(const GrXferProcessor&,
- const GrGLSLExpr4& colorIn,
- const GrGLSLExpr4& coverageIn,
- bool ignoresCoverage);
- void emitFSOutputSwizzle(bool hasSecondaryOutput);
-
- void verify(const GrPrimitiveProcessor&);
- void verify(const GrXferProcessor&);
- void verify(const GrFragmentProcessor&);
- template <class Proc>
void emitSamplers(const GrProcessor&,
- GrGLSLTextureSampler::TextureSamplerArray* outSamplers,
- GrGLInstalledProc<Proc>*);
+ GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
bool compileAndAttachShaders(GrGLSLShaderBuilder& shader,
GrGLuint programId,
@@ -120,35 +60,8 @@ private:
const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
- // reset is called by program creator between each processor's emit code. It increments the
- // stage offset for variable name mangling, and also ensures verfication variables in the
- // fragment shader are cleared.
- void reset() {
- this->addStage();
- fFS.reset();
- }
- void addStage() { fStageIndex++; }
-
- class AutoStageAdvance {
- public:
- AutoStageAdvance(GrGLProgramBuilder* pb)
- : fPB(pb) {
- fPB->reset();
- // Each output to the fragment processor gets its own code section
- fPB->fFS.nextStage();
- }
- ~AutoStageAdvance() {}
- private:
- GrGLProgramBuilder* fPB;
- };
-
- GrGLInstalledGeoProc* fGeometryProcessor;
- GrGLInstalledXferProc* fXferProcessor;
- SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
GrGLGpu* fGpu;
- GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
- GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
SkTArray<UniformHandle> fSamplerUniforms;