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path: root/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
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* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* fix up GrGLProgrambuilder precision on varyingsGravatar joshualitt2015-09-15
* Use high precision vertex attributes.Gravatar senorblanco2015-05-20
* Creation of GrBatchAtlas and Distancefieldpathrenderer batchGravatar joshualitt2015-03-13
* Multi-string shadersGravatar joshualitt2015-02-13
* Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.ch...Gravatar joshualitt2015-02-13
* Multi-string shadersGravatar joshualitt2015-02-13
* Refactor position computation to enable device space "nudge"Gravatar robertphillips2015-01-18
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* Default geometry processorGravatar joshualitt2014-11-08
* Revert of Default geometry processor (patchset #9 id:160001 of https://codere...Gravatar joshualitt2014-11-07
* Default geometry processorGravatar joshualitt2014-11-07
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* BUG=skia:Gravatar joshualitt2014-09-15
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21