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* Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...Gravatar jvanverth2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...Gravatar fmalita2016-09-30
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-30
* Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...Gravatar ethannicholas2016-09-26
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-26
* Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...Gravatar ethannicholas2016-09-12
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-12
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
* Print error from driver when shader compiler failsGravatar bsalomon2016-08-15
* SkRTConf: eliminateGravatar halcanary2016-08-04
* Revert of SkRTConf: reduce functionality to what we use, increase simplicity ...Gravatar mtklein2016-08-03
* SkRTConf: reduce functionality to what we use, increase simplicityGravatar halcanary2016-08-03
* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29
* Fix GL shader sources getting truncated by ADB logGravatar csmartdalton2016-07-13
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10
* Remove SkNEW_APPEND_TO_TARRAY.Gravatar bungeman2016-02-09
* Do not try to get fragment input locations with CHROMIUM_path_renderingGravatar kkinnunen2016-01-25
* Make GrGLProgramBuilder a local stack variable in CreateProgramGravatar egdaniel2016-01-20
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...Gravatar bsalomon2016-01-12
* Don't ref/unref the static src-over xpGravatar bsalomon2015-12-21
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create a static instances of SrcOver XferProcessorGravatar egdaniel2015-11-30
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-22
* Revert of Initial version of external_oes texture support and unit test (patc...Gravatar bsalomon2015-11-20
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-20
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Remove debug print statementGravatar egdaniel2015-11-09
* Add addFragPosUniform to GrGLrogramBuilderGravatar egdaniel2015-11-06
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-04
* Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...Gravatar egdaniel2015-11-03
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-03