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authorGravatar egdaniel <egdaniel@google.com>2015-11-13 09:55:43 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-13 09:55:43 -0800
commite659a581f63fdccb64dce2dc8a478cf56831feea (patch)
treeefef38bff117135e343b7b2b192af10b1f2262e3 /src/gpu/gl/builders
parent60795d99fff8caedc2e82bebcfa8bd4fa07231b7 (diff)
Move GrGLPrimitive/GeometryProc to GLSL
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp6
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 8dca667e41..f5108c26af 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -13,13 +13,13 @@
#include "GrTexture.h"
#include "SkRTConf.h"
#include "SkTraceEvent.h"
-#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLSLPrettyPrint.h"
#include "gl/builders/GrGLShaderStringBuilder.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLTextureSampler.h"
#include "glsl/GrGLSLXferProcessor.h"
@@ -153,7 +153,7 @@ const GrGLSLCaps* GrGLProgramBuilder::glslCaps() const {
bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) {
// First we loop over all of the installed processors and collect coord transforms. These will
- // be sent to the GrGLPrimitiveProcessor in its emitCode function
+ // be sent to the GrGLSLPrimitiveProcessor in its emitCode function
const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
int totalTextures = primProc.numTextures();
const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
@@ -284,7 +284,7 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp,
SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures());
this->emitSamplers(gp, &samplers, fGeometryProcessor);
- GrGLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers,
+ GrGLSLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers,
fCoordTransforms, &fOutCoords);
fGeometryProcessor->fGLProc->emitCode(args);
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 02fa88688b..3a8dcd8500 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -9,8 +9,8 @@
#define GrGLProgramBuilder_DEFINED
#include "GrPipeline.h"
-#include "gl/GrGLPrimitiveProcessor.h"
#include "gl/GrGLProgramDataManager.h"
+#include "glsl/GrGLSLPrimitiveProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLTextureSampler.h"
@@ -30,7 +30,7 @@ struct GrGLInstalledProc {
SkAutoTDelete<Proc> fGLProc;
};
-typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc;
+typedef GrGLInstalledProc<GrGLSLPrimitiveProcessor> GrGLInstalledGeoProc;
typedef GrGLInstalledProc<GrGLSLXferProcessor> GrGLInstalledXferProc;
typedef GrGLInstalledProc<GrGLSLFragmentProcessor> GrGLInstalledFragProc;
@@ -176,8 +176,8 @@ private:
GrGLGpu* fGpu;
UniformInfoArray fUniforms;
- GrGLPrimitiveProcessor::TransformsIn fCoordTransforms;
- GrGLPrimitiveProcessor::TransformsOut fOutCoords;
+ GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
+ GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
SkTArray<UniformHandle> fSamplerUniforms;
SeparableVaryingInfoArray fSeparableVaryingInfos;